As I've tinkered quite extensively with custom HUDs, I thought I'd share an intriguing oddity.
Let's try the following color matrix transformation code:
According to graphics software channel mixing, the predicted HUD colors will look like this, with the main color being green:
According to community tools (either by Arkku or DrKaii, they're very similar), it will look like this, with the main color being a yellowish orange:
Which one is right? Well, they both are. Let's check it in-game.
Station menus. It's green:
Cockpit HUD. It's yellowish orange:
TEST Number 2
Graphics software channel mixer prediction:
DrKaii Tool prediction:
Results: in-game station menu:
Results: in-game cockpit:
So my conclusion thus far is that that the game implements the color matrix transformation differently for the cockpit HUD and the station menus. No idea how it's implemented, but think I know why: the station menus have a dark backing, while the cockpit HUD has "free-floating" elements. There's some limitation around that.
What's the practical significance? Well, it's that if the game would/could have implemented the matrix the same way for the cockpit as it does for the menus, we'd have more leeway as of the results we can get as we push those damn sliders around.
Let's try the following color matrix transformation code:
Code:
<MatrixRed> 1, 0, -1 </MatrixRed>
<MatrixGreen> -2, 2, 1 </MatrixGreen>
<MatrixBlue> 2, 0, 1 </MatrixBlue>
According to graphics software channel mixing, the predicted HUD colors will look like this, with the main color being green:

According to community tools (either by Arkku or DrKaii, they're very similar), it will look like this, with the main color being a yellowish orange:

Which one is right? Well, they both are. Let's check it in-game.
Station menus. It's green:

Cockpit HUD. It's yellowish orange:

TEST Number 2
Code:
<MatrixRed>0.75, -0.75, 0</MatrixRed>
<MatrixGreen>-2, 2, 2</MatrixGreen>
<MatrixBlue>2, -0.25, -0.25</MatrixBlue>
Graphics software channel mixer prediction:

DrKaii Tool prediction:

Results: in-game station menu:

Results: in-game cockpit:

So my conclusion thus far is that that the game implements the color matrix transformation differently for the cockpit HUD and the station menus. No idea how it's implemented, but think I know why: the station menus have a dark backing, while the cockpit HUD has "free-floating" elements. There's some limitation around that.
What's the practical significance? Well, it's that if the game would/could have implemented the matrix the same way for the cockpit as it does for the menus, we'd have more leeway as of the results we can get as we push those damn sliders around.
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