I got it...even though it apparently went over most folks heads. I first heard of the Undertones and Queen from the man himselfGene Pool Head Extension, one of John Peel's favourites.
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I got it...even though it apparently went over most folks heads. I first heard of the Undertones and Queen from the man himselfGene Pool Head Extension, one of John Peel's favourites.
Reddit OP in comment said:The physics grid of microtec is a sphere that rotates at the speed of microtecs own rotation, so if you go out of it you move away at a couple of thousand m/s. I prevented this by going to the north pole (OM-1) of microtech and flying to the north pole of the microtec physics grid sphere. This transition is only possible at the north and south poles of planets, because there is no rotation there!
No reason to dunk - I'm actually happy to finally see some solid, core-tech progress towards the game I kickstarted almost 12 years ago; I've been waiting 6 years since Chris and Erin began touting the "server meshing coming next year" bovine excrement.
https://venturebeat.com/games/star-citizen-adds-mining-with-its-ambitious-alpha-3-2-quarterly-patch/![]()
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lol, that is not really an issue.
Feature Incomplete:
Lol, so they're still trying to morph body shape. And it's a whole world of pain
Source: https://www.youtube.com/watch?v=XsEKbJmtuW4&t=2400s
Source: https://www.reddit.com/r/starcitizen/comments/1blj83n/going_from_one_server_to_another_is_super_smooth/
Video shows interactions across servers, just like what was demo'd at citcon
oh, and you arent really on twitter anymore, that 90's kid was bring you up lol
With news of suitable test locations - at the poles of worlds - spreading among the SC community, the streamers will certainly be rallying large numbers of people to test together at such server borders. Moving, crossing, interactions, fighting, etc, seeing what works, what breaks, what people see and don't see, etc.Ok, a variable changes according to player's position... sorry, dishonest troll.
So theoretically, let's say a mesh handles 50 players max, 100 players can see eachother in the vicinity of this area.
What about performance client side?
What if a ship crewed with 10 people goes from one mesh to the other?
What if one mesh crashes, what the other sees? What happens to crashed mesh's players? What if players from the sane mesh go to the area handled by the other? Or even just shoot at?
So yeah, dishonest troll but there's so much questions about edge cases and I know CIG's history well enough to doubt they actually ask themselves about edge cases beforehand.
Berks summary vid is a pretty good representation of how it went (though his viewpoint is on the sunny side as ever)
Source: https://youtu.be/kanNz9qTDQA
then everyone is just going to max out the sliders for max benefits.