Ship Builds & Load Outs Anyone understands the heat mechanics of the Pack-Hounds?

I am very confused. Sometimes when i fire the Pack-Hound missile launchers, they increase the heat by ~5%, sometimes they increase it by 15% and sometimes by 40% and make my ship a toast.
Anyone understands what's going on?
 
Overcharged power plant instead of low emissions or armoured?
Pop a sink before deploying them, then spam the crap out of em till sinks done.
Use em once the shields are down.
And their pretty!
 
Overcharged power plant instead of low emissions or armoured?
Pop a sink before deploying them, then spam the crap out of em till sinks done.
Use em once the shields are down.
And their pretty!
I switched from overcharged to armoured but it didn't help much. Power distributor however, had much more positive impact.
The overheating really seems to be tied to the amount of energy in the capacitor.
 
I am very confused. Sometimes when i fire the Pack-Hound missile launchers, they increase the heat by ~5%, sometimes they increase it by 15% and sometimes by 40% and make my ship a toast.
Anyone understands what's going on?
In addition to the distributor charge, when you fly FA-On in the rocks, these have some small gravity which affects your ship... so your thrusters go burning to compensate the flying vector and that generates heat (as Krait does have crap lats so they need a lot of power to hold the vector).
 
The distributor is badly named, it is in fact your 'Weapon/Engine/System Capacitor', so when you fire when its empty you overload the weapon part of the 'capacitor' and it gets toasty. You can see this in EDSY on how long it takes to deplete the reserve power, depending on the priority. You can increase this by using High Capacity , Weapon Focused and also cluster capacitors as an experimental. For example beam lasers can drain it in a few seconds - like 4 seconds before you start toasting the distributor, with Weapon focused Cluster capacitors this can increase to double digits.
 
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