Ten Ton Hammer- ED needs social tools

I just don't get why people are so for it.

Chat rooms are a gateway drug. After the first taste, the hapless peep will crave harder and moar hardcoar social options. They will insist on moar chat rooms, then private chat rooms, and then they will commit petty crime and rob old ladies to get funds to create guilds and guild chat. Then they demand player owned assets, the middle of their nose falls out, and they are full-on rabid guildies :)
 
I replied on the article.
System-chat is there, and instance chat too.
It's a bit awkward and not really obvious... but it's there. Groups will come soon as Alliances.
The only thing it does not have are guilds. And I'd wager because guilds are the best way to render lore factions irrelevant. so you just join a lore faction. It's no different than a big guild.
 
I replied on the article.
System-chat is there, and instance chat too.
It's a bit awkward and not really obvious... but it's there. Groups will come soon as Alliances.
The only thing it does not have are guilds. And I'd wager because guilds are the best way to render lore factions irrelevant. so you just join a lore faction. It's no different than a big guild.

is it in-game yet, or is it from a DDF archive?

Seen your post on the article, and send one on one IM doesn't really count, and there simply is no system wide chat available anywhere in the game.

Also your reply in the article came across as a wee bit condecending...no offence meant there sir!
 
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It is in game. you can just broadcast to instance when on an instance or system-wide when in SC. Open your QuickComms without targetting anything and you'll be able to type :)
 
Personally, I like the way it is now. You can form groups, you will be able to chat in groups of six, you can message people and you can hail people for voice chat. It seems to me to be enough when you consider your are essentially the lone pilot playing your story against the backdrop of a huge galaxy with a naturally rarefied population.

Although I do like Smugallo's idea of a comms beacon as it would help identify those that do want to chat. Sometimes it can be frustrating to the naturally social people who have reached out to hail someone only to be ignored.. wondering if they were actively being ignored or another reason might have prevented a response. At least with the comms beacon you'd know someone was actually trying to be available for chat.
 
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It is in game. you can just broadcast to instance when on an instance or system-wide when in SC. Open your QuickComms without targetting anything and you'll be able to type :)

No way!! seriously??? I go give that a try! Why is this no mentioned anywhere....
 
I can't say that I would want the "local" chat that Eve implement since I largely ignore that, other than waiting for pod pilots to break silence, since it was just too much.

However, what I think Eve did do well was the Corporate creation aspect. That would be a welcome change to ED imo.
 
I agree completely with the article. This is a multiplayer game that doesn't provide any tools to actually engage in much multiplayer. There aren't any private chat channels, no grouping and not even your most basic local chat channel. Yes there are many anti-social types on this forum who want nothing more than to hide in their own little corner of solo mode and never see another human. But regardless of what the forum population is, the majority of people who will buy this game on release are going to expect some multiplayer interaction in their multiplayer game.

As for specific advantages of local chat, a big one is it allows on the fly grouping with like minded players. Let's say I have a kill mission on a specific npc but I can't kill him alone. Another player is in the same situation. We could either both fail it or we could request help in local chat. If the other player in the same situation sees it, we can team up so both of us can complete the mission. We may then part and never speak again or we may team up on a more regular basis. This is how guilds are formed typically. Yes there are those massive multigaming bahemoths like Goonswarm but most in game guilds are formed via regular cooperation among like minded players of that specific game. Think that's bogus? All but one corporation I joined in my 6+ year time playing eve was created that way (the one that wasn't I left after only a few days). My current squad in War Thunder and IL2:BoS was made that way too. I couldn't tell you when I joined them, I simply found myself flying with them regularly and at some point along the way I officially became a member.

Arguing against including basic features such as chat channels because you have no interest in them is little different than arguing trade ships shouldn't be in game because I have no interest in them. Don't like it? Don't use it. It's real simple and not having it is a game breaking issue for the vast majority of the gaming community.

I haven't actually commented on this type of thing much in the past, mostly because I've been running with the assumption that basic features such as local chat, grouping and other core MP features will be included no matter what. The recent Q&A with DB does suggest that 3.9 and Gamma will be filling out the MP component in addition to performance improvements. If my assumption is wrong however, my predicted rating of 8/10 for this game instantly drops to a 2/10. It really is that critical.
 
No chat. No guilds. There is nothing anti-social about it at all - it simply removes irritation and nonsense before it's even started.

Elite is rather specifically designed to avoid these features so far, because the devs didn't like them. It may change in the future, but the game mechanics most probably will not, and the game mechanics say "no guilds".
 
No chat. No guilds. There is nothing anti-social about it at all - it simply removes irritation and nonsense before it's even started.

Elite is rather specifically designed to avoid these features so far, because the devs didn't like them. It may change in the future, but the game mechanics most probably will not, and the game mechanics say "no guilds".

Guilds I can do without, but i fear 'no guilds' might end up with potential customer and newbies scratching there heads and eventually "no sales'. Would love for ED to really suceed and be as vibrant as possible.
 
I would argue that they are NOT included. one on one comms has more or less died, i've used it once, and been hailed once. Noone is interested in playing together. So we need a way to find other pilots who want to play in game. you can add friends, but unless you can get on the same server as them, good luck with that one. Ignore people? you don't even require that option in ED at the moment as no one bloody answers msgs anyway and I don't blame them, I want to play with commanders who actually want to play together. Like I said the press will go to town on this and it will hurt the game.

Yup the multiplayer social features must be better.

They need to improve the MMO features. Now ED has glorified single-player with limited co-op. The Massively Multiplayer part doesn't really exist yet.

Technically it's possible, but it's way too difficult for the average player.

- You can meet up with other players. However, in practice, you're usually in different instances with significant lag while at the same location in space.

- You can chat with 1 other player at the same time. However, the chat system is a hassle so few people bother using it. There's no system chat or chat rooms to socialize.

In other words, bad multiplayer game design.
 
We should Definitely have station chat, where the station is the chat room. Place to meet and then decide to undock together. That would fit with the universe.
 
I'm pretty sure 99% of the people who are interested in trying the game will not agree, the article linked serves as a small example of the potential reviews ED might get. Keep in mind that while some think reviews are not important, to many they are an indication of the games quality before splashing the cash. Also keep in mind that critics are just that; critics. It's their job to look at things and criticise it where possible, and I guarantee the one thing they pick out is the lack of meaningful multiplayer functionality that FD sacrifices in order to keep in line with their immersion mantra.
 
We should Definitely have station chat, where the station is the chat room. Place to meet and then decide to undock together. That would fit with the universe.

That is good if the station chat connects with many other stations. Because there's only a few or 0 players in 1 station at a time.

An open chat would break immersion in a way that ED is obviously trying to avoid. I think the current social functions are more than enough.

An open chat can be optional. What's worse is when people stop playing this game due to the lack of social options and sheer boredom of traveling for half an hour and nothing happens with nobody to talk to. Because there's no user-friendly tools to find and chat with a group of people in-game.
 
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So much whining for a game that:
1. Is still in Beta.
2. Has tons of scheduled updates planned even after release.
3. Has continuously pushed great updates when they do, and they have been quite timely.
 
3 pages on the lack of chat channels is nothing compared to the 600+ page behemoth of a handful of guys screaming back and fourth about the lack of offline mode. There are 2 game previews linked on this forum today that both comment on the lack of chat channels being a major issue. At the moment it doesn't really mean anything, but if we hit gamma and still don't have groups and some basic chat functionality, it's going to be cause for major concern.
 
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