In my mind, the article is a perception issue. The author thinks MMO = MMORPG, so do a lot of other people apparently.
ED fits into the loose definition of MMO - It's massively multiplayer (lots of people play in the same persistent playground) and it's online. But it doesn't fit the perceived definition that many people have of that kind of game.
So these kinds of questions are acceptable and inevitable.
For me, I think what can I actually hear when I'm walking around or in my car, in someones house/hotel etc. Normally I can hear immediate conversations in my locale, if I choose to phone or text or go online to a forum/chatroom - I can speak to other people remotely, but I need a device (phone, tablet, laptop, googleglass etc.) and a physical act on my part to do that. I'm not some kind of localised or globalised telepath with semi-omniscience and that's what the chat features in typical MMOs provide.
So if a realistic social interface were placed into ED - I'd be all for it, but I've no interest in becoming Professor X just because I've logged into ED.
ED fits into the loose definition of MMO - It's massively multiplayer (lots of people play in the same persistent playground) and it's online. But it doesn't fit the perceived definition that many people have of that kind of game.
So these kinds of questions are acceptable and inevitable.
For me, I think what can I actually hear when I'm walking around or in my car, in someones house/hotel etc. Normally I can hear immediate conversations in my locale, if I choose to phone or text or go online to a forum/chatroom - I can speak to other people remotely, but I need a device (phone, tablet, laptop, googleglass etc.) and a physical act on my part to do that. I'm not some kind of localised or globalised telepath with semi-omniscience and that's what the chat features in typical MMOs provide.
So if a realistic social interface were placed into ED - I'd be all for it, but I've no interest in becoming Professor X just because I've logged into ED.