That is nasty.Removing laser mining would be a good start.
That is nasty.Removing laser mining would be a good start.
Laser mining is a relaxing activity for me. I have a system with a platinum hotspot in to mine when I get the itch. I scoop up other stuff as well. Why not? When I need to fund the carrier for another year (I try to keep up the yearly income) I can sell stuff off. The other way I can make credits big time is by selling Odyssey materials gathered over the year.Eh? Why would you ask to remove an activity which others say they enjoy? Removing it from your own game is already very simple.
Yes they fixed that ages ago.Did they ever fix that Pulse Wave Analyzer bug, where it wasn't analyzing correctly? It was why I gave up core mining at the time.
You know stations offer mining missions?When I first started, I thought I could do stuff like mining water for factions in drought, or haul mined metals to stations under repair. You know, actually participate in the universe
Which would be a whole lot more relevant if you couldn't just buy the needed stuff from another station.You know stations offer mining missions?
O7
Usually you can't. Methanol Monohydrate, Lithium Hydroxide, Osmium etc.Which would be a whole lot more relevant if you couldn't just buy the needed stuff from another station.
Kind of missing my point, I think. Mining is, at best, Skin Deep. When neither pays any better than the other, why take the one that is 10 to 100 times slower, when instead you can just go buy the needed stuff from another station? And for that matter, when neither type pays particularly well, why bother doing either, when I could just go mine platinum? And for that matter, when even mining Platinum doesn't pay particularly well, why bother when I can just go farm a spire site?Usually you can't. Methanol Monohydrate, Lithium Hydroxide, Osmium etc.
Hmm, I think I missed your point because it moved. If you prefer Spire sites to mining there's no need to mine. If, however, you prefer mining, Spire sites are irrelevant. If you're like me your preference may change from one game session to the next anyway.Kind of missing my point, I think. Mining is, at best, Skin Deep. When neither pays any better than the other, why take the one that is 10 to 100 times slower, when instead you can just go buy the needed stuff from another station? And for that matter, when neither type pays particularly well, why bother doing either, when I could just go mine platinum? And for that matter, when even mining Platinum doesn't pay particularly well, why bother when I can just go farm a spire site?
Credits are definitely a bad metric, but it's not the only metric we have. Rep and INF are also viable metrics, but mining does not particularly stand out for either.It really depend on what you want from the game. If credits per hour is the only metric, then there will only ever be one activity worth engaging in at a time as Fdev fight a losing battle to balance activities. Don't get me wrong, I'd love to see some more market depth, reaction & interaction, surrounding all activities, not just mining, but that's ultimately not the game we have, nor can I see it changing any time soon.
For now, we all know credits are relatively immaterial in the long run, and we also all know Elite is a sandbox that is what you make of it. If you want to mine water and deliver to drought systems to satisfy your personal narrative, then do it, same goes for any other idea a player may have. The less you worry about credits per hour the more fun you can have from doing what you feel like doing, rather than just doing what the current meta credit maker is.
No, you definitely missed it. What is my incentive to mine? If it's rewards, then why bother doing the more difficult mining mission, when I can just go buy the needed Commodities from a station for the easier one? If any mining Mission can be completed via purchased commodities, it invalidates all mining missions.Hmm, I think I missed your point because it moved. If you prefer Spire sites to mining there's no need to mine. If, however, you prefer mining, Spire sites are irrelevant. If you're like me your preference may change from one game session to the next anyway.
The problem is that in any open world sandbox game, personal narrative is often the only thing left when trying to ignore the meta, be that credits, influence, reputation, etc. If my goal is to get credits and raw materials at the same time, ship based mining is a good call, or Exobilogy suppose. If I want credits and manufactured materials I'm better off bounty hunting. Sure, there are more efficient ways to get exactly what you need, but sometimes it's nice to mix it up. Everything gets boring eventually, no matter how well interconnected and naturally it's coded. The reason to mine really does boil down to enjoying mining as an activity. There's no objective reason to explore if you're not into it; if you have no desire to put your name on a planet or system, then it's waste of time as there's quicker ways to gather whatever resource you need, yet people play this game doing almost exclusively that regardless.Credits are definitely a bad metric, but it's not the only metric we have. Rep and INF are also viable metrics, but mining does not particularly stand out for either.
My viewpoint is not so much that mining should necessarily be the best paying thing, though I certainly think it should at least be competitive in that regard, but more that payout is basically the only reason to do mining at all right now, and since it is no longer the premium money maker, it leaves no reason to mine at all.
What mining needs is to have its niche in the game solidified. Why do it? Personal narrative is not sufficient. That is enough to motivate me to go out and mine for about 1 hour in a thousand.
Its enjoyable, do you think i need to mine with 20billion + on my fleet carrier?What is my incentive to mine?
The fact you can get materials from mining certainly helps a little bit, but the rate is very slow, so it's basically just a little bonus, not a reason to actually do mining in and of itself.The problem is that in any open world sandbox game, personal narrative is often the only thing left when trying to ignore the meta, be that credits, influence, reputation, etc. If my goal is to get credits and raw materials at the same time, ship based mining is a good call, or Exobilogy suppose. If I want credits and manufactured materials I'm better off bounty hunting. Sure, there are more efficient ways to get exactly what you need, but sometimes it's nice to mix it up. Everything gets boring eventually, no matter how well interconnected and naturally it's coded. The reason to mine really does boil down to enjoying mining as an activity. There's no objective reason to explore if you're not into it; if you have no desire to put your name on a planet or system, then it's waste of time as there's quicker ways to gather whatever resource you need, yet people play this game doing almost exclusively that regardless.
It's fine, but for me and many others, activities can't just be enjoyable, they also have to be meaningful. For example, Canyon flying is an enjoyable activity, but unless I am doing it with others, it just isn't the sort of thing I can go do for hours on end and enjoy.Its enjoyable, do you think i need to mine with 20billion + on my fleet carrier?
Nope, mining is one of the best things in Elite, no other game comes close to the way they implemented it.
I don't like auto mining (i can do that in X4), i like to be out there drilling/cracking every rock then looking for the best place to sell it.
If you want to buy the materials (some you have to mine), then that's just trading, something else i don't have to do but enjoy doing.
O7
That is too rigid a stance for my taste, but I see what you mean. I would disagree if I bothered doing missions.No, you definitely missed it. What is my incentive to mine? If it's rewards, then why bother doing the more difficult mining mission, when I can just go buy the needed Commodities from a station for the easier one? If any mining Mission can be completed via purchased commodities, it invalidates all mining missions.
I think you are underestimating the number of players who do that.Mining gameplay is not terrible, but it's certainly not compelling enough to do purely for its own sake- at least, for everyone save for that small group of players who play the game more according to their internal fantasy than actual reality.
I'm not sure I necessarily agree regarding incentives. I know people who are interested in the narrative of the Thargoid war, and then plenty of others that still look it at it and go "why, what's the point? I'd rather be out in the black!" One person's incentive is another's pointless activity. I'll gladly bounce around lots of activities in the game, simply because I enjoy doing them. The game already provides me enough incentives to engage in pretty much everything.The fact you can get materials from mining certainly helps a little bit, but the rate is very slow, so it's basically just a little bonus, not a reason to actually do mining in and of itself.
The same is, honestly, true of bounty hunting. It's nice to get a few materials here and there, but it's not fast enough to be worth focusing on.
The way you make these things worth participating in is by couching them in a larger narrative. The thargoid war is a perfect example. You've got plenty of people out there with more credits than they ever will know what to do with, but they continue to participate because it makes a difference in the war.
Even when it comes to just credits, it's possible to create systems that encourage different activities over time. The problem is, right now, bgs states are common enough that you can almost always find a desired state or combination of States somewhere in the bubble. If you might only find the desired combination once a month or less, then you could have a much wider variety of lucrative activities that temporarily pays the best, creating a ongoing series of gold rushes, encouraging Progressive changes in activity as time passes.