It's well known that letting PvP actions score points in a game is potentially prone to exploits. In powerplay 2.0, will unscrupulous Cmdrs just kill their alts/friends pledged to the enemy power over and over in stronghold carrier instances to score points? No - of course FDev will design that out! But if they are going to implement PvP "points" having an affect on powerplay how do you think they have decided to deal with this? These are the viable options I can think of - have I missed any out?
1. Rapidly diminishing returns for killing the same Cmdr repeatedly in a given day/cycle.
2. Missions require killing Cmdrs from a specific finite list of enemy pledges - your alt/friend may not be on that list even if pledged to the enemy power. If everyone goes and has a big fight then points will be scored, but players won't control which kills count.
3. Tie the weight of the PvP points to a PvE task - so I have to do a balanced proportion of both in the same interval to get a good score.
4. PvP points will only be scored by players in open play who have no blocks against players currently in-system.
5. There will be more efficient ways of scoring PP points than PvP kill-farming. I.e. PvP points are a small bonus that partially compensates those that dutifully switch to a PvP role to protect the PvE point-scorers.
1. Rapidly diminishing returns for killing the same Cmdr repeatedly in a given day/cycle.
2. Missions require killing Cmdrs from a specific finite list of enemy pledges - your alt/friend may not be on that list even if pledged to the enemy power. If everyone goes and has a big fight then points will be scored, but players won't control which kills count.
3. Tie the weight of the PvP points to a PvE task - so I have to do a balanced proportion of both in the same interval to get a good score.
4. PvP points will only be scored by players in open play who have no blocks against players currently in-system.
5. There will be more efficient ways of scoring PP points than PvP kill-farming. I.e. PvP points are a small bonus that partially compensates those that dutifully switch to a PvP role to protect the PvE point-scorers.