Yeah I can back this, I’ve been playing a couple of wave 2 patches and although most of the gameplay systems are in a good place, server issues make it practically unplayable for more than 5 minutes .
Think the main issue they’ve stated is the interaction delays. At one point yesterday, you just cant do anything in the game anymore (open doors, call elevators,sit in pilot seats) even though it’s showing 8-15 server fps.
I honestly think the RL split is the major blocker here its such a big change on the backend, and like PES i can understand why its taking so long to iron out of the issues.
Might be controversial, but I have a slight feeling if they cant solve this replication layer issues in the next 1-2 weeks they might pull it from the build and push it to a 3.23.X patch so 3.23 is in time for Invictus. Like what they said for the delaying personal hangers, this change basically makes the game unplayable if it’s not robust and stable enough. And they had one build last week without the RL.
Hope they can solve the issues though (fingers crossed

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You can get some additional hints when this is going on too because the BwIn/Out values will drop really low (even if the server FPS is still relatively high) and if you check the console, you'll see a ton of output about multicast actions taking abnormally long to run. I'm wondering if the latter means that they've hooked up a bunch of extra debugging to try and get to the bottom of it.