Ah, that's been a while since i played elite, and we got p2w system... wait, where is P2W exactly?
Well, first of all, sorry for my terrible English. I know it's bad, so stay strong.
Honestly, i don't see current system as P2W, because it's, like always, was made in frontier-style: instead of something you could really monetize, they throw something meaningless.
Early-access ships? I know a bunch of players(me included) who plays game once in, lets say, 5-7 month, see that nothing really changes(we are not bug stompers, so all this thargoid stuff means nothing for us), and go to cryopod for another 5-6 months. So, made it early-access for god's sake, there will be a group of players who don't even notice that.
Pre-built setups? For mining i could agree(you can get that kind of setup in a week or less if you really want it although). But for AX-combat i'd say it a perfect investment to get pwned by interceptors. Because you can made a best meta ship 10 out of 10 for AX combat, if you don't know how to fight and flight properly, interceptors will kill you. Always wanted to pay for taste of defeat, you know.
All of that is funny, but as monetization policy it looks pretty weak and bland. Engineering system on the other hand - if i was working in FDEV - i'd see that as primary opportunity for monetization. Just imagine possibilities...
You want your backpack capacity doubled? Sure, just pay another 10$ in ARX! You don't want to grind all these boring materials? We got a special trader just for you. It almost free, just 10 ARX per item and 20 ARX per data! And if you want infinity backpack you could just buy a subscribe, just 10% per month! Even Fallout 76 does it, so we can do better!