The formula is the same for all drives, but there are two hidden stats — distance exponent and fuel efficiency coefficient (I suspect the formula it uses to calculate how it gets the jump range in relation to optimised mass is slightly different. It especially seems to benefit smaller drives too. For my size 5 drives I tend to get about 0.2 ly better jump range than the v1 FSD. On smaller ships the jump range increase seems more dramatic.
fuelpower
and fuelmul
in EDSY code). For regular FSDs, the exponent depends on FSD class and the coefficient depends on the rating. I suspect it is the same for SCO FSDs, but the coefficients are not the same as for regular FSDs. This will need some testing.I agree.Yeah I'm not sure what all the complaints about them making the old drives redundant, I mean that's what technology advances are all about right? Like touch phones replaced nearly all other phones. Basically Sirius Corp are the Nokia of the space lanes, to little to late, sorry guys but I'm going to use the new drives.
Most complaints are, I think, because this is not the usual way in a game.
Actually, getting grade 5 maxed out takes more than 8 rolls on the average; if you’re particularly unlucky it may take as much as 11. AFAIR I’ve never had it in less than 6, but I don’t think it is impossible.Now, the biggest difference is material cost: v1 FSD costs 18 datamined wake exceptions, getting an SCO drive to full grade 5 only takes 5...7 DWE-s. And you don't even need maxed G5 for many builds, two or three rolls are OK.
That said, the improvement after 4 or 5 rolls is indeed negligible. I usually do roll until maxed out, but that’s only because I like the feeling of completion and the materials are easy enough to obtain
Amen to that. I do have Colonia Bridge CG FSDs in all three sizes, but would like them to be available at tech brokers. (Of course, it is now less of a concern. The larger anti-corrosion CRs, on the other hand…)That should have been gone long ago. The existence of unique items and generally the lack of level playing field is the worst possible design decision in any multiplayer game.Would be kinda not nice to the CG people, since their exclusivity would be gone
Exclusive items are OK for a limited time. Permanently exclusive (and not purely cosmetic) items are absolutely not OK. That is why, in my view, the way FDev handled Cobra Mk IV was their singular biggest mistake thus far, worse even than releasing Odyssey in an Obvious Beta™ state.
The “presumably pretty crufty” C-rated module is actually now the one that generates the least SCO heat of all ratingsI don't think the additional heat is a practical concern given how it's balanced in 18.04 (yesterday's release). I didn't hear the warning once and I flitted between 50+ bodies using SCO as appropriate. And that's using the presumably pretty crufty module from a couple of weeks ago.
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