Ships Corvette vs Conda

As you can probably read, it's all about Corvette vs Conda.
I mainly want to fight in High Cz or hunt pirates, rarely also a contract killing
Do you have corresponding builds and maybe a preference ovn the two

07
 
depends...
i think if you play casually the main difference is turning. turning conda around takes a bit and if you are in a cz you will get very annoyed at small agile ships.
do you fly fa on/off? do you have the ranks for vette? do you have the money? what kind of time and effort do you want to spend on a cz/mission/gameplay session?
i like vette so i have a fleet of them for all occasions and there will be more :) i have two condas (ax support & mining) that i dont fly ever...
 
I own neither, but Corvette without question.

Unless you want to multirole or something, then Corvette wins hands down for this combat role.

You'll need the rank for it.

I don't own them because I don't care for large ships. I own two, the Orca (which is really a medium at heart) and a Cutter, because it's a Cutter. But in general I don't like big ships. I owned a Conda once, and sold it pretty quickly. Not my sort of ship. Several pilots in our squadron/PG rock Vettes and they are the business.
 
Conda can do more overall damage, has better convergence. Corvette has far superior defenses and mobility.
Convergence yes. Damage no.
Because of the damage penalty, one class 4 gun is better than two class 3 guns. And it's not the alpha damage that matters, it's how long you can do that maximum damage.
 
Both will work just fine for PvE. Also, depends on what weapons you put on it. 'Conda has awesome convergence between lower class 3 and class 4 hardpoint. 'Vettes convergence between the two class 4-s is not as good (but not bad by any means). 'Conda can fit four class 3 frags. 'Vette can have 2 class 4 MC-s or beams. 'Conda is a little bit faster in straight line. 'Vette is a bit more maneuverable, but the difference is not night-and-day.
 
For a pure combat role? If I had to choose between the two, then Corvette.

If you asked me, on the other hand, what ship I'd suggest for CZ or pirate hunting, then the answer would have been Mamba and Krait Mk.II. Not for solo'ing wing assassinations (I'm not good enough for that) - there I need the higher resilience of the 'vette.

'Conda can fit four class 3 frags.
As can, to my surprise, the Python Mk.II. And with Frags/Pacs, the somewhat half-arxed power plant in this case doesn't matter.
Then again, I wouldn't recommend Frags for a CZ build.
 
Then again, I wouldn't recommend Frags for a CZ build.
High cap frags are surprisingly good for CZ-s. Overall damage per magazine is the same as double-shot, but total damage pool is twice that. They do work better on more mobile ships that can control distance better than a 'Conda, though. Go-to for me is beams'n'cannons Chief: strip shields with beams, then slap the power plant with two class 3 SRB cannons. Very effective if RNGesus is on your side. And in RES-s you don't see NPC-s using many HRP-s or engineering boosting armor resistances so the 200 MJ kinetic damage salvo effectively becomes 240 MJ. With some careful engineering I can shoot the beams indefinitely with 4 pips to weapons; combined with Chiefs agility it means no respite for the enemy.
 
depends...
i think if you play casually the main difference is turning. turning conda around takes a bit and if you are in a cz you will get very annoyed at small agile ships.
do you fly fa on/off? do you have the ranks for vette? do you have the money? what kind of time and effort do you want to spend on a cz/mission/gameplay session?
i like vette so i have a fleet of them for all occasions and there will be more :) i have two condas (ax support & mining) that i dont fly ever...
Money is no problem and I always have my FA on.
My effort in the mission is mainly to complete / kill the objectives quickly.
I currently fly Krait Mk2, but without engineering and I just have the feeling that I'm pretty fragile in solo, of course without engineering that's one thing, but another thing is that I also like the big three. I already have the Cutter, but PVE is really no fun with it.
Do you have a build of your vette that you use for PVE missions?
 
Both will work just fine for PvE. Also, depends on what weapons you put on it. 'Conda has awesome convergence between lower class 3 and class 4 hardpoint. 'Vettes convergence between the two class 4-s is not as good (but not bad by any means). 'Conda can fit four class 3 frags. 'Vette can have 2 class 4 MC-s or beams. 'Conda is a little bit faster in straight line. 'Vette is a bit more maneuverable, but the difference is not night-and-day.
For PVE, especially for High Cz is long survivabilty important. So the Weapons should either kill pretty fast or have a large enough magazine for the fights
I mean to both things combined i dont say no :LOL:
 
Convergence yes. Damage no.
Because of the damage penalty, one class 4 gun is better than two class 3 guns. And it's not the alpha damage that matters, it's how long you can do that maximum damage.

I agree. This is a common misconception by some here. I just do solo, but will take my Corvette anywhere. Owned a conda once, many years ago. It sat collecting dust until I finally sold it.

Been a while since I tried this, but... https://s.orbis.zone/o1fz

Hey, it worked! :)

This is just a general build (my definition) that can do what I want yet still kills fast. I like the assassination missions. Tag as many as I can to keep them from running off and then have fun. I do use vertical and lateral thrusters as well as FA on and off for fast(er) turns. I use a Thrustmaster HOTAS for controlling my ships.
 
Last edited:
Money is no problem and I always have my FA on.
My effort in the mission is mainly to complete / kill the objectives quickly.
I currently fly Krait Mk2, but without engineering and I just have the feeling that I'm pretty fragile in solo, of course without engineering that's one thing, but another thing is that I also like the big three. I already have the Cutter, but PVE is really no fun with it.
Do you have a build of your vette that you use for PVE missions?
in that case vette would be the choice. my builds are curently very suboptimal and fluid, because im still testing and checking various loadouts. but the one that i had most fun with and that did consistently decent damage had two huge oversized overcharged multicannons, large caustic high capacity frag, medium overcharged oversized beams and small long range penetration and feedback rails.
strip shields with beams and go for fsd and power plant with multicannons, which dont need distro so pips can go to eng/sys. when they are doing a flyby around me i pepper em with the frag. rails to catch distant targets, snipe escaping ships and fixed weapon target practice during enemys chaff. a bit of everything but very reliable and fun.
one of my current combat builds is beams only for munition-less build to do multiple czs in a row, but its kinda lacking. generally beam only builds sound fun, but dont really work that well ^^

here is my squads recommended old general combat vette

btw try flipping fa off for turns. it will change your life. especially in corvette.
 
Common misconception by some here. I just do solo, but will take my Corvette anywhere. Owned a conda once, many years ago. It sat collecting dust until I finally sold it.

Been a while since I tried this, but... https://s.orbis.zone/o1fz

Hey, it worked! :)

This is just a general build (my definition) that can do what I want yet still kills fast. I like the assassination missions. Tag as many as I can to keep them from running off and then have fun. I do use vertical and lateral thrusters as well as FA on and off for fast(er) turns. I use a Thrustmaster HOTAS for controlling my ships.
My translator is malfunctioning and I didn't quite understand you.
The man wrote that Konda is better in terms of damage, I told him that it is not.
The Corvette is better in damage.
 
My translator is malfunctioning and I didn't quite understand you.
The man wrote that Konda is better in terms of damage, I told him that it is not.
The Corvette is better in damage.
I understood (I believe), and I agree. Apologies for the mis-understanding.
btw try flipping fa off for turns. it will change your life. especially in corvette.

This....^^^^

I've been doing this in my Corvette and Python bounty hunters for years. Works great.
 
I've not used the Anaconda in combat against humans, but the one I have is equipped with fixed weapons and trying to draw a bead on Thargoid scouts is an unpleasant chore. I feel like trying to fight smaller and more agile human ships in it would make me want to fly into the nearest star.

Manoeuvrability is life. I'd go for the Corvette.
 
FTFY🙃

In my opinion the maneuverability difference between 'Conda and 'Vette is rather small—both are sluggish, 'Vette is just a little less sluggish.
maneuverability is shown in the game in the spaceport in the ship's specifications (key =) in the squares.
 
As you can probably read, it's all about Corvette vs Conda.
I mainly want to fight in High Cz or hunt pirates, rarely also a contract killing
Do you have corresponding builds and maybe a preference ovn the two

07

For PVE, especially for High Cz is long survivabilty important. So the Weapons should either kill pretty fast or have a large enough magazine for the fights
I mean to both things combined i dont say no :LOL:


On 2 accounts, i use a Vette for High CZ, on the third account i use a Conda (got lazy and didnt unlock the Vette) - they perform sort of the same.
Vette has better shields and can fit 2x Size 7 SCB for even better shields.
Conda has better firepower and better convergence for weapons
In normal space, they perform roughly the same, in terms of maneuverability, with 4pips in Eng

For Chaining High CZ without the need to flee to rearm, i use builds with mostly beams with 1-2 corrosive MC to help with damage on hulls, but generally i try to aim for the PP after shields drops (beams are good at it, but on close range mostly).
Fitting a SLF also helps, but you need to make sure you keep an eye on the SLF and try to help/defend it cause every SLF you lose, counts as victory points for the opposing side.
 
maneuverability is shown in the game in the spaceport in the ship's specifications (key =) in the squares.
That in-game maneuverability rating is kind of useless. Comparing EDSY rotation rate numbers gives a better idea of how two ships handle in relation to each other, but even that doesn't show how a ship reacts to being in blue speed zone vs. being out of it, or how boost affects things. For example, Chief doesn't care that much about the blue zone; but Krait really doesn't want to turn outside of it.

Also, according to my tests simply turning FA off does not increase turn rate. It's more complicated than that, but seems to boil down to the ease of keeping the ship in the blue zone and how boost acts on a ship's rotation rate. But also how you move in a circle while doing an FA-on turn vs. going in a straight line when doing an FA-off turn. The former effectively means you have to rotate past 180° to face a target that passed you, while with FA-off you need to rotate just 180°.
 
That in-game maneuverability rating is kind of useless. Comparing EDSY rotation rate numbers gives a better idea
Based on your words, the description that is in the game is crap and means nothing, the main thing left sites. :)
Alas I do not agree with you, for me the information from the game is always a priority.
 
Back
Top Bottom