also, boarding and hijacking other ships was one of elite's original pitch ideas
Yes - and then they implemented the rest of the game in a way that would make it virtually impossible to do in PvP, and only really convenient in limited PvE situations.
Problem 1: actually getting on board the hostile ship in the first place. The general inability to disable ship subsystems while shields are still up, combined with the ability to rapidly bring engines back online if they are disabled via reboot/repair is going to make it very difficult to get an unwilling target to stay still long enough to be boarded. If you can't destroy a ship now - and no-one with even mid-range engineering should be losing ships without deliberately taking big risks - you're certainly not going to be able to disable it enough to board it. (And you're going to get boarded by
NPCs much less often than you get blown up by them nowadays for the same reasons)
Problem 2: the interaction with the rebuy mechanism. If your ship gets destroyed, you get it back for 5% of its cost. Not a big deal outside the early game. So what happens if someone steals your ship?
- if you pay normal rebuy and get your own copy back, then there's a big limit to how much access the thief can get to the previous copy (even "until they next dock" could be a very long time!) to stop it being used far more to clone ships between friends than in an actual fight
- if you lose your copy, then it still gets used more to sell other players pre-built ships, because in a deadly fight there's a really big incentive just to hit the self-destruct and take the 5% rebuy the moment it looks like they might be trying to board
Bonus New Problem 2a: this is even worse when it comes to the new ARX pre-build ships, because they have no rebuy cost
and the payee can materialise a new one any time they like. So only one person needs to actually buy one from the ARX store; everyone else can just steal their copies. Not great for Frontier's business model there.
Problem 3: the game still has 20,000 inhabited systems, and most players aren't by default aggressive towards other players, so
finding someone to attack and board you is going to require you to make an effort.
All of that is
technically fixable
- rebuy could be changed to 100% of cost + doesn't cover engineering mods
- subsystems could be made targetable through shields (with damage reduction proportional to remaining shield strength) with hull strengths increased to make destroying a ship harder and disabling it easier
- reboot/repair could either be removed entirely or adjusted to be unusable in combat (it'd give the "ship interiors to repair your own ship" content something to do)
- some sort of dynamic system depopulation mechanism could be introduced to reduce the number of inhabited systems (probably by about 99%) until all of them are likely to have multiple players present
I can't imagine that being particularly popular, though.