If you do not want to see infantile chat, turn it off. You can't argue against something optional if it doesn't affect you negatively.
But it could, as you concede later, depending on what group elements may or may not be in game.
If you don't want to use chat channels and they did become the "go to" place then you are still free to message players one on one. There is no reason to assume that lfg channels would somehow impede your ability or the success rate of interacting 1:1. Again you can't argue against a feature that others would like if it doesn't affect you negatively.
Of course it could impede that ability, and you, sadly do not decide whether or not or how it may effect my and others gameplay.
I think actually static bulletin board messages would exacerbate the number of "hodors" since they are displayed longer with less effort. They would have to be moderated which won't happen.
That is ridiculous, so a pre-rendered form on a bulleting boards that a player just ticks a box in and does not 'type out' contains 'HODORS' how exactly?
This is the unicorn argument. You would have to describe how it actually could work well. Like I said, going to forum is basically a trolls argument. In what shape or form would ED be so "unique" and "different" that people playing it won't be affected by a lack of social features?
Yes, a 'unicorn argument' simply on the grounds that it is not your argument, and the troll comment - really? The way Elite is different is the very fact that it is not following the model of all those clone MMO's, simple as that, players can interact, (hopefully better than now in these upcoming releases), same with communication, and organising, the problem seems to be that you need it 'all on a plate' in game, sorry, this is not another clone MMO.
You imply that I'm incapable of thinking "outside the box". If you can explain to me how it works outside the box I'm listening

But being outside the box has no merit in and of itself. If the feature / gameplay is good / fun / works then that is what it is, and where it came from is irrelevant (genetic fallacy).
It has no merit to you, to others it does, I am a long time MMO player, I have lead and been a part of many, many guilds - and I still am in a couple og MMO's actually, I am looking forward to a different experience in Elite D, I sometimes want to play different games, I sometimes do not need to see chat and guild spam like in all those other games, if you do want it to 'feel like the rest' I get that, some of us do not. As for 'how it works outside the box' well, those are the points we are debating.
But the "but" part is but an argument dealing about the unrelated atmosphere of the "lone wolf" gameplay. How does it relate to "Factions = guilds"? I don't think it does. You can have lone wolf gameplay and still a corp that roleplays as a greedy corrupt sub faction of the federation. Sounds fun! So even if the but part is correct it doesn't validate the incorrect "factions = guilds" argument. It's not about others "point of view". The argument is asinine from the beginning.
I'm not sure this is about me so much, I get the impression that DB and Frontier want you to feel somewhat alone and isolated, not a an individual choice but as part of the game, a lot, (not all), of these social wants go against that.
Social features are optional! You do NOT need to be in station / clan / whatever chat. I fully sympathize with this style of play but it is not impacted by the
If you don't want to use chat channels and they did become the "go to" place then you are still free to message players one on one. There is no reason to assume that chat channels would somehow impede your ability or the success rate of that. Again you can't argue against a feature that others would like if it doesn't affect you negatively.
You cannot guarantee me that they will not become a vital thing if implemented, and then any lone wolf may feel obliged to use them, hell, may have to use them. You assume I am a lone wolf, to a degree I am, but I do look forward to helping others and grouping with friends as and when necessary in Elite - it is achievable as is now, (well, network issues to one side), and will improve no doubt in the future, I believe that to be adequate. The problem comes with clan and social feature creep, and it would happen, and I and others, and thankfully David and his team seem to share that view.