Elite Dangerous | Thargoid War Changes | 6th June 2024

if someone doesnt participate in the war because the game doesnt have automatic aoe swarm deleter and invincible ship on their ass to repair and rearm on site, i dont think thats the games fault...
Make synthing guardian weapon ammo cheaper and not require farming guardian sites and this problem goes away, IMO.

Frontier should have a livestream where they gather enough materials to synth resupply their AX Chief prebuilt 20 times. Would be hilarious to watch them try to do it without relog farming at a single site. I bet they couldn't do it.
 
And the flak launcher… it’s a joke. Period. Either it needs a buff or some other player-guided means (not automated) of killing the Thargons. Because, frankly, with 32 shots… you might kill 2 or 3, maybe 4, Cyclops swarms. Or 2 for a Basilisk? Been a while since I’ve used it, and for the simple reason that it’s almost completely useless. There’s a very large abundance of Thargon swarms in CZs that will also be thrown out upon destruction of each heart of an Interceptor, and you can guess what it leads back to. Lots and lots of ammo synths for the flak launcher which are not easily replaceable. And it takes a few well-placed shots of it to even start denting the swarms noticeably. Providing it as a C3 hardpoint with more ammo would be a start.

Then, there’s the matter of swarms being extremely erratic and just switching targets on the fly at complete random, sometimes even in the middle of a kamikaze missile strike. Good luck trying to consistently making the flak work with that, as opposed to the “old style” AX where it would be 100% predictable and only follows you.

… also that its aim indicator is completely broken with trailing sights so you just have to hard guess where you might need to lead(doesn’t really work well in my opinion). And trailing is quite often used with modshards and plasmas. I use shards.

Might as well be an almost obsolete module. As is I see so little reasons to even think of bothering with the flak I just run a vent beam laser(which couples quite neatly with AX multicannons) and ignore the swarms beyond attempting to avoid their missiles as best as possible. Or just taking them and fixing the damage later if I really need to.
It's all true !
Let me ask you a quick question to put my mind at ease.
1. Do you play alone?
if the answer is YES, then another question.
2. Your main ship : only size and shield ?

Thank you.
 
It's all true !
Let me ask you a quick question to put my mind at ease.
1. Do you play alone?
if the answer is YES, then another question.
2. Your main ship : only size and shield ?

Thank you.
I play in Open, but I’ve basically just been fighting alone anyway, in a control system around Titan Raijin.

Flying a shieldless Krait MKII with class 5 repair limpet and a… 2A, AFMU, though. I started with a shielded build but transitioned over to shieldless for mediums eventually. It frees up the internal space.

A large ship, I may consider running a shield on but other than a Corvette - which my alt does not have access to, and will not - I tend to avoid flying them in combat now.
 
I play in Open, but I’ve basically just been fighting alone anyway, in a control system around Titan Raijin.

Flying a shieldless Krait MKII with class 5 repair limpet and a… 2A, AFMU, though. I started with a shielded build but transitioned over to shieldless for mediums eventually. It frees up the internal space.

A large ship, I may consider running a shield on but other than a Corvette - which my alt does not have access to, and will not - I tend to avoid flying them in combat now.
Thank you.
Stop. Why Raijin? I don't get it :(.

P.S. I try to avoid using KraitMk2 without a shield because everyone around me does it and it's boring to me.
 
Stop. Why Raijin? I don't get it
Personal preference. It’s closest to Titan Oya and I’m not particularly concerned by the other three due to their distance, even if I know that I could be more useful at Indra or Thor.

And I do have an “off-meta” AX ship in an FDL but A, as long as I like a ship enoigh I don’t mind if it’s considered “meta”, B, I don’t feel like running through lots of limpet synths on the FDL so I’ve got it shelved for now, unless there’s other people to play with and I can leave an instance without having to constantly reset it.

(Also a shieldless build because I just don’t think it has the internal space to justify it… particularly if you don’t have the luxury of a station to rearm/repair at - if it was not for excessively expensive synths like limpets costing 10 of two G1 materials for… whatever reason, I would absolutely still be using it.)
 
You can cut the sarcasm. I don’t consider 30 synths max for some repair limpets to be particularly “worth it”, no. You can disagree but you don’t need to be a donk about it.
you know kira, i think that generally we are in the same boat. even opinions and experience wise... and id think that you spend enough time on the forum to know that.
you have barged in on a premise that ax should be fixed by having free repair and rearm everywhere and no swarms anywhere, with arguments that other than "flak is bad" present you mostly as skilled yet lazy (or whatever you want to call it). and again i generally have to concur. i too am mostly too lazy to do all the proper dances and moves in ax and choose mostly comfortable and fun experience rather than sweating with synths and orbits and all that jazz...
but me or you choosing and following the easy strat doesnt mean that the game needs to be fixed (im not saying theres nothing to fix in the game). especially if there are a lot of options, ways, strats and flavours to the game and we can choose our own scenario to play in a way we wish to.
if someone wants to do this or doesnt want to do that im perfectly fine with that. blaze your own trail and ill defend your right to do that. if you cant be bothered to wipe then by all means go ahead and wear a diaper for all i care...
do you however want to dumb down the last activity where skill expression matters? me no likey...
and if g1 mats and limpets are the pinnacle of cost of ax that keeps you from playing, then dont... cant say that i share this experience...
so by all means and with all due respect, next time you can leave the lecture at the doors as well.
 
I think you’re too stuck up on how using materials for synths and sitting around waiting for limpets to do hull repair work somehow equates to “skill”. I don’t believe it really does. The skill itself is in avoiding the damage which requires them in the first place, which also isn’t exactly always possible unless you’re some total god at AX (and don’t get the swarm going missile mode right next to your ship). Doesn’t change even if you’re next to I don’t know, an outpost in space… seen plenty of less experienced or good players just be absolutely slaughtered by Medusas despite the supposed “training wheels”.

(Which really is the ground port CZs without swarms.)

And the flak launcher, far as I’m concerned, is just inadequate for how the CZs function, “lazy” or not - 32 ammo limit and half of it refilled by basic synth when there’s a dozen swarms throughout one and even damaging it requires several shots doesn’t seem fit for purpose. Or I guess you just like to burn through your material reserves without a care in the world (or that they’re not just used for ammo/limpets/AFMU).

But we’re unlikely to ever agree on this subject so it’s probably best to move on from it.

(Fixing the flak’s lead indicator with trailing sights would be a start though.)
 
I think you’re too stuck up on how using materials for synths and sitting around waiting for limpets to do hull repair work somehow equates to “skill”. I don’t believe it really does. The skill itself is in avoiding the damage which requires them in the first place, which also isn’t exactly always possible unless you’re some total god at AX (and don’t get the swarm going missile mode right next to your ship). Doesn’t change even if you’re next to I don’t know, an outpost in space… seen plenty of less experienced or good players just be absolutely slaughtered by Medusas despite the supposed “training wheels”.

(Which really is the ground port CZs without swarms.)

And the flak launcher, far as I’m concerned, is just inadequate for how the CZs function, “lazy” or not - 32 ammo limit and half of it refilled by basic synth when there’s a dozen swarms throughout one and even damaging it requires several shots doesn’t seem fit for purpose. Or I guess you just like to burn through your material reserves without a care in the world (or that they’re not just used for ammo/limpets/AFMU).

But we’re unlikely to ever agree on this subject so it’s probably best to move on from it.

(Fixing the flak’s lead indicator with trailing sights would be a start though.)
I was at a medium-intensity AXCZ yesterday. I tried to ignore the swarm, and in principle from the large number of NPCs around it worked out. And I think it's wrong and nonsense.

By the way, the main problem of a long stay in the AXCZ really become ammunition and on AX machine guns and gausses, etc.

P.S. And people who ignore the swarm and wrote that it is a skill in my opinion do not play the game at all and do not understand what the speech !
But I don't understand, if you ignore the swarm why don't you want to give other people a means to combat it ? Isn't the whole point of the swarm just to ignore it ? There's no skill involved.
P.P.S. Let's remember the old sporting hunt for Thargoids before the war. You flew 5km away, turned around backwards and shot the swarm, and that's like a skill ? :(
 
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The swarm is grossly overpowered, in damage and number, The Flak mech is a joke, how anyone can use it in an AX CZ is beyond me, I have a hell of a time just surviving long enough to complete a low AX CZ.

Being new to useing repair limpits and AFMU's, I was gobsmacked at how pathetic both were, in speed and capacity, having been repaired by an NPC which seemed fairly rapid, I was dumb enough to think there must be some Engineering to improve, speed,capacity and functionality, useing more than "one limpit at a time" who came up with that as a QoL mechanic, sitting like a lemon for 15 mins or more watching a 90 sec (or more) timer is not riviting Game Play.

AFMU's need double their capacity and a quadruple speed increase,

Repair Limpits need capacity trebled, with a quintuple speed increase, plus multi limpit use. :ROFLMAO:
:ROFLMAO::ROFLMAO:

07 CMDR's
 
The swarm is grossly overpowered, in damage and number, The Flak mech is a joke, how anyone can use it in an AX CZ is beyond me, I have a hell of a time just surviving long enough to complete a low AX CZ.

Being new to useing repair limpits and AFMU's, I was gobsmacked at how pathetic both were, in speed and capacity, having been repaired by an NPC which seemed fairly rapid, I was dumb enough to think there must be some Engineering to improve, speed,capacity and functionality, useing more than "one limpit at a time" who came up with that as a QoL mechanic, sitting like a lemon for 15 mins or more watching a 90 sec (or more) timer is not riviting Game Play.

AFMU's need double their capacity and a quadruple speed increase,

Repair Limpits need capacity trebled, with a quintuple speed increase, plus multi limpit use. :ROFLMAO:
:ROFLMAO::ROFLMAO:

07 CMDR's
I'd love some of those repair limpets the NPCs have got, I was repaired by an NPC Dolphin faster than my own universal or even a class 7 repair limpet could have done.
 
I'd love some of those repair limpets the NPCs have got, I was repaired by an NPC Dolphin faster than my own universal or even a class 7 repair limpet could have done.
At best I’m guessing the NPCs have C7 limpet stats for the hull repair but use the C1 limpet repair speed (if that makes sense). Why the higher class limpets take longer to repair is beyond me(maybe, but you won’t use one while getting actively shot so I fail to see why it is such an excruciatingly long process, aside from “realism”)… I don’t suppose there is any hidden background stat which makes an A rated limpet do the thing faster than a D rated repair controller?

I presume not since everybody recommends D rated, due to “no benefits for the A version”(quoting here).
 
At best I’m guessing the NPCs have C7 limpet stats for the hull repair but use the C1 limpet repair speed (if that makes sense). Why the higher class limpets take longer to repair is beyond me(maybe, but you won’t use one while getting actively shot so I fail to see why it is such an excruciatingly long process, aside from “realism”)… I don’t suppose there is any hidden background stat which makes an A rated limpet do the thing faster than a D rated repair controller?

I presume not since everybody recommends D rated, due to “no benefits for the A version”(quoting here).
The Hull Seals specifically recommend the Class D repair limpet because they all repair at the same speed and the only difference from A through E is range. NPC repair limpets simply do not conform to any of the mechanics available to players when they use them, and repair at ludicrous speed by comparison.
 
The Hull Seals specifically recommend the Class D repair limpet because they all repair at the same speed and the only difference from A through E is range. NPC repair limpets simply do not conform to any of the mechanics available to players when they use them, and repair at ludicrous speed by comparison.
Yeah, well, I’m reasonably sure most of us have wished for the limpets to do their repairing a little faster. Hell, it’s not the first time I thought it would have made sense for the repair timer to be scaled down with a higher limpet grade… like, pretty much all the controllers upgrade theirs at a higher grade(with possible exception of the decon limpet because I rarely use it, and research… well, it is only size 1 unless you throw a multi-limpet in).
 
Yeah, well, I’m reasonably sure most of us have wished for the limpets to do their repairing a little faster. Hell, it’s not the first time I thought it would have made sense for the repair timer to be scaled down with a higher limpet grade… like, pretty much all the controllers upgrade theirs at a higher grade(with possible exception of the decon limpet because I rarely use it, and research… well, it is only size 1 unless you throw a multi-limpet in).
I couldn't find exact repair specifications for multicontrollers. All their specifications are mixed up and it is not clear what relates to what.
 
The swarm is grossly overpowered, in damage and number, The Flak mech is a joke, how anyone can use it in an AX CZ is beyond me, I have a hell of a time just surviving long enough to complete a low AX CZ.
100% !

Being new to useing repair limpits and AFMU's, I was gobsmacked at how pathetic both were, in speed and capacity, having been repaired by an NPC which seemed fairly rapid, I was dumb enough to think there must be some Engineering to improve, speed,capacity and functionality, useing more than "one limpit at a time" who came up with that as a QoL mechanic, sitting like a lemon for 15 mins or more watching a 90 sec (or more) timer is not riviting Game Play.

AFMU's need double their capacity and a quadruple speed increase,

Repair Limpits need capacity trebled, with a quintuple speed increase, plus multi limpit use. :ROFLMAO:
:ROFLMAO::ROFLMAO:
As for drone repairs, I use a 7D like they repair the fastest.

As for AFMU's, you just need to put a lot of them. At least 3, and the repair speed will increase 3 times.
 
This is mega boring.

Yeah, great we are wiping the bugs away 'n all, winning the war faster than Rico & Co, but we have nowhere to go to fight.
No invasions, no exciting burning stations to fight for - everything is over in a day.

I went back to the bubble to do missions against humans.

FD, I realize you plan to change AX war completely. So why don't you destroy the remaining Titans, clear this boring phase and bring on this new idea of yours. As it is now, it sucks - nothing juicy to do.

boring 100.png
 
This is mega boring.

Yeah, great we are wiping the bugs away 'n all, winning the war faster than Rico & Co, but we have nowhere to go to fight.
No invasions, no exciting burning stations to fight for - everything is over in a day.

I went back to the bubble to do missions against humans.

FD, I realize you plan to change AX war completely. So why don't you destroy the remaining Titans, clear this boring phase and bring on this new idea of yours. As it is now, it sucks - nothing juicy to do.

View attachment 394891
[sarcasm on]
According to some here on the forum, why don't you go fight in AXCZ it's so cool :)
[sarcasm off]
 
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