Yes.That's max jump, isn't it?
Min jump is for fully loaded ship, fuel and cargo, I believe.
It's all Ruski to me.The OP here is questioning why their minimum jump stat is higher than the current jump stat in the middle, though. I think, at least.
(And I don't have a good answer to that.)
I'm not sure if you are trying to jokingly say you don't have a clue either... (because I might just not be seeing it)It's all Ruski to me.![]()
Yes. Any regular player, even a non-rookie like me, would wonder why those numbers are the way they are. I think it's some sort of error related to the FSD SCO.The OP here is questioning why their minimum jump stat is higher than the current jump stat in the middle, though. I think, at least.
(And I don't have a good answer to that.)
As the original image link is broken here I can only see the values you have posted I take it as a Min (jump range fully laden), current (what you can do now) and Max (Jump range when empty but has one max jump left in the tank)Yes. Any regular player, even a non-rookie like me, would wonder why those numbers are the way they are. I think it's some sort of error related to the FSD SCO.
Min: 22.84 > Current:22.80 < Max: 23.08
I know what you mean.As the original image link is broken here I can only see the values you have posted I take it as a Min (jump range fully laden), current (what you can do now) and Max (Jump range when empty but has one max jump left in the tank)
I do honestly prefer the Elite 1-3 system of a twenty light year range always was twenty light years, the X ly range makes yet another thing you have to check when loading up your ship as cargo missions are stressful enough with pirates etc. adding in lower ranges and multiple jumps because you now have the cargo is just daft.
I'm wondering if someone has ever been denied a jump because they loaded up with fuel for that jump and it reduced their jump range just enough to make it impossible?![]()
I know what you mean.
I don't have a cargo rack there, I'm only bombing Titan on this ship.
As the first two replies wrote, minimal is when the fuel is less than full, at the expense of that the jump gets farther. I understand that as well.
It's just that within the real world, I'm used to seeing the word minimal as the smallest word in that range.
I hope I've made myself clear.
Based on your logic the corbel's lowest jump should be 0. All fuel is drained.If you don't have enough fuel for a full jump then your current jump will be less than the min value as that one assumes full fuel load.
J
Minimum jump range is for the ship with full cargo/passengers and full fuel tank(s).
That's what it is though... Smallest jump at the ship's heaviest mass.Based on your logic the corbel's lowest jump should be 0. All fuel is drained.
The minimum jump should be shown at full fuel load in the tank and under all conditions otherwise there is no sense in such a figure.
Always full. I always refuel after landing and only then go into the hangar.That's what it is though... Smallest jump at the ship's heaviest mass.
How much fuel did you have in the tank when you took the screen shot?
J
That's what it is though... Smallest jump at the ship's heaviest mass.
How much fuel did you have in the tank when you took the screen shot?
J
Do you have an auxiliary tank?Always full. I always refuel after landing and only then go into the hangar.