The Open v Solo v Groups thread

My goal is to get 50% interest to get a shipping container. I'm willing to take the risk if it speeds up my goal.

I'm not interested in money and other fiddling in an open game.

I know about private groups and that's why I specifically asked about the open game.

Only you can decide how you choose to play. Try it & if you don't succeed change your approach again. Open doesn't need any extra incentive than it already has (imo).
 
Only you can decide how you choose to play. Try it & if you don't succeed change your approach again. Open doesn't need any extra incentive than it already has (imo).
I'm not interested in Open Game, I was just looking for a means to accelerate progression in CG.

Try it & if you don't succeed change your approach again.
I'm not sure what to try? I've been in the game since 2015, and have flown a lot both in open game and fighting gankers.
My topic was aimed at speeding up progress in СG at the expense of risk in open game. That's about it.
 
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So if you meet noone in open your multiplier becomes null and void ?? As there is no risk ? Or do we then have different multipliers for those who didn't get shot at ? Or met people who were just going their own thing or playing with friends ? With no pirates due to instancing and time zones . Or is that another factor ? So in UK main play time as we are more polite so the risk is low but once the Americas come on line the multiplier multiplies ? As we all know it's "dangerous 😉" ?
Play in your own way and let others do the same like Fdev intended to . Then we are all happy
 
So if you meet noone in open your multiplier becomes null and void ??

Ah exploits, here they come. What you're a dual boxer? Always get the multiplier? lucky person :ROFLMAO:

Yeah there's really no way to do that sort of process that won't be open to exploitation of some sort or another, just leave it, stop trying to force everyone to open and let people play the way they want is best.
 
Ah exploits, here they come. What you're a dual boxer? Always get the multiplier? lucky person :ROFLMAO:

Yeah there's really no way to do that sort of process that won't be open to exploitation of some sort or another, just leave it, stop trying to force everyone to open and let people play the way they want is best.
Like
there are ways that weightings could be applied but it'd be best done as a powerplay/inf thing rather than a boost to earnings, and even then it'd be better off with some sort of scaling factor to it - like, if one little squadron in some backwater system wants to build sandcastles in PG, literally who cares, the only time modes are even relevant to those things is if there's actual direct intentional opposition happening by another player group
 
Ah exploits, here they come. What you're a dual boxer? Always get the multiplier? lucky person :ROFLMAO:

Yeah there's really no way to do that sort of process that won't be open to exploitation of some sort or another, just leave it, stop trying to force everyone to open and let people play the way they want is best.
My question was not to get anyone to play an open game but to make CG less boring but with benefits.
Why do we have wing missions for delivery ? Why do we have extra pay in open game ?
Why isn't it in the CG?

As for risk reduction, let them try to drive in the open game in the CG cargo, yes there is a small case that will be lucky with instants but it will be a big risk.
 
I wrote a topic like this. My question is more about the CG than the open vs not open game argument. Those who don't like the risk can continue to ship goods in single player but it will be a bit longer. I'm bored with it, but there's no way I'm speeding up getting bonds in open game.

But I really don't understand why there is no such risk fee for CG in open play.
Open play can't be given an incentive because of what else would happen. At the moment, anyone who doesn't want whatever extra risk there is in Open flies in Solo or PG. If there was an incentive to play in Open, those players would switch to Open and block everyone they saw. Some think instancing is bad now; I think we'd soon see it get much worse.

This is why Open-only advocates also have Block in their sights. I'm pretty sure they'll never get that taken away though. But that means any Open reward will break instancing.
 
Open play can't be given an incentive because of what else would happen. At the moment, anyone who doesn't want whatever extra risk there is in Open flies in Solo or PG. If there was an incentive to play in Open, those players would switch to Open and block everyone they saw. Some think instancing is bad now; I think we'd soon see it get much worse.

This is why Open-only advocates also have Block in their sights. I'm pretty sure they'll never get that taken away though. But that means any Open reward will break instancing.
Yeah, I know what you mean.
Then let them introduce that ships in a single game also intercept you always and in chains.
During the whole time of transportation I was attacked only by Elite Anaconda and FDL, I destroyed them instantly and that's it. Where are the risks I get rewarded for in the form of bonds ?
I drive cargo in an armed protected Cutter and I want more rewards and I'm willing to take risks.
Some people carry goods in a T9 without a shield and whine that it's boring to carry.
 
Only open specific gameplay will bring more people to open, but I'm not sure the game can actually support making wings mandatory for a CG or other activities and the in game social tools are dire.
 
Only open specific gameplay will bring more people to open, but I'm not sure the game can actually support making wings mandatory for a CG or other activities and the in game social tools are dire.
I didn't write about only open play.
I wrote why there are no bonuses if I perform a CG in open game.
I've done CG in open and open game and it's a big risk. Why don't I get paid for this risk? Why do they make it so that there are no risks when performing the CG ?
Why can't I choose in which mode I perform the CG?
The choice should contribute to the fulfillment of the CG, not a choice to lengthen the CG for me.
 

Robert Maynard

Volunteer Moderator
Why can't I choose in which mode I perform the CG?
Each player has a choice of which game mode to engage in any mode shared feature. There are no bonuses for playing in Open, other than those that apply to Wings for certain gameplay (which apply to both multi-player game modes so are not specifically an Open bonus).

If a CG is so boring, why engage in it at all?
 
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Open play can't be given an incentive because of what else would happen. At the moment, anyone who doesn't want whatever extra risk there is in Open flies in Solo or PG. If there was an incentive to play in Open, those players would switch to Open and block everyone they saw. Some think instancing is bad now; I think we'd soon see it get much worse.

This is why Open-only advocates also have Block in their sights. I'm pretty sure they'll never get that taken away though. But that means any Open reward will break instancing.
Yeah, something similar happened with F76 - they started giving rewards for participating in the PvP leaderboards, which lead to PvE players feeling like they "had" to sign up in order to maximise their Number Go Up factor, which inevitably lead to screeching and complaining when the PvE players who had signed up for the PvP leaderboards for the rewards rather than the PvP got PvP'd at.
 
It's not complicated. Use all the game features to achieve what you want to do. Fly in Open if you want to, or not if you don't. The game is cleverly designed to allow you as much social interaction as you want.
 

Robert Maynard

Volunteer Moderator
Yeah, something similar happened with F76 - they started giving rewards for participating in the PvP leaderboards, which lead to PvE players feeling like they "had" to sign up in order to maximise their Number Go Up factor, which inevitably lead to screeching and complaining when the PvE players who had signed up for the PvP leaderboards for the rewards rather than the PvP got PvP'd at.
Sounds like PvP-gated content didn't go down well wirh the whole player-base of F76 - even if PvP proponents were quite happy with it.
 

Robert Maynard

Volunteer Moderator
The same happens in any RPG.
Hell, it happens with powerplay now - people signing up for powerplay teams purely to get the modules and with no intent to actually do powerplay.
Mitigated somewhat by the ability to engage in Powerplay in any game mode - if it was limited to Open then I expect the complaints (or blocking) would get worse.
 
I didn't write about only open play.
I wrote why there are no bonuses if I perform a CG in open game.
I've done CG in open and open game and it's a big risk. Why don't I get paid for this risk? Why do they make it so that there are no risks when performing the CG ?
Why can't I choose in which mode I perform the CG?
The choice should contribute to the fulfillment of the CG, not a choice to lengthen the CG for me.

I only do trade CGs in open and they can be risky - that's it's own reward as when I drop my cargo off I feel a sense of superiority.

The bonus, such as it is, is the interactivity you get, isn't it?
 
I only do trade CGs in open and they can be risky - that's it's own reward as when I drop my cargo off I feel a sense of superiority.

The bonus, such as it is, is the interactivity you get, isn't it?
^^^
This.

I hardly ever do CGs, but when I do, I do them in Open, because quite frankly for all the talk of risk playing in Open, it isn't that great for an attentive and prepared player. And quite frankly, I get far more satisfaction from no-selling a missile barage from a wanna-be PK while doing a high-speed landing in a Type-9 than I ever would from doing it in Solo.

Especially when they get salty about it in the chat. :D

Not to mention that the risk is even lower if you don't play during your local prime-time. I'm usually unopposed during my normal play window.
 
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