Robert Maynard
Volunteer Moderator
This past week.Apropros of the discussion, when's the last time you lost a ship to NPCs @Robert Maynard ?
This past week.Apropros of the discussion, when's the last time you lost a ship to NPCs @Robert Maynard ?
Everyone is playing the same game, regardless of time played, skill level or ship engineering. Why should players who have played longer get a bonus for playing in Open -That's what I'm saying. There are players who have been playing the game for a long time, they have ships fully made, have experience in combat, etc. but they are forced to stupidly carry aluminum without risk to themselves. Why don't these old players get a risk bonus if they choose to play open game ? It's not just newbies that play the game.
but they are forced to stupidly carry aluminum without risk to themselves
No. Let newbies play on their T9 without a shield in open play too, they are not forbidden to do so, it's their right and they get the same bonuses.Everyone is playing the same game, regardless of time played, skill level or ship engineering. Why should players who have played longer get a bonus for playing in Open -
Then why introduce new players as part of the argument in the first place if they are not to be penalised?No. Let newbies play on their T9 without a shield in open play too, they are not forbidden to do so, it's their right and they get the same bonuses.
No one wants to ban newbies from anything, the issue is that old players are banned from playing with more risk to get more rewards.
How can I get the rack differently ?They aren't forced, they choose to do so to get the reward, your use of the word "force" is being used here to imply some sort of unfair coercion on the devs part, this is simply not the case, you choose to do it, as simple as that. Oh yes, you are right, carrying aluminum is stupid, the profit from carrying Titanium is much higher!
I'm sorry, I don't really understand.Then why introduce new players as part of the argument in the first place if they are not to be penalised?
Noting that the penalty against those who don't choose to play among other players would still be in place.
Community goals are for the whole community to engage in, if they want to. There aren't different optional risk level rewards in the CG.I'm sorry, I don't really understand.
When I need to kill a pirate lord, I always take the mission for wing one. Because it pays more for the same risk. (although he can get away... but that's another thing
That's my first topic - I asked about it.Community goals are for the whole community to engage in, if they want to. There aren't different optional risk level rewards in the CG.
The simple answer is that the option does not exist.That's my first topic - I asked about it.
Well, the lack of a bonus in CG just leads to an unacceptable condition for older players. And we have to put up with it.The simple answer is that the option does not exist.
The more thorny question of "should an Open play bonus exist, and in what circumstances might it apply" is unlikely to arrive at a suggested outcome agreeable to all players.
Just as older players have better risk mitigation through engineering their ships, also as players in combat focused ships are at less risk than players in ships optimised for other roles, etc..Well, the lack of a bonus in CG just leads to an unacceptable condition for older players. And we have to put up with it.
Just as older players have better risk mitigation through engineering their ships, also as players in combat focused ships are at less risk than players in ships optimised for other roles, etc..
It's understandable that a combat focused player finds a trade CG boring, just as trade focused players may find combat CGs boring. No player is required to participate in a CG if they don't want to. If they must have the reward then they need to participate, just like everyone else.Hauling CGs are incredibly boring
Hauling CGs are incredibly boring. They are exceptionally low-effort on the developer side. And further, offering up an actually useful module like the C6 CRCR, only to half of participants, is just poor gameplay design. Come on guys, you can really do better than this. You're making people...forums.frontier.co.uk
The thing about Elite is that you can match almost everything to your level. There are different levels of conflict zones, missions can also be chosen differently.It's understandable that a combat focused player finds a trade CG boring, just as trade focused players may find combat CGs boring. No player is required to participate in a CG if they don't want to. If they must have the reward then they need to participate, just like everyone else.
By design.But for some reason the CG has the same conditions for everyone.
Only some old players - noting that some who have been around since well before launch prefer trade to combat.This is why there is such a negative attitude of old players.
Noted. Also noting that other opinions vary.Okay if the reward would be billions of credits, many just ignored this CG, but in this case the award is a unique module and have to suffer and do it. My opinion that this is not right !
I agree. The lack of design shows up in everything. When selling an item, I can click in the middle (between + and -) and sell everything at once. But if I buy I have to click only on the +By design.
I agree. The lack of design shows up in everything. When selling an item, I can click in the middle (between + and -) and sell everything at once. But if I buy I have to click only on the +![]()
A glaring flaw, hopefully they add something soon tbh.old players are banned from playing with more risk to get more rewards.
Players do CGs for many reasons; Some for the reward, some for the story, some for the 'thrill of being shot at', some to see other ships in the station when 90%+ of the time we don't see another player, some to measure themselves against other Cmdrs doing the same activity. I'm sure there's a bunch of other reasons on top of these.I answered your question. And I'm not happy with this CG. Read the forum, many people are not satisfied with this CG, and write that it is boring and does not give a guarantee of getting a compartment, etc.
I asked that maybe we should increase the risk and get more rewards ? Who likes to fly as before let him fly as before, who wants more rewards more risk. Is the price for killing Cyclops and Hydra the same ?