The Open v Solo v Groups thread

Robert Maynard

Volunteer Moderator
That's what I'm saying. There are players who have been playing the game for a long time, they have ships fully made, have experience in combat, etc. but they are forced to stupidly carry aluminum without risk to themselves. Why don't these old players get a risk bonus if they choose to play open game ? It's not just newbies that play the game.
Everyone is playing the same game, regardless of time played, skill level or ship engineering. Why should players who have played longer get a bonus for playing in Open -

Noting that any bonus for time played or for playing in a particular game mode is equivalent a penalty to new players (just because they are new), or players in Solo and Private Groups, being penalised because they don't choose to play among other players, in a game where other players are an optional extra.

Also noting that, since the game design was published, there have been calls for players in Open to be the only players to be able to affect mode shared game features, or for players in Solo and Private Groups to be penalised when participating in mode shared game features, in a game where we all experience and affect the mode shared galaxy.
 
but they are forced to stupidly carry aluminum without risk to themselves

They aren't forced, they choose to do so to get the reward, your use of the word "force" is being used here to imply some sort of unfair coercion on the devs part, this is simply not the case, you choose to do it, as simple as that. Oh yes, you are right, carrying aluminum is stupid, the profit from carrying Titanium is much higher!
 
Everyone is playing the same game, regardless of time played, skill level or ship engineering. Why should players who have played longer get a bonus for playing in Open -
No. Let newbies play on their T9 without a shield in open play too, they are not forbidden to do so, it's their right and they get the same bonuses.
No one wants to ban newbies from anything, the issue is that old players are banned from playing with more risk to get more rewards.
 

Robert Maynard

Volunteer Moderator
No. Let newbies play on their T9 without a shield in open play too, they are not forbidden to do so, it's their right and they get the same bonuses.
No one wants to ban newbies from anything, the issue is that old players are banned from playing with more risk to get more rewards.
Then why introduce new players as part of the argument in the first place if they are not to be penalised?

Noting that the penalty against those who don't choose to play among other players would still be in place.
 
They aren't forced, they choose to do so to get the reward, your use of the word "force" is being used here to imply some sort of unfair coercion on the devs part, this is simply not the case, you choose to do it, as simple as that. Oh yes, you are right, carrying aluminum is stupid, the profit from carrying Titanium is much higher!
How can I get the rack differently ?
Well I drive a Titanium but the difference is so small I don't even pay attention to it.
I am ready to pay extra every trip to ARXs, credits in millions of dollars just to add the number of bonds.
 
Then why introduce new players as part of the argument in the first place if they are not to be penalised?

Noting that the penalty against those who don't choose to play among other players would still be in place.
I'm sorry, I don't really understand.
When I need to kill a pirate lord, I always take the mission for wing one. Because it pays more for the same risk. (although he can get away... but that's another thing

UPD. And I don't really understand the newcomers that play this CG (except to bring one ton and help others) why do they need this CG ? It's not clear to me.
 
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Robert Maynard

Volunteer Moderator
I'm sorry, I don't really understand.
When I need to kill a pirate lord, I always take the mission for wing one. Because it pays more for the same risk. (although he can get away... but that's another thing
Community goals are for the whole community to engage in, if they want to. There aren't different optional risk level rewards in the CG.
 
The simple answer is that the option does not exist.

The more thorny question of "should an Open play bonus exist, and in what circumstances might it apply" is unlikely to arrive at a suggested outcome agreeable to all players.
Well, the lack of a bonus in CG just leads to an unacceptable condition for older players. And we have to put up with it.
 
Just as older players have better risk mitigation through engineering their ships, also as players in combat focused ships are at less risk than players in ships optimised for other roles, etc..
 

Robert Maynard

Volunteer Moderator
It's understandable that a combat focused player finds a trade CG boring, just as trade focused players may find combat CGs boring. No player is required to participate in a CG if they don't want to. If they must have the reward then they need to participate, just like everyone else.
 
It's understandable that a combat focused player finds a trade CG boring, just as trade focused players may find combat CGs boring. No player is required to participate in a CG if they don't want to. If they must have the reward then they need to participate, just like everyone else.
The thing about Elite is that you can match almost everything to your level. There are different levels of conflict zones, missions can also be chosen differently.

But for some reason the CG has the same conditions for everyone. This is why there is such a negative attitude of old players. Okay if the reward would be billions of credits, many just ignored this CG, but in this case the award is a unique module and have to suffer and do it. My opinion that this is not right !
 

Robert Maynard

Volunteer Moderator
But for some reason the CG has the same conditions for everyone.
By design.
This is why there is such a negative attitude of old players.
Only some old players - noting that some who have been around since well before launch prefer trade to combat.
Okay if the reward would be billions of credits, many just ignored this CG, but in this case the award is a unique module and have to suffer and do it. My opinion that this is not right !
Noted. Also noting that other opinions vary.
 
I agree. The lack of design shows up in everything. When selling an item, I can click in the middle (between + and -) and sell everything at once. But if I buy I have to click only on the + :(

Probably because the original interface design hails from a time before "I want it NOW!" crowd managed to convince Frontier to take a chainsaw to their economic sim, and transformed ABA bulk trading from something that required you to respond to rapidly changing supply and demand and altering what you're carrying on the fly, into the utterly boring "one commodity" trading we have today.
 
I answered your question. And I'm not happy with this CG. Read the forum, many people are not satisfied with this CG, and write that it is boring and does not give a guarantee of getting a compartment, etc.
I asked that maybe we should increase the risk and get more rewards ? Who likes to fly as before let him fly as before, who wants more rewards more risk. Is the price for killing Cyclops and Hydra the same ?
Players do CGs for many reasons; Some for the reward, some for the story, some for the 'thrill of being shot at', some to see other ships in the station when 90%+ of the time we don't see another player, some to measure themselves against other Cmdrs doing the same activity. I'm sure there's a bunch of other reasons on top of these.
That a couple of combat fans found a hauling CG not to their tastes isn't surprising. I'm somewhat surprised that Fdev dropped the requirement for the rack as this immediately killed the competitive aspect of the CG (Though there's still some Cmdr delivering >50k tonnes per day somehow, 20k per day is a slog, when do they sleep? o_O )
 
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