Oh I don't know, I'm sure they can sell "comet tail packs" in six exciting colours.Comets can't be monetized with DLC, so "not important".
Oh wow, I DID NOT know you could see them in the panel....booting the game back up.Today I was investigating the curious case of the Pareco system; it has one star, and six stations. The oddity is that all six stations are around 11000Ls from the main star, and they're all orbiting ... nothing in particular.
This has been a point of interest for some time, and some bold people have even theorised as to what might be there. But there was no way to be sure... until now!
I was looking around the centre of the non-existent object that the stations seemed to be orbiting. One of the difficulties with this was that the stations are in very close orbit - several of them are even within 1000km of each other, allowing you to easily travel between the stations without supercruise (and sometimes producing interesting mismatches between the station you're docking at, and where your HUD thinks your current location is...)
This also means, though, that it was difficult to escape the 1000km sphere of influence that stations exert. There is a little space in the middle where you're not covered by any of them, and it was here that something momentarily flashed up on my HUD...
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I had to go back with a Shadowplay recording to see what it actually said, but there it was! Next step, actually stop at it...
This took quite a few attempts to get the timing right, but eventually...
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You can drop into normal space in its sphere of influence!
Anticlimactically, but unsurprisingly, there's nothing there.
The comet's sphere of influence appears to be about 50km radius, and even that is cut into by Asire Dock's sphere.
If you move closer to Asire, you move into a new instance and can potentially go to the outpost (but can also go back to the comet if you travel in the right direction).
If you move 50km out towards deep space, you're thrown back out into the main Pareco star's frame of reference, and thus the comet and all the stations orbit away from you (unless you exit in front of it, in which case you're immediately thrown back into the comet's sphere).
Figuring this out was done with the great help of CMDRs Ozric and Millstonebarn - many thanks!
The position of the comet can be seen here, marked by the wing beacon (thanks to Ozric for the image):
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It can be tricky to manage to drop onto the comet given that it has such a small sphere of influence, but it is definitely possible!
Unfortunately, if there are other comets in the game it won't be so feasible to drop onto them - this one was conveniently about 1000km away from a constant point of reference, and I still nearly missed it when I was actively looking for "something odd". For the general case, I fear we'll have to wait for Frontier to add some shiny visuals and signposts...![]()
Six in a ring? Like..... this?Not just one station, but six in a ring
Haha I didn't even realise! How did I even come across a thread that old?Hey, actually a necro I endorse completely![]()
Not like that, no. The six stations all have different orbital periods, they're not really "in a ring". It's more like a miniature solar system, where the stations are planets and the sun is... invisible.
...the system map claims the station has Semi Major Axis of 1,009km (is that the orbital radius?)
Ahh okay, I see what you mean now!Not like that, no. The six stations all have different orbital periods, they're not really "in a ring". It's more like a miniature solar system, where the stations are planets and the sun is... invisible.
I learnt this today. ThanksJust for completeness, the short answer to this question is "yes". For orbits (like space stations) that are circular or near-enough-to-circular, the semi-major axis is the orbital radius.
The longer answer: the semi-major axis is the distance from the centre of an ellipse to the farthermost point of the ellipse. For an object in a Keplerian elliptical orbit around another object located at one of the two foci of the ellipse, the semimajor axis can be considered the "average" distance the object orbits. If you know the semimajor axis and the mass of the thing being orbited, you can calculate the orbital period using Kepler's laws - for this calculation, the eccentricity of the orbit - how "elliptical" it is - is irrelevant.
The longest answer: see Wikipedia.
You do realize just how big the stations in Elite are, right? They're the sizes of large cities. They can each hold millions reliably. Is 2.1 billion a lot for 6 stations? Hell yes, but I can see it being done.My sense of disbelief is tingling at that part.
They should really adjust the population, no way a few stations hold 2.1 billion people.
I wouldn't expect comets to appear in Odyssey. If they haven't been a priority for the past five years I don't think Frontier will decide to finish them now. Comets are likely just another feature pushed to the side to make way for new bolt on features which can be monetized with DLC. Comets can't be monetized with DLC, so "not important".
Hopefully I am wrong though!
There is one in Tau cetiSo this means that there are stations which orbit a comet? Hard to imagine that's working as intended.
Anyway, great find for confirming this!
We have.get visuals
Was that worth necroing a four year old commentWe have.
But they are used for the ships in supercruise.
You can fly closer to them from behind and hear how ice particles hit the canopy glass. Impossible in SC but it's here.
Well, I hear that as some small and light particles are hitting the glass. IMHO, it sounds like the small ice parts.I don't think what you're hearing is ice particles hitting your canopy.
What is four years? Just a moment in the ED universe.Was that worth necroing a four year old comment
100% yes. If this thread hadn't been "necroed" I would have never heard of this curious system and its oddities, and now I'm going to investigate. I would have missed an interesting tidbit of the game.Was that worth necroing a four year old comment![]()
You don't see the majority of necros then100% yes. If this thread hadn't been "necroed" I would have never heard of this curious system and its oddities, and now I'm going to investigate. I would have missed an interesting tidbit of the game.
So yes, it's absolutely 100% worth it to comment on interesting threads even years later. People who didn't read it originally can learn interesting things.
Heck, with any luck it might even spark new interest and new investigations and new discussion. I fail to see the problem with that.
The whole concept of "necroing", as some kind of negative thing, needs to seriously die.