FGBFOAM route plotting no longer works?

Hey all

Been ages since I played/posted. I booted the game back up yesterday (preparing for the T8 update which I don't think I need to explain why I'm excited about) and I'm just plotting a route to a destination in a ship that has a scoop but absolutely has tiny jump fuel range (max two jumps before needing to refuel). Way back in the day you could apply the KGBFOAM star filter to the map and any route plotted would force each star in the route to be a fuel star, or at the very least make sure a fuel star was plotted before you ran out of fuel.

I am trying to plot a 4 jump route and the first two stars were a T Tauri and Brown dwarf. Now, I stopped myself short of taking the second jump because I know that would leave me stranded. I don't get it though... has this functionality gone? I vaguely recall this being a problem last time I played but couldn't remember if there was something I could do to work around it.

Any help would be appreciated.

Just to be clear, I know I can expand my fuel tank size, I know I can manually jump to a fuel star (which is what I did just now to finish my trip) and all the work arounds that avoid just using the route plotter. What I want is the route plotter to just work. I did look for the old "apply filter to route" button but can't see it anywhere, leading me to guess that, at some point, FDEV did away with this tool altogether (for no good reason imo).
 
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I definitely did refresh the plot, several times. I didn't try flipping between eco and fast though, so I'll give that a go next time.
Cool - you found the "apply filter to route" button as per Cmdr Fnord's post above? If you check that and then force the Galaxy Map to replot then you should be good. I usually just switch route settings to economical and replot, then flip back to fast and replot - there may be better ways...
 
Cool - you found the "apply filter to route" button as per Cmdr Fnord's post above? If you check that and then force the Galaxy Map to replot then you should be good. I usually just switch route settings to economical and replot, then flip back to fast and replot - there may be better ways...
I edited, I'd forgotten where that button was but found it now :)
 
I've found that sometimes it makes mistakes. I noticed that despite having an OBAFGKM filter applied on my trip to unlock Palin, I would still occasionally hit a Y dwarf.

Yes, I had applied the filter.
 
I've found that sometimes it makes mistakes. I noticed that despite having an OBAFGKM filter applied on my trip to unlock Palin, I would still occasionally hit a Y dwarf.

Yes, I had applied the filter.
I think it is a very simplistic thing and tries to stick as close to a straight line as possible so it is prepared to use a non approved star rather than deviate too far or fail to plot a route.

Or it is related to early docking computers and tries to kill us from time to time.
 
I think it is a very simplistic thing and tries to stick as close to a straight line as possible so it is prepared to use a non approved star rather than deviate too far or fail to plot a route.

Or it is related to early docking computers and tries to kill us from time to time.
I have noticed that rather it just “forgets” the filter upon replotting a route (even when you have clearly marked the ‘apply to route’ button). It’s more obvious after a relog but I have noticed it in-session as well… and tested it once. Plotted route with ‘apply filter’, then plotted it again and checked on the map - wasn’t long before I saw the line go through a nonexistent dot.
 
I have noticed that rather it just “forgets” the filter upon replotting a route (even when you have clearly marked the ‘apply to route’ button). It’s more obvious after a relog but I have noticed it in-session as well… and tested it once. Plotted route with ‘apply filter’, then plotted it again and checked on the map - wasn’t long before I saw the line go through a nonexistent dot.

This^, and the fact that checking the 'apply filter' box does not replot the route automatically (as it used to do in legacy Horizons).
 
I think that might be what was causing it - I'm solo parenting my younger kids right now (one more week until I can go out for a pint with my mates) so there have been lots of distractions requiring me to log out.
 
I think it is a very simplistic thing and tries to stick as close to a straight line as possible so it is prepared to use a non approved star rather than deviate too far or fail to plot a route.

Or it is related to early docking computers and tries to kill us from time to time.

More often than not I've noticed that it plots a route thru a system not in the KGBFOAM group even though a KGBFOAM star is right next to the one it chose.

Same with Thargoid systems. I have applied the filter so it won't plot routes thru them and it does anyway, even though a perfectly safe, human controlled, juicy-fuel-main-star system is RIGHT NEXT to the one it chose.

This started happening for me about 3-4 updates ago. It's getting really annoying having to manually plot each jump because the route plotter can't get the job done.
 
I've found that sometimes it makes mistakes. I noticed that despite having an OBAFGKM filter applied on my trip to unlock Palin, I would still occasionally hit a Y dwarf.

Yes, I had applied the filter.
Not necessarily mistakes. If you really do have a tiny jump range it may not find a suitable star for the next jump. In that case, what I think happens is it offers any star at all. I've noticed this myself occasionally.
 
I've found that sometimes it makes mistakes. I noticed that despite having an OBAFGKM filter applied on my trip to unlock Palin, I would still occasionally hit a Y dwarf.

Yes, I had applied the filter.

The filter works if you select a star as the final target, but if you select a planet or station in the system you are traveling to the filter doesn't work, so I assume you were targeting Palin's station as the final target, that will disable the star filter for some reason, bug or not I don't know, but that's what happens.
 
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