That’s kind of leaning into the “No True Scotsman” trope. My point was, PvPers are in open looking for fun PvP. If you find someone willing to go head to head against you spontaneously, you’ll want to add them to your friends list to make it more likely you’ll encounter them again in the future… especially given the awful nature of this game’s instancing.
Well, awful if you looking for fun spontaneous PvP battles.
As I understand it, the PowerPlay PvP community is a rather tight knit one. Everyone knows everyone else, and everyone is in each other’s friends list. This is why they seem to have a skewed view of the relative “dangers” of Open. It also explains why every PowerPlay group proudly claims that they bravely do their activities in Open, while every other group cowardly does their activities in Solo/PG.
Unless you’re at one of the extremely rare opposed expansions, the odds are high that you won’t encounter anybody. Too many systems, too many time zones, and too few players. And this is PowerPlay version One. PowerPlay version Two spreads all those activities, which used to be confined to control systems, across the systems they used to control. The new fortress mega ships have the potential to be PvP chokepoints, but I suspect that when I visit an enemy’s during my normal play window, which is outside local prime time, it’ll be deserted.
Speaking personally, I don’t want players to be bribed into playing in Open. It attracts players who are not fun to play with, for a variety of reasons. The reward for me playing in Open is that players provide a different (but not necessarily harder) challenge vs NPCs, and thus I have more fun. Fun should always trump efficiency as far as I’m concerned, and I’d prefer to play with like minded people. I’ve played similar games where all that mattered was efficiency, and they are not fun.