Oh so you want a separate 'all group'? which actually will mean two 'all groups' which aren't all at all. (see what I did there?)
As I've already said in the thread, the "all" group isn't all at all anyway. It's "all who have elected to play in a public group and not enable permadeath".
I've already made the argument for calling neither of them "all".
You have confused me. A different group where you can see everyone but can't shoot at them, only hurl some harsh or loving language?
I think I possibly confused your point because the idea is quite odd.
The idea is so odd it's... included in nearly every MMO.
Wouldn't establishing a peaceable region with others to ensure no attacks not be an achievement? If so, that achievement would be undermined by producing an option to play the game with players in the 'all pve' group without attacks.
I don't understand this mentality. It's the same one as in the "Achievements" thread. No, having an option to not do something the hard way doesn't make doing it the hard way any less of an achievement. I could get to the top of Everest via helicopter (probably not actually, but roll with it) and that wouldn't make climbing it on foot any less of an achievement.
Achievements are what you make them. If you want to get your Elite status with no deaths, no criminal rating in your starter ship buying nothing except fuel while blindfolded, do it. It'd probably be a massive achievement. But I don't think people would just say, "But getting Elite status is easy!" because you haven't gotten Elite status, you've gotten Elite status with no deaths, no criminal rating in your starter ship buying nothing except fuel while blindfolded.
In the same way, the achievement getting to Elite status in a PvP universe isn't undermined by the possibility of getting to Elite status in a PvE universe. Because they're still two separate things, if you want them to be.
Ah well, I guess your right, wouldn't undermine my game provided the people in that group couldn't compete with me over anything more than the way in which solo play worked. Otherwise it wouldn't be fair. I go do a mission and fail because someone in the 'other group' got their quicker owing to a lack of players in their way.
As far as I know, that's exactly it.