Ooof... a lot to dig in here...
Can the average player look at a map, find the nearest expansion / BGS war /capital, fly between systems either chasing / evading? If they can, they are better than 100% of NPCs. An NPC can only try to emulate what an ordinary player can do in Powerplay, because (V1 at least) PP is galaxy wide, when NPCs are system level in scope (that is, persistence is limited). I've never had an NPC chase me from taking off in one system, track me, and come after me in the capital.
Here's the thing. NPC's don't
need to be able to do all that, because as far as NPCs are concerned, the Universe revolves around the individual player. They're the "
My Buddy" of the galaxy. Wherever you go, they'll go. Even if common sense says that there's no reason why they should be out in the middle of nowhere.
Players think and apply strategy at all levels in Powerplay. They fly ships which are largely unique and respond to actions in game. The aveage player has engineering, actually uses PP modules and uses weapons no NPC uses.
Grinding against a progress bar in identical runs is why a lot of people (yourself included) stopped doing regular PP. Now, having players support others hauling, attacking rivals or even doing everyday things is much more varied when an unpredictable player or groups are introduced. Hell, even stealth gameplay comes into it- once when I was undermining Mahon as part of a multi power initiatve we had to ensure we were not seen or scanned by other players. Several times I was stopped and chatted hoping I would not be bounty scanned.
And once again you illustrate my point. What you describe in my experience doesn’t work, thanks to the usual suspects. What
should be a fun and effective on paper ends up an unappealing and frustrating experience in reality. There is something
different about Elite Dangerous, something suppressing the usual suspects in Open mode which legions of programmers and paid game moderators never managed to do in other games.
And that goes double for my experiences in PowerPlay.
The whole driving reason for PP as a feature is to be #1 and avoid being turmoiled. You can have fun doing activities but all paths lead to this objective. You having fun in the BGS is you benefiting the power (or the detriment of rivals). All the groups are like that- its what drives them to do things. V2 amps this up with top pilot scoreboards with rewards.
And I disagree. It’s
one of the reasons to play PowerPlay, but not the “driving reason” for the entire feature.
What the problem is that without a moderating force those players gain advantage. Thats not fun for the feature as a whole and why NPCs need to be more capable. Will these same players moan that the milk run gets harder because other power NPCs don't like what they do as well?
And I agree with you that
in my experience NPCs aren’t much of a threat
to me. Where we differ is that I don’t consider myself the
typical player, and that for most players even the
current PowerPlay interdiction force is a threat to
them.
V2 will have significant hotspots- its inevitable given some systems will daisy chain from central strongholds and be prime targets. V1 has plenty of points to find others. Capitals, expansions, anything designated you can look at the UI and deduce where people are likely to be (since the UI is near real-time).
That’s my hope as well. And I hope that what’s
at those hot spots will encourage PvP. I’m just skeptical about whether or not this game’s network architecture and instancing rules will produce
good results on a consistent basis for players who are not willing to jump through technological hoops and manipulate said instancing rules to promote PvP.
V2 is decentralized enough so that people can lone wolf and not trip each other up- no move is 'wrong'. However people alone can't compete with more players and why organised groups won't go away. In V1 groups were equally about avoiding mathmatical traps, V2 is (will) be more about marshalling as many people to a specific spot of strategic value.
I agree.
Power groups by design need to be friendly to attract pledges. Its why they offer training, laughs etc. A group won't last long otherwise- PP has been like this since day 1.
In my experience, the organized groups whose idea of “laughs, etc.” come at the
expense of others have been conspicuously rare in Open in general, and all but absent in Open PowerPlay specifically. It doesn’t take
many of these groups to ruin the experience for
everyone, and you are quite fortunate that this is your first experience with a mixed PvP/PvE MMO.
I've never said people are cheating in solo- what I do think is that solo and PG remove the only real opposition in Powerplay at a gameplay level. This then provides an advantage at a strategic level because bread and butter fort / UM becomes a flat grind race where time is the only obstacle. Unfun gameplay feeds into a strategic imbalance that puts people off.
And again, I'm not lessening other modes rewards. Open gets a small bonus for the risk you take. The effort / reward in solo or PG is still the same.
That’s why I used “quotes.” You think that players who don’t follow your self-imposed rules have an unfair advantage, and you want to be rewarded extra for following them. An extra reward to playing in Open is
functionally identical to a penalty for playing in other modes. Those who don’t already follow your self-imposed rules are
not going to suddenly follow them if they feel like they’re being forced to do so… especially those who are willing to go to any length to gain a competitive advantage.
I have no issue about
not being rewarded for
my self-imposed rules, which I’m pretty sure are harder than yours. My
reward is a
more interesting game. And while I’d love play exclusively with like-minded people, I really doubt those rules will be popular among the general population, and
forcing others to so would not only kill any chance the game receiving further development, but would also result in an increase in the types of behavior I don’t particularly find fun.
These players still have a choice of solo, PG and Open and can still be in solo or PG for efficency- just now Open has an incentive where credible opposition can happen if NPCs are still poor in V2.
If solo players want to grind alone, they can.
And I still think that your solution to what is in my opinion a minor problem is one that not only won’t fix the problem, but create more problems as well.
But I guess we’ll have to agree to disagree on that front.
And I’m really hoping we’ll get some
proper information about PowerPlay 2.0 next week!