Here's the thing. NPC's don't
need to be able to do all that, because as far as NPCs are concerned, the Universe revolves around the individual player. They're the "
My Buddy" of the galaxy. Wherever you go, they'll go. Even if common sense says that there's no reason why they should be out in the middle of nowhere.
Powerplay is essentially a CZ superimposed over the bubble, where you have explicit territories and multi jump routes. In this framework NPCs can't strategize or pursue, have virtually no persistence between systems. While a player can seamlessly move around and intelligently do things, NPCs can't do any of that- just having a random, out of context power ship appear once in a while is not co-ordination. Hence why players will always be better than NPCs, and for the reasons supplied players will always be better, even average ones. For example- in a hotly contested system Open will have multiple players fighting it out, in solo you'll have exactly the same numbers of NPCs as you do when the situation is normal.
And once again you illustrate my point. What you describe in my experience doesn’t work, thanks to the usual suspects. What should be a fun and effective on paper ends up an unappealing and frustrating experience in reality. There is something different about Elite Dangerous, something suppressing the usual suspects in Open mode which legions of programmers and paid game moderators never managed to do in other games.
And that goes double for my experiences in PowerPlay.
I'm describing what I've been doing in Powerplay
in my actual experience over the years- so it does work quite happily. There are no 'usual suspects' ruining things, just 5C idiots.
And I disagree. It’s one of the reasons to play PowerPlay, but not the “driving reason” for the entire feature.
Thats its aim. Whats happened is that the main driver for powers was never put in- that of collapse. What we have now is essentially nothing, and the reason why its wound up the way it has.
And I agree with you that in my experience NPCs aren’t much of a threat to me. Where we differ is that I don’t consider myself the typical player, and that for most players even the current PowerPlay interdiction force is a threat to them.
You have the strange situation of having two similar features (Thargoid war, Powerplay) where on one side facing very powerful ships and being blown up is fine, while on the other you have the weakest ships in game from 2015 and that destruction is bad. The former with capable NPCs is an actual struggle and a threat, while the latter is not. If PP V2 is to be better, the NPCs have to be graded better and actually resist players.
That’s my hope as well. And I hope that what’s at those hot spots will encourage PvP. I’m just skeptical about whether or not this game’s network architecture and instancing rules will produce good results on a consistent basis for players who are not willing to jump through technological hoops and manipulate said instancing rules to promote PvP.
It has to be 'good enough', with sensible rules (for PP alone). I'm sure there are sad indiviuals who will bend rules, but if it works for the majority in Open then thats as much as is needed.
In my experience, the organized groups whose idea of “laughs, etc.” come at the expense of others have been conspicuously rare in Open in general, and all but absent in Open PowerPlay specifically. It doesn’t take many of these groups to ruin the experience for everyone, and you are quite fortunate that this is your first experience with a mixed PvP/PvE MMO.
I get you have had bad experiences, but you are being far to cautious in an established game and feature. Making Open have slightly more rewards is not going to suddenly destroy all that- if anything it will enhance the feature and make it distinct.
That’s why I used “quotes.” You think that players who don’t follow your self-imposed rules have an unfair advantage, and you want to be rewarded extra for following them. An extra reward to playing in Open is functionally identical to a penalty for playing in other modes. Those who don’t already follow your self-imposed rules are not going to suddenly follow them if they feel like they’re being forced to do so… especially those who are willing to go to any length to gain a competitive advantage.
To you its a penalty, to me its a (small) bonus. In the end its up to people what they risk (or not).
As I've explained repeatedly, Solo and PG have NPCs from 2015, while Open has NPCs from 2015 as well as other players from 2024. That is not equal- having low level PvE gameplay from 2015 added to PvP from 2024 makes the outcomes of the strategic layer of PP more difficult to obtain. And in all games I've played doing more rewards more, not just 'Open is itself the reward'.
I have no issue about
not being rewarded for
my self-imposed rules, which I’m pretty sure are harder than yours. My
reward is a
more interesting game. And while I’d love play exclusively with like-minded people, I really doubt those rules will be popular among the general population, and
forcing others to so would not only kill any chance the game receiving further development, but would also result in an increase in the types of behavior I don’t particularly find fun.
The crux of the problem is you have a game where you can make your own rules superimposed on a feature that in Open is structured conflict between players- both cannot be true if Powerplay in open is to be watertight. Having rules that stop exploits (cargo mode swaps, held cargo / merits lost on logout unless parked) and mild bonuses for being in a hostile mode is not going to put people off or destroy everything. If anything it brings clarity to the situation rather than ignoring it.
And I still think that your solution to what is in my opinion a minor problem is one that not only won’t fix the problem, but create more problems as well.
But I guess we’ll have to agree to disagree on that front.
And I’m really hoping we’ll get some proper information about PowerPlay 2.0 next week!
Its an issue thats plagued Powerplay and is not a minor one. Actually having sensible rules for PP in Open (blocking changes, cargo/ combat merits lost on exit in combat mode switch), along with a bonus for open is not going to destroy everything and turn everyone into a troll. Even simply removing PGs wing bonus for merits would be helpful. It may never fully extinguish the arguements, but it is as much as can be done (finally).
Hopefully we will have more information next week, at the very least an idea as to the transition plan.