Increase amount of Encoded Materials from Private Data Beacons in Encoded Emissions

Please FDev, increase amount of Encoded Materials from Private Data Beacons in Encoded Emissions like it was done with Manufactured Materials in High Grade Emissions. I know about Jameson Crash Site, but it's the only place where you can fill your pocket fast enough. And you should return here to fill your pocket again after visiting an encoded material trader or an engineer. Data from private beacons in EE helps you collect EM along your route while you travel inside the Bubble.

In short, HGE with tweaked amount of materials appear in various systems and EE with beacons with unchanged amount of materials too, but Jameson Crash Site exist in the only place. It's kind of boring to return there every time to scan for encoded materials.
 
I think I've been there twice in 6 years. Scanning ships and mission rewards have given me loads of data over the years, so long as I keep remembering to trade the full bins at the mat trader.

Although I do agree if they're going to make it rain manufactured materials in HGEs, it wouldn't be unreasonable to do the same in encoded signal sources and those data beacons.
 
A far better fix to the Engineering “problem” would’ve been to reduce the number of rolls to complete each grade to one. The primary problem wasn’t with the “income” stream of engineering materials. It was that it took over twenty-five times the amount of materials to get the last 7% of the complete bonus out of a particular modification.

That, and apparently Frontier thought that most players would be… engaged enough with the game to realize this fact,
 
I think I've been there twice in 6 years. Scanning ships and mission rewards have given me loads of data over the years, so long as I keep remembering to trade the full bins at the mat trader.

Although I do agree if they're going to make it rain manufactured materials in HGEs, it wouldn't be unreasonable to do the same in encoded signal sources and those data beacons.

A far better fix to the Engineering “problem” would’ve been to reduce the number of rolls to complete each grade to one. The primary problem wasn’t with the “income” stream of engineering materials. It was that it took over twenty-five times the amount of materials to get the last 7% of the complete bonus out of a particular modification.

That, and apparently Frontier thought that most players would be… engaged enough with the game to realize this fact,
I think either solution could've been taken; increase materials everywhere, for all material types, not just HGE's, OR reduce rolls per tier to one. BOTH would've made sense, but might've made it a little too easy. I think the mission rewards changes work as they're equal to all mission and material types. The HGE boost is the main thing that sticks out like a sore thumb in it's inequality.

At this point, my preferred approach would be to keep the missions rewards changes, roll back the HGE changes, and move to one roll per mod tier.
 
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