edit...
@Michael Ryan (sorry i forgot to quote your post) I get you want to watch netflix... and that is your choice - blaze your own way and all that..... also i myself like to have an audio book playing when out and about.
equally if you want to alt tab in and out and have other things open, or go off and make a brew, then more power to you
BUT......................
imo the difficulty of the game needs to be decided on the assumption that the player is actually playing the game giving it their full concentration, and shouldnt be weighted towards giving get out of jail cards for those asleep at the wheel, because if they do, it will likely make the game paint dry watchingly simplistic for those who want to put all their attention into the game.
obviously all views are valid, and this is just mine, however i would rather FD inject more unexpected events into the game and forced us to make decisions when speccing our ships loadouts including compromises as well as things which will catch us out and hurt us if we are not giving the game its full attention. I want elite to become deeper in complexity not some shallow mobile game i can play whilst watching TV.
imo the Vulture is a great example of how (again just imo) the game took a wrong turn. At launch the vulture was a really interesting ship, precisely because you could not just A rate everything..... if you wanted it to kick like a mule you had to compromise elswhere due to the Power Plant limitations.
a really well balanced ship which kind of got lost post engineers imo.
indeed i have a real dislike at how powerful (in PvE) the anaconda is... which is a shame as it is a unique experience flying it, its like piloting an oil tanker..... but it really should not be as capable an explorer ship as it is, and then they doubled down and gave it military slots as well!.
the issue should not be make explorer ships as good as the anaconda for exploration............ it should be that why the hell is the anaconda such a good explorer ship in the 1st place, with it ludicrously low (paper?) hull mass which can still mass lock weightier ships