Game Discussions Star Citizen Discussion Thread v12

Sounds Citcon ready...

Bugs I found in 3.24

  1. Cant use hotkeys to use any of my weapons or gadgets(exept for med pens)
  2. If your ship blows up for no reason and you have cargo for the hauling missions but you subbmited the other half, it locks the mission.
  3. Ship tractor beams don't work(fixed by power cycling the ship a few times and changing key binds.
  4. Boxes Phase through the ground some times.(may or may not tp back to where they were)
  5. Ships make weird sounds when ramps are down.
  6. Some times you can hear what other people are doing in their hangers.
  7. My ptv went to orbit somehow.
  8. You can tractor beam the Hull-A and phase it into the ground, on hilled terrain.
  9. If you aren't carful enough, while tractor beaming a cargo box onto the freight elevator, it will phase into it, and prevent you from using it.
  10. Sometimes the Quantam drive refuses to work, it will get to 99% lock, then reset.(can be fixed by power cycling the ship a few times)
  11. Some times while in atmos, you are unable to turn non aerodynamic ships.
  12. Hull-A's Cargo spindals don't work sometimes(No fix found in my time playing)
  13. You still randomly explode.
  14. If you do auto loading for bought cargo, you may have wasted 1mil sometimes.
  15. All tractor beams stop working, even after relaunching the game(No fix found)
These are the bugs I have encountered, during my play last night and this morning.
 
I am so very glad I got out from under this game. Good Lord, it's just as awful as it ever was, and any time I get that teeny tiny voice that tells me to log into a free flight, I realize I could do much better with the hours to download and 100GB of space that could be used for so many better things. Plus, I get most of my space itch scratched with Starfield, which does about 90% of what Star Citizen claimed it was going to do, so I'm pleased as punch and now watch all of this for entertainment purposes.
 

rootsrat

Volunteer Moderator
I am so very glad I got out from under this game. Good Lord, it's just as awful as it ever was, and any time I get that teeny tiny voice that tells me to log into a free flight, I realize I could do much better with the hours to download and 100GB of space that could be used for so many better things. Plus, I get most of my space itch scratched with Starfield, which does about 90% of what Star Citizen claimed it was going to do, so I'm pleased as punch and now watch all of this for entertainment purposes.
You just don't understand game development!
 
CIG pulled in half a million yesterday. That's why this dumpster fire is able to keep going year after year.
Never underestimate the power of faith.

Baby, I know you're askin' me to stay
Say, "Please, please, please don't go away"
You say I'm givin' you the blues
Maybe (Huh) you mean every word you say
Can't help but think of yesterday
And another who tied me down to loverboy rules
Before this river becomes an ocean
Before you throw my heart back on the floor
Oh, baby, I reconsider my foolish notion
Well, I need someone to hold me
But I'll wait for somethin' more
Yes I gotta have faith
Ooh, I gotta have faith
Because I gotta have faith, faith, faith
I gotta have faith, faith, faith
 
Top post on the sub currently...

Star Citizen shines again in 3.24


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Secret photo of average star citizen developer

Here we go again. I deleted Star Citizen some months ago because I was tired of endless bugs, server issues, invisible asteroids, the Hull-C appearing in random places, and many other "beautiful" things Star Citizen could offer.

I thought, "Okay, let's wait for the next patch; maybe there will be improvements." (Silly me.)

And yesterday, I installed it again.

The real greatness of Star Citizen developers is their unique ability to create more bugs in each new version than there were before.

First, the cargo elevators. After a couple of minutes of playing, I lost my first container, which fell through the floor.

After some painful minutes, I managed to load my 8 SCU container with some stuff from Orison and brought it to Seraphim. I placed the container into the elevator's grid and sent the elevator down.

And... my container vanished inside the greedy station. I searched for it in various interfaces for some time without any luck, and then I gave up.

"Okay, let's do some bounty missions," was my next idea.

I accepted the ERT mission around Yela, and as you can guess, that was broken too. No mission marker appeared for the bounty. Maybe they decided to make the game so realistic that we have to find bounties in asteroid belts without any clues. But no, it’s just another bug.

"Okay then, maybe the cargo missions work?" So I accepted the trial haul mission to deliver 11 SCU from Seraphim to Orison. And guess what? Nothing worked again. The warehouse or the elevator had no idea of any mission. :)

So, we got another broken release. Even more things are broken, and new things simply don’t work. This is the start of a new cycle. Now, the backers will scroll through the spectrum, waiting for another "magic" release that will fix everything.

So basically, that’s how Star Citizen works.

And the "Crap of the Year" award goes again to Star Citizen.

I'm a developer myself and work in a company with a revenue of $7.0B in 2023. We created and support the API that is used by millions of US citizens. We create bugs as well—this is the unfortunate part of development. But people will simply stop paying if our API becomes too buggy or if we introduce more bugs than we fix with every new release. Because people are not idiots to pay for something broken.

That, of course, is with the exception of the most dedicated Star Citizen fans who are so loyal that they will downvote this post while eating a pile of crap from SC developers. Bon appétit, fellas. :)
 
Oh the tales they're telling...

I witnessed 80 percent of my org rage quit yesterday due to error 60000 or whatever. I got in game but nothing worked. Not a single mission completed.
See you in 3.25!

Your lucky, 95% of my org, haven't even logged in for over a year! We no longer even run events.
The problem with the org being founded over 10 years ago, a decade is a long time to remain engaged, and even longer to put up with bugs. Almost none of the original members still log in.


Yea this is the 6th org i have been in. They sure die fast


Indeed, I purchased an Idris for the Org to use, over a decade ago now and it's still not in game.
We sat down as an org 10 years ago and planned how we would use it, out of the 50 of us who were theory crafting about it at the time, only 2 have logged in this year!
By the time the Idris arrives my planned crew will be long gone. Hardly surprising really, as 10 years is a long time. Everyone is in a very different place in their lives now than they were back then. When I first backed the project, I was young, single and had lots of time to play games. Now, I'm married, run 2 companies and my oldest son who wasn't born when I first backed, is starting secondary school next week!
 
I banished SC to the slower game archive HDD for the most immersive time-sink experience. It's not that much worse, once the door animations finish loading :cool:
I'm seriously baffled by one thing:

When I walk through a door and the model behind it hasn't been loaded in yet from disk, I fall through and die.
How is that possible if physics are supposed to be server-authoritative? Shouldn't the server know where my character is and tell the client where to move it, even if that means sinking into the invisible floor between updates?
 
I banished SC to the slower game archive HDD for the most immersive time-sink experience. It's not that much worse, once the door animations finish loading :cool:
I'm seriously baffled by one thing:

When I walk through a door and the model behind it hasn't been loaded in yet from disk, I fall through and die.
How is that possible if physics are supposed to be server-authoritative? Shouldn't the server know where my character is and tell the client where to move it, even if that means sinking into the invisible floor between updates?

Well now remember, Chrissy programmed the physics. Maybe he weighted it to stream in the graphics data first ;)
 
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