Game Discussions Star Citizen Discussion Thread v12

Well now remember, Chrissy programmed the physics. Maybe he weighted it to stream in the graphics data first ;)
I really don't understand how this Star Magic works. It's so inconsistent.
How does that fit in with "the server creates the planetary surface every tick"? The client controls its own movement in cities and stations until it hits the ground?

I better not think too much about it.
Server meshing will fix it. And then Planet Tech v5 will fix it. Patch 4.2 will fix everything.
 
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Top post on the sub currently...

Star Citizen shines again in 3.24


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Secret photo of average star citizen developer

Here we go again. I deleted Star Citizen some months ago because I was tired of endless bugs, server issues, invisible asteroids, the Hull-C appearing in random places, and many other "beautiful" things Star Citizen could offer.

I thought, "Okay, let's wait for the next patch; maybe there will be improvements." (Silly me.)

And yesterday, I installed it again.

The real greatness of Star Citizen developers is their unique ability to create more bugs in each new version than there were before.

First, the cargo elevators. After a couple of minutes of playing, I lost my first container, which fell through the floor.

After some painful minutes, I managed to load my 8 SCU container with some stuff from Orison and brought it to Seraphim. I placed the container into the elevator's grid and sent the elevator down.

And... my container vanished inside the greedy station. I searched for it in various interfaces for some time without any luck, and then I gave up.

"Okay, let's do some bounty missions," was my next idea.

I accepted the ERT mission around Yela, and as you can guess, that was broken too. No mission marker appeared for the bounty. Maybe they decided to make the game so realistic that we have to find bounties in asteroid belts without any clues. But no, it’s just another bug.

"Okay then, maybe the cargo missions work?" So I accepted the trial haul mission to deliver 11 SCU from Seraphim to Orison. And guess what? Nothing worked again. The warehouse or the elevator had no idea of any mission. :)

So, we got another broken release. Even more things are broken, and new things simply don’t work. This is the start of a new cycle. Now, the backers will scroll through the spectrum, waiting for another "magic" release that will fix everything.

So basically, that’s how Star Citizen works.

And the "Crap of the Year" award goes again to Star Citizen.

I'm a developer myself and work in a company with a revenue of $7.0B in 2023. We created and support the API that is used by millions of US citizens. We create bugs as well—this is the unfortunate part of development. But people will simply stop paying if our API becomes too buggy or if we introduce more bugs than we fix with every new release. Because people are not idiots to pay for something broken.

That, of course, is with the exception of the most dedicated Star Citizen fans who are so loyal that they will downvote this post while eating a pile of crap from SC developers. Bon appétit, fellas. :)

Now nuked by the mods...

(Under brigading rules supposedly, because Op posts on the refunds sub too. Nothing to do with the size:Large snark being voted to the top ;))
 
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When one page of workarounds isn't enough...

3.24 - Workarounds List (part one)​


So, without any hesitation, here's some tricks/workarounds for 3.24. All subject to change/improvement/fix.
Link to Part 2: https://robertsspaceindustries.com/...forum/3/thread/3-24-workarounds-list-part-two
  • Condensing Items via boxes/containers:
  1. Buy some crates up at any station with a cargo deck. Transport said crates down to your home location via ship.
  2. Offload the crates to the freight elevator and send them on down.
  3. Using the freight manager, move a crate or two to the left window pane.
  4. Double click on said crate and you'll effectively be viewing contents of said crate (there's a back-up button as well).
  5. Using your right side window pane, filter in whatever you want to put in said crate (size permitting).
  6. Shift click, move all, whatever into the left window pane (the opened crate).
  7. If it's full or you're done with that crate, (on the left window pane) hit the back button to go back to the main items.
  8. Rinse, repeat for any additional crates.
  9. When done, send them up for loading or move them back to your storage, or even just leave them (risky) in your personal hangar for quick access.
  • Unloading crate CONTENTS to your local storage:
  1. Send the crate down.
  2. Filter in the crate(s) on the right window pane. (Might take some opening of them to find stuff, but it's usually the last one in your list)
  3. Double click the crate to open it in the viewer.
  4. Select all the contents.
  5. Move them to the left window pane.
  6. Go back to the right window pane and hit the back button to close the crate (best way I can phrase it).
  7. Go back to the left window pane.
  8. Move all back to warehouse/storage.
  9. UI will get derpy and you'll probably see ultra small icons in the left pane (this means it worked).
  10. Back out of the Freight viewer.
  11. Go check your personal inventory (FPS kiosk), your items should now be there and not in said crate.
  • Looting via mobile-storage/crates:
  1. Bring a crate or two along wherever you go now, especially if you plan on looting anything.
  2. If it's a bunker, 1 or 2 scu crates are perfectly fine, as long as you can squeeze them through the bunker door(s).
  3. Go do your thing in the bunker, put the crate near the lobby, or use it as cover.
  4. Move the crate around, or drag the items (via tractor beam) near the crate.
  5. Open said crate via F key press/interaction.
  6. Manipulate your camera and mouse over any items you want in the crate. They should highlight blue if near enough.
  7. Drag said item(s) directly into the old inventory UI (right window pane, which should be the crate(s) contents)
  8. This works for bodies as well, but requires an additional step.
  9. If you wanted some armor, move the body near the crate, drop the armor pieces off the corpse so they're on the ground. (Switching to the old looting UI works the best imo).
  10. Follow the same steps above to move the items quickly to the crate.

Etc etc etc...

 
The golden tickets are very rare:

See, if being in the game for 7 years wouldn't have done it, the idea of playing for "the opportunity to pay us more money" tactic would have pushed me away. That's an obvious scam that works in the same way casinos do it, by rewarding you with the opportunity to spend more money. The difference between a casino and Star Citizen, though, is that at least with a casino you have the possibility of getting your money back.
 
I can't remember if we covered this here, but yes they're running a hangar decoration competition.

And yes hangar decoration doesn't work ;). (Here is a fun rant).

Source: https://twitter.com/BlackShrubberie/status/1829329085660647850

EDIT:

There are many fun replies 😁

Like half of my hangar flair is either invisible or impossible to move from the cargo elevator...

I went to get a larger tractor beam and it fell through the floor. FPS is very good though.
 
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Another patch, another outrage.
We have changed the skybox to give a better read to ships in space. Because we had so much blackness in the skybox, in many lighting conditions, ships would become almost invisible, which made making out structures and other ships very difficult. With a skybox containing more ambient color, ships will have much stronger silhouettes against the backdrop of space. It was also to lend Stanton as a system a more unique identity, especially as we head towards 1.0 and more systems come online.

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I banished SC to the slower game archive HDD for the most immersive time-sink experience. It's not that much worse, once the door animations finish loading :cool:
I'm seriously baffled by one thing:

When I walk through a door and the model behind it hasn't been loaded in yet from disk, I fall through and die.
How is that possible if physics are supposed to be server-authoritative? Shouldn't the server know where my character is and tell the client where to move it, even if that means sinking into the invisible floor between updates?

Allow me to explain.


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