Ship keeps overheating when charging the Frame Drive - help needed

I just started playing. I jumped and something happened and made me exit my supercruise. Now every time I try to charge my frame drive again, my ship overheats. The temperature stabilizes around 59%..
 
I just started playing. I jumped and something happened and made me exit my supercruise. Now every time I try to charge my frame drive again, my ship overheats. The temperature stabilizes around 59%..
That sounds like you may have run into a star. If you look around is there a really big glowing object to one side of you.

You'll probably just have to put up with the ship overheating, charge the drive anyway while pointing away from the star, try to ignore the warnings ... and hopefully it'll cool down fairly quickly once you've flown far enough away from the star.

You won't take that much damage as a result and it'll be easily fixed when you get to the station.
 
My SOP for when I hit a star's exclusion zone and don't have heat sinks is to turn off everything I don't need, leaving only thrusters, FSD and life support running to reduce heat produced as much as possible before engaging the FSD and escaping. It probably doesn't make that much difference, but it's what a real pilot in such situation would do anyway.

If I have heat sinks, well, I just deploy one when charging up the FSD.
 
My SOP for when I hit a star's exclusion zone and don't have heat sinks is to turn off everything I don't need, leaving only thrusters, FSD and life support running to reduce heat produced as much as possible before engaging the FSD and escaping. It probably doesn't make that much difference, but it's what a real pilot in such situation would do anyway.

If I have heat sinks, well, I just deploy one when charging up the FSD.
yea that helped a bit. I just went for it, charging the fsd and ignoring the high temp, and managed to get away.
 
I just started playing. I jumped and something happened and made me exit my supercruise. Now every time I try to charge my frame drive again, my ship overheats. The temperature stabilizes around 59%..
Just for some more context: If you get too close to the so called "exclusion zone" of a star (any body really), the game does an emergency drop and puts you into normal space. In the case of a planetary body, this isn't a big issue, but in case of a star you are literally as close to the star as you can get, and it's very, VERY hot there. If that happens, point your ship away from the star, charge your FSD, and soldier on through the heat. Heat sinks will help of course, but if you don't have any, there is nothing else you can do.

What you can do to prevent this from happening again: If you carry a supercruise assist module, it has a dethrottle setting in the right panel, so the SCA puts your throttle to zero right after the jump. If you don't carry the SCA, just... pay attention :). If you have orbit lines enabled, the game shows you the exclusion zone as a "circle" around the star or planet. Generally it's a good habit to either have throttling down or steering away to fly perpendicular to the star embedded in your muscle memory right after the jump completes.

oh and 59% isn't overheating ;). It's not even hot. Your ship overheats and takes damage when your heat gets over 100%.
 
Just for some more context: If you get too close to the so called "exclusion zone" of a star (any body really), the game does an emergency drop and puts you into normal space. In the case of a planetary body, this isn't a big issue, but in case of a star you are literally as close to the star as you can get, and it's very, VERY hot there. If that happens, point your ship away from the star, charge your FSD, and soldier on through the heat. Heat sinks will help of course, but if you don't have any, there is nothing else you can do.

What you can do to prevent this from happening again: If you carry a supercruise assist module, it has a dethrottle setting in the right panel, so the SCA puts your throttle to zero right after the jump. If you don't carry the SCA, just... pay attention :). If you have orbit lines enabled, the game shows you the exclusion zone as a "circle" around the star or planet. Generally it's a good habit to either have throttling down or steering away to fly perpendicular to the star embedded in your muscle memory right after the jump completes.

oh and 59% isn't overheating ;). It's not even hot. Your ship overheats and takes damage when your heat gets over 100%.
Thanks! That was very helpful. I got the basics by now. Apparently I was indeed in the exclusion zone which made my ship hotter which in return made my ship overheat when I tried to charge the fsd.
 
Thanks! That was very helpful. I got the basics by now. Apparently I was indeed in the exclusion zone which made my ship hotter which in return made my ship overheat when I tried to charge the fsd.
Just FYI, you don't need to be IN the exclusion zone for your ship to overheat. Charging your FSD while close to the star - even in supercruise - will overheat your ship, which is why everyone gets some distance between them and the star before they start charging.

Hell, even if you drop into a nav beacon, which are always close to the star, your ship will overheat while charging the FSD sometimes if your heat efficiency isn't very good and you're boosting a lot. Catches me off guard sometimes.

But as everyone said, if you 'crashed' into the star by getting into its exclusion zone, there's no way to avoid overheating (other than with heatsinks) when charging your FSD to get away. Only tip here is... don't crash into the star. Unless you're overheating for a couple minutes straight though you will not die, your modules will take damage and may start malfunctioning, but a single charge/jump to get out of the star's exclusion zone shouldn't drop your FSD integrity below 80%, which is when malfunctions start happening.
 
Well, not every build or every ship. Some ships will tolerate charging the FSD while fuel scooping without too much damage, an exploration Dolphin will just laugh at that scenario. A racing Hauler, on the other hand, will overheat even far from a star if you just as much as look at the FSD charge controls. Other ships will (when regarding FSD heat buildup) rank somewhere inbetween.

Which is why, usually, (one of) the first response(s) to these questions is to requst a link to your ship's build. But glad you were able to sort it out - except for the Dolphin, every ship will overheat when trying to charge the FSD after ramming a star. Don't worry about that too much, though - heat damage is slow at first, and anti xeno fighters regularly boil their ships to get rid of the Thargoid's caustic goo. I even switched off the ship computer's spoken heat warning.
 
i used to cook my ship all the time when goiding not so much now what with the release of the caustic sink launcher
using silent running and boosts for a quick cook🥵
 
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