I get you have had bad experiences, but you are being far to cautious in an established game and feature. Making Open have slightly more rewards is not going to suddenly destroy all that- if anything it will enhance the feature and make it distinct.
Most, if not all powers have pledges that do everything so 'willing to be content' is frankly a silly thing to say when its been like that for years and years. There is no hauling underclass Eloi and sadistic Morlock hunters- people do whats required and its an invention PP is about ritualised beating.
I
really wish you had more experience playing
this specific type of MMO. Then you'd realize how rare and precious your experiences are in
this game. This is an area where we'll just have to agree to disagree.
Its an issue thats plagued Powerplay and is not a minor one. Actually having sensible rules for PP in Open (blocking changes, cargo/ combat merits lost on exit in combat mode switch), along with a bonus for open is not going to destroy everything and turn everyone into a troll. Even simply removing PGs wing bonus for merits would be helpful. It may never fully extinguish the arguements, but it is as much as can be done (finally).
And this is another area where we'll have to agree to disagree.
As I see it, these players who are in Solo
due to efficiency are hauling 8% more cargo per trip by not carrying a shield, but that
same shield will let
me make more trips in the same amount of time by allowing me to take more risks to complete my tasks faster. If I can make 8% more trips than they can, then I break even. If I can make
more than that, then I'll be ahead. In my experience with rare cargo CGs in Open, I'll lap the
typical player
twice in the span of about an hour over long distances. And I'll be able to do it much more often over shorter distances.
And I've tanked alpha strikes with G3 engineering
while landing in speed landing in cargo CGs with the lowest size shield a Type-9 can hold. It was there to facilitate the speed landing. The ability to tank an alpha-strike from a player exploiting point defense shadows in a station's docking bay is simply a bonus.
And due to this game's network architecture and instancing rules, I like my odds. As I see it, I'll
never encounter 99% of the potential opposition in Open even when playing during my local prime time. My
typical play window, during
European prime time (the global maximum), reduces that percentage to over 99.9%. Yes, I know that
hypothetically someone in Europe
could instance with me, but the odds of
that happening are pretty slim, based on my own testing at CGs. And I put my firewall into "gaming" mode to ensure I'll encounter more players.
So if I
want to encounter more PowerPlayers, either cooperatively or antagonisticly, there needs to be a
lot more of them than there are now. They need to view Open as the best mode to play in. And they also need to be
willing to "accept the consequences" of playing in Open. And that's my goal: to have more PowerPlayers, to have them choose Open as the best mode to play in, and have those players in Open to act in a "sportsmanlike" manner. I don't see
any of that happening in a scenario where players feel... pressured into playing in Open.
GIFT is simply too powerful a phenomenon. But there's an easy counter to it: deprive the GIFTed of their proverbial audience. Allow those most sensitive to GIFT-like behavior to play in other modes, and provide a
counter to those who may choose that mode for "efficiency." Let Frontier devote development resources to improving the game in general, and PowerPlay in particular, rather than have to divert resources to
directly police GIFTed players.