What the new secret feature should be

You underestimate some of our fellow players ability to turn anything into a grind and then complain about it.
So the "creative gameplay" will definitely last longer since it will eventually be turned into grind anyway and therefore can't last less long than grind? :unsure:

This is getting complicated.
 
So the "creative gameplay" will definitely last longer since it will eventually be turned into grind anyway and therefore can't last less long than grind? :unsure:

This is getting complicated.

That’s the problem with truly creative gameplay. Since there’s many creative ways to interact with it, it’s almost inevitable that someone will discover a way transform it into a dull grind, and then complain about how dull and grindy it is. The main attraction of grindy gameplay is that it guarantees results, even though takes much longer than more skillful gameplay where results aren’t guaranteed.

Frontier’s biggest problem IMO is that they respond to those complaints by buffing the grindy way of doing things, rather than add another alternative to that grindy way of doing things, which would be more appealing to more people.
 
Grind has just degenerated in gamerspeak to 'I don't like this gameplay, so I'm gonna trashtalk it'. Like when you see people call a one-time engineer unlock a 'grind'

Grind isn't inherently a bad thing. Diablo and other games are predicated on the grind, and people enjoy it.

Its never a question as to whether a game is a grind, its a question of whether the grind (if it exists) is enjoyable.
 
Grind is a state of mind, not a gameplay mechanic. It's that simple.

Back on topic: I'm hoping the new gameplay feature will be exploration-based. It's certainly looking like the Mandalay will be the last in-game purchasable new ship for 2024. The new feature might make use of it.
 
How about (and prepare the salt spreaders here) - Offline Mode!

Because it's ten years and they might be looking to sunset the game without taking the game away from people.

:D (grabs coat and runs) 🏃‍♂️🏃‍♂️🏃‍♂️🏃‍♂️🏃‍♂️

Personally, I hope it's base building, and if they could put on-foot VR in there as well, that would make my year!
 
That’s the problem with truly creative gameplay. Since there’s many creative ways to interact with it, it’s almost inevitable that someone will discover a way transform it into a dull grind, and then complain about how dull and grindy it is.
Good point. That's definitely a problem but it's only a minor one.

The biggest problem with creative gameplay is it has a high risk of just being bad. Creative ideas are original by definition. And original ideas haven't been proven to work. In fact most of the obviously good ideas have already been attempted which means original creative ideas have a much higher chance of failure.

It's complicated even further by the fact that original ideas not only need to be fundamentally good but they also need to be executed well. For example: Power Play 1.0 is (IMO) a fundamentally good original idea (merits, expansions, cycles, pledging, etc) but the execution left a lot to be desired (IMO). When people request "creative" gameplay they seem to assume it'll be great by default.

Knowing FDev, it'll make much more sense for the new feature to be something that's been proven to work with an ED coat of paint. Base building is a classic example of this and it would fit perfectly into ED's core mechanics and "grind".
 
more sense for the new feature to be something that's been proven to work with an ED coat of paint. Base building is a classic example of this and it would fit perfectly into ED's core mechanics and "grind".
That is essentially the argument for why Odyssey ("space legs") would be a superb idea for a feature popular with every ED player and attracting many new ones too.

Proven to work: FPS and FPRPG are two of the most popular genres in general and have been pretty much since computers got powerful enough to do them at all
ED coat of paint: Odyssey is basically "Elite Dangerous but on foot" transferring all the classic things you can do with a spaceship into an on-foot setting.

Of course, it didn't quite work out like that.
 
Good point. That's definitely a problem but it's only a minor one.

The biggest problem with creative gameplay is it has a high risk of just being bad. Creative ideas are original by definition. And original ideas haven't been proven to work. In fact most of the obviously good ideas have already been attempted which means original creative ideas have a much higher chance of failure.

It's complicated even further by the fact that original ideas not only need to be fundamentally good but they also need to be executed well. For example: Power Play 1.0 is (IMO) a fundamentally good original idea (merits, expansions, cycles, pledging, etc) but the execution left a lot to be desired (IMO). When people request "creative" gameplay they seem to assume it'll be great by default.

Knowing FDev, it'll make much more sense for the new feature to be something that's been proven to work with an ED coat of paint. Base building is a classic example of this and it would fit perfectly into ED's core mechanics and "grind".

I was thinking gameplay that can be used creatively by the player, as opposed to unique gameplay created by the developers. Gameplay that rewards out-of-the-box thinking, as opposed to gameplay that only has one way to interact with it.
 
It should be either base building or a proper PvP mode both things the community has wanted for years.

Nothing I have wanted ever, more PvE gameplay that uses legs yes, more landable planets yes, but the old base building thing has been pushed by a few, very few players only in recent years, I haven't seen a major community demand for it. There has of course always been requests for more PvP gameplay, but there has also always been requests for more exploration gameplay, and since the last major update was actually PvP it's about time exploration got a boost.
 
Don’t remember hearing about base building when I was active a couple of years ago, so seems like a new thing to me.
An error on the Frontier Store web code (yes, there are some who examine even that for tinfoil), which was rapidly removed, suggested it in the ED page...
Then there was that faultless 'leak' some years ago that predicted everything in ED apart from EDO,the Thargoid war and the Scorpion SRV (and probably more), which is taken as genuine by some.

Some folk have determined that as NMS & Starfield have base building, that ED must be about to follow suit...
 
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