Which is only a viable tactic for a limited amount of time, until you've tanked your reputation with that faction. Which is the main reason why I miss BGS 1.0. I used to be able to trade influence to affect a faction's states, which isn't a thing anymore. Granted, I think it's silly for a faction you're working against to slaughter the fatted calf upon your arrival, but then again the kind of things I did during BGS 1.0 weren't exactly legal, and it made sense to me that I was corrupting the local Federation officials and then using the credits I made by feeding their vices to help the local brave freedom fighters.
Which is part of the reason why I'm looking forward to PowerPlay 2.0. BGS 2.0 makes it
way too easy for groups to control large territories, and BGS work no longer has the same level of nuance it did before.
To be fair, most of "Oh, won't you think of the BGS!" advocates I've ever had this conversation seem to operation under the assumption that if you're not part of their group, then you're up to no good. I can count on one hand the number of times I've
ever been communicated with in the game by those I
know (via Inara) who support a faction I'm opposing, and still have all my fingers left over. If that doesn't describe you, then you're ahead of the game.
Not that I encounter much opposition to begin. This game has exactly the wrong networking architecture and matchmaking rules to
ever make PvP blockades a viable tactic, whether its for the BGS, PowerPlay, Community Goals piracy, or simply "ship goes boom!" Considering the amount of hoops I have to jump through just to get instanced with the people I
want to be instanced with, the "threat" of PvP in Open is more of a hypothetical one than existential one as far as I'm concerned.