Any changes to how we can acquire PP modules? Because right now it takes several months to get all of them. A black market offering these for double the price or so would be quite nice.
Dude, it's written in the web page: every Power will grant access to ALL modules by staying pledged and grinding up to top rank, the order will change of course but you can have all of them by staying with your Power of choice.Any changes to how we can acquire PP modules? Because right now it takes several months to get all of them. A black market offering these for double the price or so would be quite nice.
With the removal of CC, and rank not degrading over time, I think the opposite. I think alot more cmdrs will return to manipulate PP 2.0 to aquire the modules which will be available/unlocked as you rank up.Which is that PP is just a small part of the game and it's highly unlikely anyone will leave or return just because of PP.
Ooh 120+ systems! Me like.From whats been said CC is no longer in V2 so you can expand to anywhere you have influence.
Maybe I don't quite understand the word tourist, but yes that's the way it is now. Came back from a six-month trip, went into force, got rewards more than usual, got out of force, flew again.Say goodbye to PP tourists.
From what I understand of it, the new system is very decentralized - so unlike V1 where random expansions would lead to mathematical disaster V2 expansions are largely independent.Ooh 120+ systems! Me like.
I think the opposite. I think alot more cmdrs will return to manipulate PP 2.0
It means that as long as your powers influence reaches that system (and its inhabited) you can 'claim' it. Its then up to players to prep it and hold it- so you might wind up with smaller groups in one power.Does this mean that systems on the peripherary of a given power who stood no chance due to negative CC or 0 CC if manipulated can become a part of that PP power?
I thought I heard about a new force, maybe it'll be in the Colony ?It means that as long as your powers influence reaches that system (and its inhabited) you can 'claim' it. Its then up to players to prep it and hold it- so you might wind up with smaller groups in one power.
The only annoyance is that Colonia will probably never see the True Path™ since I don't know if you could daisy chain influence bubbles enough to reach the unwashed there.
Of course that's dull. Every game activity gets dull when you use OP equipment. Or do it just for the result, not the activity.I have an issue with ship to ship combat zones as they are atm. Its boring and repetitive. Day after day cz after cz trying to out cz the opposition. Dull!
Most just tank them with beamervettes.
It's really dull!
One of the big questions I'm waiting for the actual release to answer is "would there be a reason to do this if you didn't intend to follow up by putting your own power in control of that system?" (besides flag-of-convenience "you have to attack them with something", of course)To remove a power you have to beat a power back from stronghold / fortified all the way down to unoccupied (as in Power occupied). I'm assuming as well, because only pledges can influence Powers, you'll have to pledge to do it so your actions count.
Yes - centralised control of a power goes from being essential to survival to both unnecessary and largely impossible (though obviously a large organised group of power supporters can still be more effective than piecemeal work by the same number)It means that as long as your powers influence reaches that system (and its inhabited) you can 'claim' it. Its then up to players to prep it and hold it- so you might wind up with smaller groups in one power.
They've said things which could be taken both ways as to whether uninhabited systems are possible to affect (it's certainly not clear from the mechanical descriptions how you would), so you'd need a chain-range of close to 500 LY at the moment (which would make chaining completely irrelevant within the bubble, of course) if you can't.The only annoyance is that Colonia will probably never see the True Path™ since I don't know if you could daisy chain influence bubbles enough to reach the unwashed there.
It would be funny to see, sort of a cross between the Alliance and The King™.I thought I heard about a new force, maybe it'll be in the Colony ?![]()
Now that FD have planted the idea they are watching powers grow and shrink (and by extension the threat of removal) beating powers down has a vindictive element akin to the early cycles of V1 with Granny Torval and The King™ Delaine. You also have the built in Freedom Fighter aspect too, where a PMF or group wants to be totally independent of a power.One of the big questions I'm waiting for the actual release to answer is "would there be a reason to do this if you didn't intend to follow up by putting your own power in control of that system?" (besides flag-of-convenience "you have to attack them with something", of course)
(The other one being if in-superpower conflict is a thing)
From what I guess, leadership now will be highlighting the systems that if lost would ruin a Power and focusing on areas you want- as it should be really. Its soul destroying having a system like V1 where one wrong move permanently ruins your power because its impossible mathematically to drop a system.Yes - centralised control of a power goes from being essential to survival to both unnecessary and largely impossible (though obviously a large organised group of power supporters can still be more effective than piecemeal work by the same number)
Of course, if "everything you do while pledged" becomes a Powerplay action as well to at least some extent, and everyone is encouraged to pledge to someone because it's another reward track and why not, that could actually set up quite interesting pressures to introduce maintenance overheads emergently. (Largely the opposite of the BGS "passing traffic" effect where random player activity usually secures a non-Anarchy controlling faction, if 11/12 of passing traffic works against you)
If its possible, it will happenThey've said things which could be taken both ways as to whether uninhabited systems are possible to affect (it's certainly not clear from the mechanical descriptions how you would), so you'd need a chain-range of close to 500 LY at the moment (which would make chaining completely irrelevant within the bubble, of course) if you can't.
If you can, then there certainly is a 10-LY-at-a-time route out there, it'd just take at least 50 years to complete it if you were only able to extend one system a week.
Even getting out to the Pleiades along the inhabited corridor would take some doing.
This was something I had been hoping for. But I've been thinking about it the past two days now and it really makes sense that PP is Human only and that the Thargoid threat remains outside of that. It certainly looks like they'll be two different systems with PP seemingly only being affected by Thargoid invasions, meaning loss of a star system and having to rebuild afterwards.Will the new powerplay have only the human race, or will there be other races as well, besides the Thargoids?
I asked one question in the original thread specifically about this (https://forums.frontier.co.uk/threa...-powerplay-2-0-questions.627636/post-10423805).I assume though every power still has BGS effects it can impose on systems along with the visuals on stations.
Yeah, and when you learn to play the Viper, you'll switch to a Sidewinder without engineers?Of course that's dull. Every game activity gets dull when you use OP equipment. Or do it just for the result, not the activity.
This is why I stopped flying large ships years ago - doing combat in a Corvette is just boring. Doing a high CZ in a frag Mamba, or even in my (not combat optimized) Viper 4 - now that's just pure fun. You take the fun out of it when you optimize the activity for ease of outcome.
So can the prepping be voted out like before?Its then up to players to prep it and hold it-
Based on what I think I remember, I don't think there is any PP 1.0 voting in PP 2.0. In PP 2 you "vote" by the actions you take in game rather than on a form.So can the prepping be voted out like before?