"Not at launch"I have missed episodes, are there features that are open only?
Which, if it follows the pattern of a couple of other features with the same caveat, actually means "Likely never"
"Not at launch"I have missed episodes, are there features that are open only?
No.I have missed episodes, are there features that are open only?
My thought as well. Makes me (as a casual player) glad I already did the grind and bought all the prismatics (the only PP module I really care about) I am going to ever need.Power security - already had a chinwag with Rubbernuke about this one. My suspicion is this will turn the more casual player off PP as it will cause a headache if you ever enter other power territory even if not doing PP stuff.
Mostly, yes. So far it feels an evolved fusion of BGS and PP, essentially making PP a more active top layer of the BGS. There is a new power, new PP clubhouses and other bits (USS POIs), new / redefined NPCs etc. The reward structure is better, and I like the ongoing 'care package', we have visual impacts on on foot areas- there is a lot to be happy about. The UI looks nice, and everything looks clear and sensible- after all FD have the largely successful Thargoid war engine and nearly eight years of BGS updates and features to be able to use.The real important question is... will Rubbernuke be happy with PowerPlay 2.0?
Power security - already had a chinwag with Rubbernuke about this one. My suspicion is this will turn the more casual player off PP as it will cause a headache if you ever enter other power territory even if not doing PP stuff.
The word is the meaning: hostile/enemy means you're not welcomed and possibly KoS in system.I saw continuously newbies had ask 'what does mean tags of Hostile or Enemy?'. Casual players are not baby. On contrary, many users might have expected true meaning of 'Hostile or Enemy' like many other games.
To remove a power you have to beat a power back from stronghold / fortified all the way down to unoccupied (as in Power occupied). I'm assuming as well, because only pledges can influence Powers, you'll have to pledge to do it so your actions count.So what about regular systems? Could we make a system independent from any power play faction if we so chose? Or must they always be under powerplay?
Oh yeah baby YARRRR!!!Like the correlation with bgs n PP 2.0.!
This means us anarchy wallas can raise hell!
I saw continuously newbies had ask 'what does mean tags of Hostile or Enemy?'. Casual players are not baby. On contrary, many users might have expected true meaning of 'Hostile or Enemy' like many other games.
Is that unexpected?Looking at what we know so far, i'm not impressed. Its PP1 with some minor changes.
Bit of a sad moment for me to be honest. The announcement ruined my birthday, which happened to coincide with my marriage anniversary, and my Goldfish's Bat MitzvahLuckily no Open Only, that was a red line for me, seems like my PP experience will continue for a while.
PP 2.0 would fail harder if it was open only. Wings of 4 players hunting other players in CZ, not doing the CZ just looking to gank... and lone players just hitting jump the moment they notice you nearby. They'll be ling gone before those elite pvpers land. Real fights would be rare.Bit of a sad moment for me to be honest. The announcement ruined my birthday, which happened to coincide with my marriage anniversary, and my Goldfish's Bat Mitzvah
Grim day in the HaulerMan family homestead all round.
Open only - "Not at launch" is FD speak for probably never.
Looking at what we know so far, i'm not impressed. Its PP1 with some minor changes. Yes, it will stop module shopping. Yes, you can now do more things to help your power, but the big picture is still the same. Powers will expand to the point where they can maintain what they've got but end up running to stay in the same place.
Will it attract more players to PP?
A huge amount don't, hence the popularity of PVE PGs.That's a shame, because so many players want that.
Discussed many many (too many) times in the Hotel lobby, why should they? Its their choice to fly in Open.They should add objectives that are for open-only pilots with higher rewards