IMHO it's all perfectly balanced, "danger" is a relative and subjective (as well as "ruin" something as we're still talking about pixels) and it's not about that, but about gain which is instead an absolute concept.
The attacker suffers the opportunity cost of not gaining anything i.e. not earning credits, not doing missions...
Danger is not "relative" at all, the attacker faces no danger whatsoever.
When was the last time someone in a G5 murder boat thought "Hmm, that T9 looks like it could kill me"? I'll tell you when, never.
Balance is when both sides have a real genuine risk of ending up on the rebuy screen.
And as a lot of people have limited game time, you certainly can ruin their game experience for that entire day.
It's about people's time they invest in playing a game to relax or have fun - and plenty of people do not find your style of play fun.
This whole "pixels on a screen" is disrespectful nonsense and you all know it, if it was just pixels on a screen then go play EVE or Start Citizen; they both are set up purely for PvP already. Why are you trying to turn Ed into a clone of those, if it's just Pixels on a screen? (and btw, I play both of those other games as well)
Does chess allow you to make pawns have double hit points, or fit bishops with faster legs? Can you move boards away from the advancing queen to a board that has no other pieces?
Adaption means compromise to fit the situation and you can't balance the game on the most vulnerable ships when you can literally change anything.
What a load of tripe. That shows you have no genuine counterpoints regarding a balanced game.
All you want is your advantages and bonuses with forced unarmed targets. As I've stated all along.
Might as well put you on block now, as you've nothing to add and I'll say something Robert will have to moderate, which wouldn't be fair to him.