Open-Only in PP2.0?

Ive never been interdicted in any of my combat ships, we are talking about the imbalance between attackers in combat ships vs trade ships where there is no risk whatsoever to the attacker.

O7
I imagine though you weren't flying around in open for example, dunking on PP pledged traders whilst pledged to a rival power for periods or on CG haulers at the time though?

Because thats where you saw the kind of opposition Viaj is referring to
 
I imagine though you weren't flying around in open for example, dunking on PP pledged traders whilst pledged to a rival power for periods or on CG haulers at the time though?

Because thats where you saw the kind of opposition Viaj is referring to
I was in Open yes, i am pledged but never do any PP in combat ships, im a fortifier, and yes i was in an opposing powers area.
My point is they didn't want to risk a fair fight, just easy pickings on trade ships.

O7
 
My point is they didn't want to risk a fair fight, just easy pickings on trade ships.
Who are "they"? 🤔

I mean, if you're hauling and some one "enemy" wants to stop you hauling (PP) will come after you very likely with a murderboat, not with another hauling ship.
 
I was in Open yes, i am pledged but never do any PP in combat ships, im a fortifier, and yes i was in an opposing powers area.
My point is they didn't want to risk a fair fight, just easy pickings on trade ships.

O7
I think something is being lost in translation here. While in a combat ship, you weren't dunking on players from the other power, were you? They're not going to throw together a 'kill team' to deal with one chap who's not being a inconvenience, are they?
 
I was in Open yes, i am pledged but never do any PP in combat ships, im a fortifier, and yes i was in an opposing powers area.
My point is they didn't want to risk a fair fight, just easy pickings on trade ships.

O7

Yup, the exact reason certain folks are demanding cargo haulers are forced into open, but the people who grind merits in combat ship v NPCs in PGs/Solo.
Weird how they don't seem to worry about the players with guns in other modes
 
Its really not, their job is to make PP2 a success which means getting more folks involved, which is why its not Open only, or Open weighted and im guessing never will be.

O7
Well it is their job- because if they make PvE actually do what its supposed to you have everything evened out by default. If NPCs in V1 attacked and disrupted more, Open would not have been considered. In V2 Power NPCs need to intrude more and be from 2024, not 2015.
 
Yup, the exact reason certain folks are demanding cargo haulers are forced into open, but the people who grind merits in combat ship v NPCs in PGs/Solo.
Weird how they don't seem to worry about the players with guns in other modes
I think thats a misrepresentation Jockey.

People who have issue with merit haulers/bgs manipulators using Modes to shield their actions from player interactions tend to have (in my experience) the same concerns regarding Modes being used to farm CZs or their Powerplay equivalent (cannot remember the name for the life of me now) to avoid potentially meeting a player who fights for the other side in that Zone.
 
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Viajero

Volunteer Moderator
So fighting other players isn't a "risk", it is the actual gameplay you are looking to have.
Not sure why playing what you want to play means there is no risk. There is a ton of risk and danger in encountering other players that want to combat you, whether you are seeking it or not.

The discussion on this point is rather around how to properly reward that added risk for everyone including haulers.
 
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The more I read here the more it seems that making PP 2.0 Open Only will actually reduced the number of players taking part in PP, because players who previously hauled in Solo or PG will simply stop doing that, they won't go to Open to do the same thing because that will just end up with them being destroyed and losing money and ships, they will just do different stuff. Some might say, well that's good, PP 2.0 becomes what it should have always been, PvP with no-one running trade goods, just good old murder boats duking it out.
Well, duh :). It's always been a tremendous fallacy that forcing players who don't want to play in open for any reason (or no reason at all) would bring more players to open. Of course it will drive them away.
 
It'll be interesting to see how PowerPlay 2.0 shakes things up. If the typical PvP enounter is going to be Multi-Role vs Multi-Role, that's an entirely different scenario.

After reading some of the to-and-fro about open and PvP, I wonder if PP2 can best help PvP-inclined players just by indicating likely spots for encounters with high visibility in the galaxy map.

Open-only seems unlikely to entice already uninterested players, more likely to lower PP2 numbers, same for open weighting, and in any case the problem of finding encounters would still require organising via 3rd party channels which reluctant participants are unlikely to engage with, so that PvP encounters would be spread just as thinly as at present.

If there's nothing explicitly meeting this purpose in the new UI, maybe some convention could piggyback on top of what does become available, to help all interested parties find more of each other to shoot at?
 
Not sure why playing what you want to play means there is no risk. There is a ton of risk and danger in encountering other players that want to combat you, whether you are seeking it or not.

The discussion on this point is rather around how to properly reward that added risk for everyone including haulers.

When people choose the mode they want to play in, they accept everything that goes with it as part of the game.
But none of that has been part of this discussion has it, so I'm not sure why you're trying to move the goalposts.
The entire theme behind Open bonuses / Solo and PG nerfs is to force people (specifically haulers, not combat ships) out of their current mode into Open mode.
So those people are facing added risk to themselves, while those demanding the change have no added risk to their game. Just more targets.

You had noticed the people demanding bonuses to Open Mode (or nerfing Solo/PG) are the ones with the guns, right?

Unless someone who has been demanding the changes has 1,000 hours worth of Open Mode hauling videos they'd like to share? (to prove me wrong)
 
After reading some of the to-and-fro about open and PvP, I wonder if PP2 can best help PvP-inclined players just by indicating likely spots for encounters with high visibility in the galaxy map.

Open-only seems unlikely to entice already uninterested players, more likely to lower PP2 numbers, same for open weighting, and in any case the problem of finding encounters would still require organising via 3rd party channels which reluctant participants are unlikely to engage with, so that PvP encounters would be spread just as thinly as at present.

If there's nothing explicitly meeting this purpose in the new UI, maybe some convention could piggyback on top of what does become available, to help all interested parties find more of each other to shoot at?

I'm not sure if it is still going, but there was a PvP club and league a while back. Which I thought was great. I just didn't have the time to join in.
And Power Play factions don't exactly hide where they are expanding/reinforcing etc. So those in organised teams know exactly where to look for enemy factions ships.
The issue isn't a lack of tools to find targets.

Suggestions for ways to encourage genuine PvP in the main game have always been met with resistance from the very people demanding people be forced out of Solo/PG.

You can go through all the historical Open/Group/Solo threads (all 40,000+ posts) and the PP flash topics etc. You'll see the same excuses over and over why in-game ways to find like-minded PvP targets "wouldn't work", but forcing someone out of Solo is the answer to "improving" PvP.

The fact the argument is now attached to Power Play has absolutely nothing to do with Power Play. And I know that because the same crowd used the same arguments in the Kickstarter forums for why Solo/PG players shouldn't have access to the BGS. They used the same arguments on Elites forums from day one despite the number of times Frontier said it wasn't going to happen. Hence I started collecting quotes and linking them in my sig.

Which is why I always boil it back to griefers demanding more seals to club. Because in my opinion, that's all this mode argument ever is about, easy targets for some players.
 
The fact the argument is now attached to Power Play has absolutely nothing to do with Power Play.

I don't know anything about the historical situation you describe, though your views on it are coming through loud and clear.

I'm just suggesting one possible way that PowerPlay could contribute to the stated desire for more PvP encounters with IM(H)O a better chance of success than tinkering with game modes.
 
I'm not sure if it is still going, but there was a PvP club and league a while back. Which I thought was great. I just didn't have the time to join in.
And Power Play factions don't exactly hide where they are expanding/reinforcing etc. So those in organised teams know exactly where to look for enemy factions ships.
The issue isn't a lack of tools to find targets.
Yes, those tools exist. However the problem is this at that point: what use are such tools if the folk you are flying there to meet are using the various modes/block mechanics to avoid engaging in PvP in such hotspots to maximise their ability to impact on the Powerplay system?
 
Well it is their job- because if they make PvE actually do what its supposed to you have everything evened out by default. If NPCs in V1 attacked and disrupted more, Open would not have been considered. In V2 Power NPCs need to intrude more and be from 2024, not 2015.
True but the NPCs can't scale against mine and your ships, we both have spent years and effort engineering the crap out of them, new players (or even those not into engineering) will soon be put off doing PP if the NPCs are too overpowered, its a fine balance but we need more players.

O7
 
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I think you're trying to say was i attacking other ships? Nope im not into PvP (in this game).

O7
I thought as much. My point is (just to reiterate), even back in the glory days of early powerplay (before everyone shuffled off to the solo or PG modes for min/max yields) if you're in another powers turf, unless you're actively attacking other commanders, they're not going to organise a posse to hunt you down.

Back in the old days, with Arissa (which is where I spent most of my PP time), if you had PvPists floating around either individually or in wings, it'd get flagged on the discord by commanders who encountered them, and then a group would organically come together to deal with it.

It was good, organically developing play which foistered by its nature interaction and cooperation between players on the same 'team', which is where Elite's sandbox nature to me is at its strongest.
 
Yes, those tools exist. However the problem is this at that point: what use are such tools if the folk you are flying there to meet are using the various modes/block mechanics to avoid engaging in PvP in such hotspots to maximise their ability to impact on the Powerplay system?
Because some of us love the whole powerplay thing but don't want to engage in PvP.
PP2 should cater for all and not penalise those who don't care about combat with other players.
Again PP is not solely about PvP.

O7
 
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