Look on the Turo, Tiburnat, Aitvani systems, for example.
Yes - the advantage of the bubble isn't so much that its Tritium markets are individually larger than Colonia's (although some of them do have several hundred thousand tonnes in stock) but that the bubble has somewhere over 10,000 stations which sell Tritium, and Colonia has just seven.
So in the bubble, somewhere like Turo - 1200t of Tritium at the last Inara update a week ago, and that on an outpost with no large pads - sure, no-one is particularly going to buy that all up. And if they do, there's 10,000 other stations around the bubble with similar or greater amounts, so it doesn't matter anyway.
In Colonia, the
baseline stock of Neugebauer Mines (another medium-pad outpost) is around eight thousand tonnes (about six times the size of Turo). But it last had that sort of stock shortly after the Fleet Carriers patch, and never since, because with only seven stations selling, all of them get drained very quickly.
The total baseline Tritium supply of the Colonia region is maybe 30,000 tonnes (or enough to fully fuel about 1 carrier) and once that's sold out it takes about two months to regenerate, so the important figure - total daily production - is around 500 tonnes a day (maybe double that on a good day) which usually goes the moment it appears.
The total baseline Tritium supply of the entire bubble is hard to estimate accurately but is probably around 200 million tonnes (or enough to fully fuel about 10,000 carriers); total daily production is therefore going to be around 3-5 million tonnes a day (or enough to fully fuel probably 200 carriers a day). Even with there being
far more players and their carriers in the bubble, the 10000:1 production ratio means that the bubble will never in practice sell out of Tritium, at least at any plausible levels of player activity.
But to get the Colonia region up to even the 25,000 tonnes a day required to fuel a single carrier, would need its Tritium markets to be 50 times bigger. And they'd still run out, even then. The region already
has significantly boosted commodity production (around 3.5x normal) - pushing it to 200x normal production would be silly.
So the straightforward choices at this point:
- accept that deep space Tritium is deliberately a bottleneck to make taking carriers out there harder; Colonia might have a small supply but it does still count as deep space
- reject that it should be a bottleneck: remove Tritium from the game and just charge carriers an equivalent credit cost per jump
Obviously Frontier have been consistent on the first so far, even if they've made Tritium 4x more efficient since the original FC Beta, but if they're looking at further changes to make it easier just getting rid of it entirely would be the simpler one.