Open-Only in PP2.0?

The alt has a limited number of ships, and therefore market for such rewards. That also applies to engineering and thus the amount of mats they would want.
Opening up black markets in certain places (particularly those with Azimuth presence) is certainly a big plus.
However the discussion tends to indicate that the ongoing downsides of being pledged would be somewhat restrictive for an alt that is likely to spend much of their time bouncing around the Bubble.
The only 'hard' restriction will come from stronghold worlds in rival territory- but then choosing a power where you 'live' also means you have more friendly FCs with decent outfitting.
 
The only 'hard' restriction will come from stronghold worlds in rival territory- but then choosing a power where you 'live' also means you have more friendly FCs with decent outfitting.
What outfitting I do these days is in LYR space for the discount. As for 'where I live,' the alt has their own carrier.
I suppose it depends on how much the powers expand or contract and how much of nuisance these new NPCs turn out to be.
 
What outfitting I do these days is in LYR space for the discount.

Heh, interesting for people who are aligned to powers opposing LYR. It might make travelling to his systems tricky.

Also, Shin Dez... i presume it can't be controlled by a power directly, but in a power's sphere of influence.

Being aligned might cause some issues, depending on Power NPC strength and frequency.
 
Depends very much on whether the benefits of being pledged outweigh the downside (for some) of painting a target on ones ship for over 90% of other players pledged and Power NPCs from eleven of the twelve Powers.
This is something i will be looking very closely at, at the moment being pledged really doesn't make a lot of difference to my activities unless im hauling for merits.
If the new system starts to adversely effect my other stuff like mining and trading outside of PP, then that's me out of that part of the game.

O7
 
Already here
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O7
 
Just thought I'd chime in and say I think it's really odd that people are talking about Powerplay in Open potentially having extra rewards to 'make up for the extra risk'.

I agree with the extra rewards, but I think it's the wrong way to look at it. It should have extra rewards to entice people into open, to promote it and to give players a legitimate reason to do things in open. Player interaction can be pretty fun. If you don't like being blown up because it hurts your feelings, then you can always do it in Solo and your contributions will still count.

Only really saying this because I do think Open Only PP would be nice but FDev doesn't have it in them to implement that into the game
 
Why you want to promote open? Too starved of victims? :)
The point isn't about "looking for victims," but rather about balancing risk and reward. In Open, players face a much different level of challenge and interaction compared to Solo or Private Group, which justifies extra rewards. A more dynamic environment encourages planning and cooperation, making the game more engaging overall.

From a commercial perspective, a player is much more likely to buy a paintjob or a decal if they know other players will see and appreciate it. In Solo or PG, that sense of recognition and competitiveness isn't there, so investing in cosmetics makes less sense.
 
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The point isn't about "looking for victims," but rather about balancing risk and reward.

Yes it is.

Balancing risk and rewards? In Open, only haulers face the risks - G5 murderboats face zero.

Not a single Solo/PG hauler is asking for this kind of "balancing risk and reward", only G5 murderboat commanders. To "entice more people in Open, player interaction can be oooh so fun".

C'mon, let's talk serious please.
 
Yes it is.

Balancing risk and rewards? In Open, only haulers face the risks - G5 murderboats face zero.

Not a single Solo/PG hauler is asking for this kind of "balancing risk and reward", only G5 murderboat commanders. To "entice more people in Open, player interaction can be oooh so fun".

C'mon, let's talk serious please.
Putting aside that a Player engaging in Combat activities in open associated with Powerplay also faces increased risk (i.e. meeting a potential player rival), you will note a lot of the talk in this thread re: these 'rewards' have been suggested as aimed at Powerplay Haulers undertaking their activities in Open, increasing the value of their gameplay for their faction.
 
Yes it is.

Balancing risk and rewards? In Open, only haulers face the risks - G5 murderboats face zero.

Not a single Solo/PG hauler is asking for this kind of "balancing risk and reward", only G5 murderboat commanders. To "entice more people in Open, player interaction can be oooh so fun".

C'mon, let's talk serious please.
Solo/PG won’t be affected by these changes, this is purely about Open Play. When you mention the unexpected encounter with a G5 murderboat, it’s true that in Open you need to be prepared...whether by carrying defenses and countermeasures instead of 100% cargo, or by hauling almost full cargo while under escort. No one is trying to force anyone into this more intense style of gameplay, but for those who choose to take on the additional risk, the rewards should be appropriate. This applies specifically to Powerplay, but I believe the same principle should extend to BGS activities as well.
 
Putting aside that a Player engaging in Combat activities in open associated with Powerplay also faces increased risk (i.e. meeting a potential player rival), you will note a lot of the talk in this thread re: these 'rewards' have been suggested as aimed at Powerplay Haulers undertaking their activities in Open, increasing the value of their gameplay for their faction.

Again pulling a smoke and mirrors over the "moar victims" plea.

All three modes are equal. Feel free to outhaul in whichever mode you want, to outkill in whichever you want. That's the foundation this game is built upon.

There is nothing special in Open so it has to be viewed as something to strive for.
 
Again pulling a smoke and mirrors over the "moar victims" plea.

All three modes are equal. Feel free to outhaul in whichever mode you want, to outkill in whichever you want. That's the foundation this game is built upon.

There is nothing special in Open so it has to be viewed as something to strive for.
Then actually make the modes equal in Powerplay, because Powerplay as it is makes them unequal.
 
Again pulling a smoke and mirrors over the "moar victims" plea.

All three modes are equal. Feel free to outhaul in whichever mode you want, to outkill in whichever you want. That's the foundation this game is built upon.

There is nothing special in Open so it has to be viewed as something to strive for.

If you want to 'talk serious please' as you put it in an earlier post, perhaps you should start by not making antagonistic appeals to emotion with those you are quoting, attributing motive without any real foundation to their quotes, and just repeating your own prescribed rhetoric over and over without engaging with the points they raise.
 
Begone Derek Smart! I banish thee to the coke machine realm!

Spot the man who got the Star Citizen reference.

No it wouldn't, mainly because in open the PvP replaces the danger NPCs were supposed to pose. Removing the reason for PvP in Open Powerplay (i.e. opposition) generates a logically braindead PG.

Spot the man who didn't.

:p

In the early days of Store Citizen they said they would add a PvP slider so people could choose their level of PvP engagement. Some people backed the game based on this, thinking the game would allow them a largely PvE experience in an open galaxy. Then CIG walked back on this.

That's why on Spectrum you have threads that are basically the opposite of our Hotel California thread and threads like this. With PvEers asking for either the originally promised PvP slider or private servers (another early thing CIG said players would get), with the PvPers saying "Nah, single shared galaxy was always the vision" and "Git gud" and "It would split the playerbase" etc.
 
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