Robert Maynard
Volunteer Moderator
Unless, of course, they simply don't find PvP to be fun in a game where PvP is optional (due to other players being optional) so are exercising their freedom to choose not to play among those who would engage them in PvP while engaging in game features that were quite deliberately designed to be affected by players in all game modes, i.e. game features which don't require PvP.Solo/PG players deliberately choose a gamemode which gives them an advantage in order to avoid opposition.
Same holds for the actions of players in Open from the perspective of the players in the other two game modes.You can work anonymously with the players you are opposing not being able to spot you, know who you are or what group you belong to, they do not know which actions you take, which could be inferred if they saw you in a Cutter or a Corvette, a Type 8 or a Krait, etc. And they can't stop you from doing it, while players who play in Open are subject to all of those things.
It may be obvious to those who prefer PvP and don't accept that PvP is not a required part of any in-game feature - however from a different perspective the players who choose Open want to play in Open and want to be given a special bonus for doing so because they can't force all players to play the same way as them - that seems more like wanting to have their cake (playing in their preferred game mode) while being given a bonus for doing so (cake).It obviously stands to reason then that the same actions performed in Solo shouldn't be worth the same as the actions performed in Open. Risk/Reward as a concept applied to videogames is a concept as old as videogames themselves. But you want to have your cake and eat it too
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