What are your thoughts on a superpower alleging to represent Thargoids?

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Consider this - a new, independent superpower power that claims to be the human messengers/representatives of Thargoids. In the vein of the lore pertaining to far god cult. Maybe it could be continuation of it in some way. They claim to oppose humanity and represent the Aliens, perhaps naively, as thargoids may not differentiate worshipers from the rest, but to them they would continue to seek that connection and alienate the humanity.

Not indicative and not exhaustive list but this this could offer the following:

  • a new direction and flavour for PP - something different instead of yet another human realm
  • a new game loop where the players who actively hinder AX efforts could legitimise their actions
  • a new types of missions, targeting human players in a new locations (reciprocally)
  • potential for a new unique module or a weapon that would be (poorly) reverse engineered by the cultists
  • new zone on the edge of the bubble or perhaps farther out
  • new BGS opportunity / new factions opportunity
I am conscious that specifics would be up to game designers to define, but if such superpower was to exists, what would YOU like to see?
 
I'm kinda expecting it as a reason for the new feature they've announced. We still know little about Thargoid motivations, and there are quite a few players who support them.

Let's be honest, C&P is a joke in ED and the last thing the game needs, until that's fixed, is to implement an excuse for ganking.

You're a 'goid supporter, you're KOS at any system/station that's suffered at the hands of the Thargoids.

PP already is an excuse for ganking, for those who will use any excuse. Adding a Thargoid faction won't have any appreciable affect on that.

Edit: clarification
 
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I'm struggling to see how someone shooting an enemy PP commander in open (PvP mode) could be characterized as ganking..

Shooting somebody from an opposing faction is fine.
Shooting everybody with the justification that you're supporting the 'goids - without incurring the same level of hostility that's resulted in the destruction of half a dozen Titans - is just... silly.

I'm not a fan of ganking but it is what it is - jerks being jerks.
Giving jerks an opportunity to justify their actions in-universe, without incurring a proportional level of hardship, would just be absurd.

Don't get me wrong, if FDev introduce a 'goid faction AND make it so supporters can only get repair/resupply in systems controlled by 'goids and that they get attacked on sight by human forces I guess I'd be okay with it.
 
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Consider this - a new, independent superpower power that claims to be the human messengers/representatives of Thargoids. In the vein of the lore pertaining to far god cult. Maybe it could be continuation of it in some way. They claim to oppose humanity and represent the Aliens, perhaps naively, as thargoids may not differentiate worshipers from the rest, but to them they would continue to seek that connection and alienate the humanity.

Not indicative and not exhaustive list but this this could offer the following:

  • a new direction and flavour for PP - something different instead of yet another human realm
  • a new game loop where the players who actively hinder AX efforts could legitimise their actions
  • a new types of missions, targeting human players in a new locations (reciprocally)
  • potential for a new unique module or a weapon that would be (poorly) reverse engineered by the cultists
  • new zone on the edge of the bubble or perhaps farther out
  • new BGS opportunity / new factions opportunity
I am conscious that specifics would be up to game designers to define, but if such superpower was to exists, what would YOU like to see?

If they are to be a Superpower Like the Federation, Empire or Alliance then why is their representative slumming with mere powers in your picture.

If they are to be a PP2 feature perhaps wait until we have experienced PP2 in a couple of weeks.
 
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Consider this - a new, independent superpower power that claims to be the human messengers/representatives of Thargoids. In the vein of the lore pertaining to far god cult. Maybe it could be continuation of it in some way. They claim to oppose humanity and represent the Aliens, perhaps naively, as thargoids may not differentiate worshipers from the rest, but to them they would continue to seek that connection and alienate the humanity.

Seconded. There are players who are pro-Thargoid and would like to pledge to a Thargoid power. It would be cool to see what a Thargoid leader looks like too.

It should be an actual-Thargoid, not human imo.
 
That wouldn't make any sense, as Ansic said the Thargoids likely don't differentiate between any humans.

Like, it's one thing having a naive/brainwashed human leading an Elder Gods cult, but you wouldn't have Cthulhu himself going to board meetings.

The Thargoid leaders should be smart enough that they can speak a human language after being in contact with humans for such a long time since Elite 1 (1984). There's supposedly 2 dynasties: the Oresrians and the Klaxians. The Thargoids aren't all bad.

Besides this, ED should have alien Powers too, not just human leaders.
 
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I would like to see the Order of the Far God show up again, in any form. It is unfortunate that the current narrative is both entirely Thargoid-based and yet also too quiet for the one group with a unique perspective to get any screentime.

Whether that should be as part of Powerplay? Probably not in my opinion. We've seen how the powers reacted to the completely unevidenced possibility of Thargoid hostages being influenced in some way, and the Far God Cult have had two storylines now where they've been persecuted despite generally doing nothing.

An actual attempt by them to take over significant territory in the name of the Thargoids would probably cause all the superpowers to declare open war, which might not gel with the way things play out ingame. Every power is probably meant to be fighting amongst themselves to carve out their own niche, not ganging up on the designated enemy. And with Powerplay plot armour, this uprising wouldn't likely be able to actually conclude. You'd have the powers freaking out on GalNet and then, rather than a few CGs to decide the direction, it'd be left to player forces to push things to an unsatisfying stalemate at wherever the balance works out.

But, you know, I'd take it regardless. Anything if it gets the narrative rolling again, there are far too many unanswered questions.
 
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Gankers need targets, and they will only ever find them in open.

If you present yourself as a target, there is nothing to complain about, is there?

Think about it...
Well, I didn't say it was an excuse for everyone. I meant that more along the lines of "for some". I've edited my post accordingly.

I couldn't care less about gankers since I play in solo/PG exclusively. I just wanted to point out that "additional excuses for ganking" is a poor argument against having a Thargoid faction.
 
Well, I didn't say it was an excuse for everyone. I meant that more along the lines of "for some". I've edited my post accordingly.

I couldn't care less about gankers since I play in solo/PG exclusively. I just wanted to point out that "additional excuses for ganking" is a poor argument against having a Thargoid faction.
Sorry - I should have said "one" instead of "you"... It was intended as a generic statement.
 
The proposal itself is not uninteresting, though has some implications. In the past, the harshest punishment of all was suffered by traitors. The English had hang, draw, and quarter for that, other cultures were similarly creative. What might the future hold for someone who would betray not just their kin and country, but all of humanity by endeavouring to unleash a mortal enemy on them who is expected to be capable of final solutions? The "culture" of human spaces within this game already sanctions wanton killing, handing out missions to kill persons labeled as criminals with no further reasoning given, to anyone who might take them up without screening those, either. For heinous betrayal on massive scale, an escalation of that is the only imaginable response. This is irrespective of what such a perpetrator believes. No respect for religion and diverse beliefs can justify tolerance for such actions.

So, what kind of game do we want this to become?

Edit: The above forgot to consider the part of the proposal where such a faction would seek understanding, not to use the enemy as a tool for their own destructive agenda. What I mean is, what if the outcome is the same, can delusion be an excuse? If you tell someone to quit doing what they do because clearly they don't know what they're doing and are blind to the consequences, but they continue steadfast because they believe it is right, what do you do to stop them? Anything and everything.
 
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Unless there are some new rewards I'm very unlikely to engage with PP2.0 in any meaningful way.

However If the pod people take over a corner of the bubble as part of the next wave of Thargoid invasion, then I'm going to ensure that I take responsibility for each and every one of those lives I thought I was saving, by wiping them off the map.
 
The proposal itself is not uninteresting, though has some implications. In the past, the harshest punishment of all was suffered by traitors. The English had hang, draw, and quarter for that, other cultures were similarly creative. What might the future hold for someone who would betray not just their kin and country, but all of humanity by endeavouring to unleash a mortal enemy on them who is expected to be capable of final solutions? The "culture" of human spaces within this game already sanctions wanton killing, handing out missions to kill persons labeled as criminals with no further reasoning given, to anyone who might take them up without screening those, either. For heinous betrayal on massive scale, an escalation of that is the only imaginable response. This is irrespective of what such a perpetrator believes. No respect for religion and diverse beliefs can justify tolerance for such actions.
Hmm, and here I thought ganking was the most heinous act possible in the elite universe.. :D
 
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