Viajero
Volunteer Moderator
New line meaning what exactly?CIG just announce an entirely new family of ships lol.
Whales vomiting cash like Mr Creosote.
New line meaning what exactly?CIG just announce an entirely new family of ships lol.
Whales vomiting cash like Mr Creosote.
The MISC Starlancer.New line meaning what exactly?
Lol, this about crafting? Any highlights?All the people who left ED for SC because they didn't like the engineering grind right now![]()
Craftable everything from blueprints. Science gameplay: Click on blueprints to "research" higher grades that are not available in stores. Player markets.Lol, this about crafting? Any highlights?
The hater dude, some months ago.So, 5 systems in 1.0 - Terra being the 5th. Not quite 100, but who was still expecting that ...
At least they made a plan. Sort of. That's more than Chris ever presented before.All I am seeing in this 1.0 presentation is more powerpoints with beautiful promises. Meanwhile 4.0 and 3.24.2 are still majorly broken, SQ42 wont be ready until 2016, probably later. And 1.0 will not happen any time before that either way.
Hot Gossip:
Had some more chats with our friendly neighbourhood CIG dev.
Here are some juicy bits. Savour or discard as you will
- CIG recently announced internally that they are freezing raises, promotions and bonuses, and limiting new hires, for a year.
- The SC 1.0 plan is considered unachievable by everyone they know.
- Their first impression was: It looked like early planning for a whole new game, with 2 years to deliver.
- They confirm that the deadline is 2025.
- It is still just a fraction of what has been publicly announced for SC.
- The proposed SC 1.0 campaign is supposed to be 30 hours long, with 150 missions.
- 1.0 is supposed to be like an updated WoW with an SC flavour: A campaign, dungeons, raids, guilds, a player economy etc
- The ship list is still unclear. Not all concepts will be released, or to gold standard, that much is known.
- Communication between management and devs is increasingly firewalled.
- It has never been great though. Devs learn what other teams are doing from the internet more than internal communication.
- Roberts got particularly annoyed at some ship leaks.
- Devs often don't know when their code is going to ship. Sometimes they learn for the first time when it appears in the PTU.
- The engine requires a lot of maintenance. Dozens of issues a day, minimum, have led to a massive rolling backlog over recent years.
- New hires who have trouble fixing anything promptly leave again.
Hot Gossip:
So our CIG dev friend shared more insights into CIG's cauldron of chaos...
Again take as you will, but I'll just repeat that they've been on the money previously and that I rate them as very likely legit personally.
It'll be interesting to see if any of these pan out. (Although we're into proper Agent territory here, looking at a mad noodle of plans which could unravel at any time
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- The primary sources of revenue are intended to be ship sales + a subscription.
- Subscriptions will decrease all timers and time sinks. CIG say this is not P2W.
- Claim timers on big ships are intended to be very long. Hours.
- Idris size ships will be craftable. This will take orgs months to achieve.
- The Idris is not expected to have an AI crew by 1.0.
- CIG still talk about Server Meshing supporting 10,000 players at the same time. And it happening "soon".
- 4.0 is planned for after Citcon.
- It's now known internally as the Base Building patch, not the Pyro patch.
- RASTAR was supposed be for BB, but after 3 years work it has been cancelled.
- BB would require the new planet tech, server support, tools.
- The dev is only aware of BB art and design concepts being done to date.
- CIG keep adding things to 4.0. Including Nyx.
- The content density in Stanton is considered a mistake and unsustainable. The other solar systems will have one landing zone.
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Which means their stuff about crafting coming with heavy timers to drive subscriptions is likely spot on too![]()
They made plans in every con. Tony Z´s quanta, "Road to Release", etc etc etc. This is no different. It is primarily aimed to project confidence and get cash irrespective of the current poor state of affaires.At least they made a plan. Sort of. That's more than Chris ever presented before.
Not a chanceDo we really think CIG can pull off everything they are showing for 1.0? Seriously?
Seriously? No.And 1.0 will not happen any time before that either way. Do we really think CIG can pull everything they are showing for 1.0? Seriously?
I want to see the buildings fall through the ground.
Over selling Chris Roberts ability/importance?All the hallmarks of a Chris Roberts game eh?
So:
Scope impossible to deliver on
Late release or never
Runs way over budget
Can't live up to the hype
Did i miss anything?