Open-Only in PP2.0?

LOL, well, unless the open only crowd get their way. :p
Another mitigation strategy could involve implementing a priority system: when there are four commanders and one of them is blocking any of the others, that commander would only instance with players who have an identical block list. But any developer working on this might end up with their boss scratching their head and asking if they've realized that the Private Group feature already exists. :ROFLMAO:

That's more about having actually an REAL OPEN mode than a OPEN ONLY or a NOT SO OPEN mode :)
 
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Fyi The twitch streamers are live again. I think a few are planning more pp2.0 stuff today, mixed in with other things. In case anyone wants to watch, or keep the stream running in a separate tab, and listen in and then watch when something interesting is happening
Its Alive!!! Kaboom, Frankenstein's monster springs to life ... Stop it; You're making me twitch!
 
I’m shocked that there isn’t a big “NOOOOOO!” from @Rubbernuke about the recently announced delay until the 28th!


Source: https://m.youtube.com/watch?v=WWaLxFIVX1s
 
I’m shocked that there isn’t a big “NOOOOOO!” from @Rubbernuke about the recently announced delay until the 28th!


Source: https://m.youtube.com/watch?v=WWaLxFIVX1s
I've waited eight and a bit years, one week won't matter*

*yes it will IWANTITNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
 
Sorry to hear hear that the sleeps counter™ has suffered an unexpected and unwelcome increase.

Well, at least now I don’t have to choose between prepping for the next Buckyball Race or diving straight into PowerPlay. It also means I can choose between pledging after the race is over, or testing to see if being pledged adds an additional wrinkly to the race!

AH! I can’t waitIwantitNAO!IewaitedthislongtoearnsomemeritsIvebeenreallypaitientThisisSOunfair!

Source: https://m.youtube.com/watch?v=8p0Fhhli8Bc
 
It also means I can choose between pledging after the race is over, or testing to see if being pledged adds an additional wrinkly to the race!
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For the part of the community that doesn't misuse it. However, to prevent abuse, an active reporting and moderation system should be implemented.

It shouldn't be prioritized, because those who are unjustly blocked by witch-hunters/exploiter would have their gameplay experience unfairly affected. Allowing players to block others without proper oversight could lead to misuse and harm innocent players.

There is no "abuse" or "misuse" of a feature we are free to use how we see fit. If I want to block you, I can block you.
I do not need a reason, I do not have to give a reason. And that's well within the rules of the game.

The fact you do not like it doesn't mean it is being abused or misused.
And the feature only affects 1 community, those who want to be disruptive to other players.
It doesn't have any impact on anyone else.

Remember, Power Play can be played in Solo and PG, so blocking you and other people people I don't want to play with in Open doesn't change my impact on Power Play or the Power Play community.
 
Oh this is cool, Archon Delaine have no rebuys and no bounties possible on them in their territory, this is looking like it might be game changing.
I think every power at max level gives you no rebuys in their respective territory and no rebuys when killed by a hostile commander in enemy territory.

(which then leads to interesting questions like "what if I snipe your engines 1km in the air above an engineer base and let gravity do the rest")
 
(which then leads to interesting questions like "what if I snipe your engines 1km in the air above an engineer base and let gravity do the rest")

Depends on how high up and whether they have an AMFU or need to wait for a reboot/repair.

It might count it based on who did the last damage as well.
 
I think every power at max level gives you no rebuys in their respective territory and no rebuys when killed by a hostile commander in enemy territory.
I believe that it is only Archon Delaine that gives this as a bonus from the get go, as so enticing the pirates to side with Him; At least it may entice those who play as killers from the outset to side with a faction.
(which then leads to interesting questions like "what if I snipe your engines 1km in the air above an engineer base and let gravity do the rest")
Depending upon which ship I'm in, which is guided by what I'm doing; I'll have a heavily armoured power supply and I would not likely hang about if someone is sitting about near the base with their weapons out. That aside, if you do this when there is no faction war on, apparently this will be considered a crime and you would get the faction police's attention as well as the normal ones, that is if I am pledged to someone.

I gather that the overly zealous NPC police that have caused the hold up in delivery of PP 2 were those in engineering and non home faction systems.

Seems as though the dynamics are shifting quite a bit; Can't wait to see how what they have done affects the basic gameplay.
 
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There is no "abuse" or "misuse" of a feature we are free to use how we see fit. If I want to block you, I can block you.
I do not need a reason, I do not have to give a reason. And that's well within the rules of the game.
I agree that the mechanics of blocking are part of the game, and players are free to use them. However, the terms "abuse" and "misuse" in this context are about the spirit of community and mutual respect among players. Using a feature in ways that harm others' experiences or manipulate the game's intended dynamics can be considered misuse, even if it's technically within the rules.

In multiplayer environments, the balance between personal freedom and respect for others plays a significant role in maintaining a fair and enjoyable experience for everyone. Blocking players without reason or to gain an unfair advantage, while allowed, can be seen as going against the cooperative or competitive spirit that makes the game fun for all.

It's not about whether you can block someone, but rather how and why you do it, and how it impacts the larger community.
The fact you do not like it doesn't mean it is being abused or misused.
And the feature only affects 1 community, those who want to be disruptive to other players.
It doesn't have any impact on anyone else.

Remember, Power Play can be played in Solo and PG, so blocking you and other people people I don't want to play with in Open doesn't change my impact on Power Play or the Power Play community.

the key issue here is the broader impact on player interactions within Open PP which is intended to be a mode of competitive interaction between players. The feature may not directly "break" PowerPlay mechanics, but blocking in Open can reduce meaningful player-to-player encounters and distort the dynamics of PowerPlay competition.
While it’s true that PowerPlay can be played in Solo/PG (so no need to block), Open is where the real inter-faction competition takes place, especially for players looking for genuine interactions, both in terms of combat and strategy. Blocking someone to avoid encounters in Open can diminish that competitive element, reducing the depth of the PowerPlay experience for those who want to engage in that type of play.
So, while blocking may seem personal and justified, its overuse in a competitive system like PP could be seen as a misuse when it impacts the integrity of player driven competition,

I also want to emphasize that this isn't about accusing anyone personally, but rather encouraging a respectful and fair gaming environment where everyone can enjoy the game to its fullest. Healthy competition and mutual respect are what keep the community strong, and it's always worth considering how our actions might impact others.
 

Robert Maynard

Volunteer Moderator
I agree that the mechanics of blocking are part of the game, and players are free to use them. However, the terms "abuse" and "misuse" in this context are about the spirit of community and mutual respect among players. Using a feature in ways that harm others' experiences or manipulate the game's intended dynamics can be considered misuse, even if it's technically within the rules.

In multiplayer environments, the balance between personal freedom and respect for others plays a significant role in maintaining a fair and enjoyable experience for everyone. Blocking players without reason or to gain an unfair advantage, while allowed, can be seen as going against the cooperative or competitive spirit that makes the game fun for all.

It's not about whether you can block someone, but rather how and why you do it, and how it impacts the larger community.
Now replace each instance of "block" / "blocking" with "attack" / "attacking" - and then reflect on how it is from the perspective of players who have no interest in PvP.

Put differently, those who like to attack players seem to want their targets to consider their gameplay in ways that they themselves don't consider the gameplay of others, i.e. the attackers don't consider the gameplay preferences of those they preferentially target.

When some players go out of their way to force their gameplay on others, what form of "mutual respect" is expected as a result of their actions?
 
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Now replace each instance of "block" / "blocking" with "attack" / "attacking" - and then reflect on how it is from the perspective of players who have no interest in PvP.
Again, Open is about interaction with other CMDRs, both hostiles and friendly. There is PG mode for more restrictive rules (like no PvP).
Put differently, those who like to attack players seem to want their targets to consider their gameplay in ways that they themselves don't consider the gameplay of others, i.e. the attackers don't consider the gameplay preferences of those they preferentially target.
Unfortunately for you danger of PvP is part of Open. You can embrace it or enjoy PG.
When some players go out of their way to force their gameplay on others, what form of "mutual respect" is expected as a result of their actions?
Interaction with CMDRs with different goals is intrinsic to the term "Open".
 
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