Also, if there's anything else you want to see that I missed then just give me a shout.
Thanks Alec, some interesting stuff there.
Kaine starting with enough Controls already not to be last ... might have trouble maintaining them all, of course, if that's realistic to the live game. I wonder where they are and how that fits with their FAQ statement that 99% of systems would keep their PP1 alignment and status on start.
An interesting thing I've not seen anyone else mention yet: the "exponential progress curves" fan at Frontier appears to have been on holiday for this one; past the first few ranks it's a flat 8000 merits a time. That's good for avoiding module shopping (it'd pretty much always be quicker to stick with your current power) and should stop it ever feeling like a massive slog to get to the next rank.
I notice the documentation talks about systems being "in range" of a Fortified/Stronghold system a lot ... without ever giving away the crucial information of what that range
is. I know it'll be pretty obvious from the map, but still...
Another question I've not seen the answer to yet: as an Aisling Duval pledge, can you go and undermine ALD/Patreus/Torval systems, or is the Empire still one big happy family?
For example, why would ALD reward committing crimes (even if it less) when she rewards bounty hunting?
- in ALD's territory, criminals are destabilising, so hunting them down is good
- in other powers' territory, criminals are destabilising, so encouraging them is good ... right up until ALD takes over, and then we know where they all live and they can be quietly disposed of as an inconvenience if they don't clear out, further proving the power of the Emperor to prevent crime and stabilise systems