Powerplay 2.0 : what we know from partners' streams

As "The King" has commit crimes as part of their ethos, they should be getting more merits for murder than I did with Kaine.
Thanks for the info!

Thats what should happen- but its why I asked for a number because when PP2 hits for real I can compare directly in case balance issues pop up (or bugs).

One related question- can you remember what bounty was placed on your for that sec ship kill?
 
One related question- can you remember what bounty was placed on your for that sec ship kill?
I can't remember off the top of my head. I'd need to take a look at the vod... at the moment it's been very much a case of trying to build a mental modal as to how everything is meant to work. I've not event started trying to het my head around the numbers yet! (I didn't kill a security ship though... it was just a completely innocent, non-wanted, non-power ship.)
 
I can't remember off the top of my head. I'd need to take a look at the vod... at the moment it's been very much a case of trying to build a mental modal as to how everything is meant to work. I've not event started trying to het my head around the numbers yet! (I didn't kill a security ship though... it was just a completely innocent, non-wanted, non-power ship.)
Thats fine, it was just to see if random blasting was 'a thing'. My extra question was really to see how the regular C+P melds with the PP C+P :D

To save your sanity, do you have a link to the Twitch stream so I can view the events?
 
Thats fine, it was just to see if random blasting was 'a thing'. My extra question was really to see how the regular C+P melds with the PP C+P :D

Yeah, it's been one of the things we've been trying to figure out. For instance, arriving at a station in a hostile powers system, the power security ships scanned and attacked me just outside the station, however the station didn't not response and I could still fly in and land. The power security ships were not targeted by the station for attacking me (which seems correct, it's under that power's influence). If I fight back then I commit a crime and it all goes downhill for me! ;-)

To save your sanity, do you have a link to the Twitch stream so I can view the events?

The testing by committing a crime (a non-ethos activity) for the Kaine was carried out hear the end of the stream in a Nav Beacon.

As I say, if there's anything you want me to take a look at I'm happy to do so. I'll be streaming again on Thursday/Friday and in and out of the game tomorrow...
 
Just located it (NPC Asp X named Xenon)- I'm surprised its so low (10,000 assault, 1000 bounty for murder)- but then if you are 0 notoriety (which I assume) the multipliers don't ramp up yet.
 
deliver them to a Power contact in a Fortified or Stronghold system
deliver them to a power contact in systems your Power controls.
from a Power contact at a port in a Stronghold system controlled by your Power
There's an interesting set of differences here from Powerplay 1 that I've not seen much comment on yet - it's another way in which it's far more decentralised.

Most things only require a Fortified or Stronghold system, a few things require a Stronghold system specifically (but not necessarily a Stronghold Carrier), the only thing the HQ has directly going for it is that it's a Stronghold system you can't lose and don't need to reinforce, if things are going particularly badly for the Power.

So powers normally aren't going to have any bottlenecks. Plenty of Fortified systems, a decent number of Strongholds, there'll be tens of systems you can collect this stuff from, and (with no Preparation/Consolidation bottleneck on that side either) hundreds of systems you could be delivering it to.

That feels like it should fit in well with the "do stuff, it'll help your power" sort of design - pick basically anywhere in your Power's space to base yourself, rather than being tied to the HQ. Easier if there's a Stronghold nearby but you can always push your favourite Fortified system a bit if there's not (and most things only seem to require Fortified), and the distance bonuses for being close to the HQ mean it presumably isn't completely irrelevant, but completely different from the "one or two flashpoints per Power per week" design of PP1's Expansion cycle and HQ focus.
 
That feels like it should fit in well with the "do stuff, it'll help your power" sort of design - pick basically anywhere in your Power's space to base yourself, rather than being tied to the HQ. Easier if there's a Stronghold nearby but you can always push your favourite Fortified system a bit if there's not (and most things only seem to require Fortified), and the distance bonuses for being close to the HQ mean it presumably isn't completely irrelevant, but completely different from the "one or two flashpoints per Power per week" design of PP1's Expansion cycle and HQ focus.
I've not really dug too deeply into this... but my gut feeling is that there's going to be a lot of unfocused activity. You can filter the powerplay galaxy map by activity level, so it should be possible to see where things are going on and where to focus your efforts for the benefit of the power... but not every player is going to be thinking about that. You'll have the players primarily motivated to earn the merits/ranks/perks/modules/care packages, and then there will be those that want to try and do what's best to increase the influence of their power.

Should be really interesting to see how it all pans out. The feedback I'm getting on stream, in discords etc is that there seem to be many players (including returning players) who are feeling quite enthused about it all...
 
I have made a spreadsheet with some of the available data for Powerplay 2.0 from the test server.


It is not complete, as I'm surfing the galaxy map looking for strongholds, but will update it as I can/get more information.
Based on comparing it to the current map, All stronghold systems are ones that have a profit of 126cc or more with the exception of Sol
 
Two systems worth checking are Kappa and Dongkum. if they are not Strongholds Torval has been completely screwed over by fdev, not only are we being screwed by the way this is being transferred, but they would have also applied it inconsistently to exclude some of our systems. Asling seems to have kept her satellites so I don't understand why we don't.
 
I've not really dug too deeply into this... but my gut feeling is that there's going to be a lot of unfocused activity. You can filter the powerplay galaxy map by activity level, so it should be possible to see where things are going on and where to focus your efforts for the benefit of the power... but not every player is going to be thinking about that. You'll have the players primarily motivated to earn the merits/ranks/perks/modules/care packages, and then there will be those that want to try and do what's best to increase the influence of their power.

Should be really interesting to see how it all pans out. The feedback I'm getting on stream, in discords etc is that there seem to be many players (including returning players) who are feeling quite enthused about it all...
From what I can see (and whats been said by FD) PP is really now the BGS, and in some ways the 'old' BGS is 'second tier'. All the tools and UI take the low level thinking out of where to go, and with no CC you can't 5C exploit things so it does not matter what you do. In fact I can't really see a reason not to pledge, and that staying pledged is 'normal'.

Dare I say...FD.....pulled it off? A feature about long term engagement exactly when ED needs it and that players want to play it :D

There's an interesting set of differences here from Powerplay 1 that I've not seen much comment on yet - it's another way in which it's far more decentralised.

Most things only require a Fortified or Stronghold system, a few things require a Stronghold system specifically (but not necessarily a Stronghold Carrier), the only thing the HQ has directly going for it is that it's a Stronghold system you can't lose and don't need to reinforce, if things are going particularly badly for the Power.

So powers normally aren't going to have any bottlenecks. Plenty of Fortified systems, a decent number of Strongholds, there'll be tens of systems you can collect this stuff from, and (with no Preparation/Consolidation bottleneck on that side either) hundreds of systems you could be delivering it to.

That feels like it should fit in well with the "do stuff, it'll help your power" sort of design - pick basically anywhere in your Power's space to base yourself, rather than being tied to the HQ. Easier if there's a Stronghold nearby but you can always push your favourite Fortified system a bit if there's not (and most things only seem to require Fortified), and the distance bonuses for being close to the HQ mean it presumably isn't completely irrelevant, but completely different from the "one or two flashpoints per Power per week" design of PP1's Expansion cycle and HQ focus.
I think the ultimate design aim is to push towards each other and create as many areas (systems) of conflict as possible and sustain that outward pressure.
 
Two systems worth checking are Kappa and Dongkum. if they are not Strongholds Torval has been completely screwed over by fdev, not only are we being screwed by the way this is being transferred, but they would have also applied it inconsistently to exclude some of our systems. Asling seems to have kept her satellites so I don't understand why we don't.
Noting that the preview server is just the preview server and that what we see there may not be final... Dongkum and Kappa are both "Fortified" and at the top end of the fortified state according to the galaxy map. Torval is the lowest ranked Power with 366 systems in their control (327 Exploited, 36 Fortified and 3 Stronghold)
 
From what I can see (and whats been said by FD) PP is really now the BGS, and in some ways the 'old' BGS is 'second tier'. All the tools and UI take the low level thinking out of where to go, and with no CC you can't 5C exploit things so it does not matter what you do. In fact I can't really see a reason not to pledge, and that staying pledged is 'normal'.

Dare I say...FD.....pulled it off? A feature about long term engagement exactly when ED needs it and that players want to play it :D


I think the ultimate design aim is to push towards each other and create as many areas (systems) of conflict as possible and sustain that outward pressure.
Man I agree with a lot of things you say but that last line there? That is so Delaine bias process x)
 
Man I agree with a lot of things you say but that last line there? That is so Delaine bias process x)
Heh! The interesting part will be how ZYADA and FUC (the power blocs of all Imp / Fed Powers) as well as KALE (Kaine And Legacy Edmond) deal with a more mutually exclusive PP2- we still don't know how allies are 'seen' by the feature (or how they attack each other).
 
Oh... and Fireytoad has unlocked the Concord Cannon this evening... He'll be testing it out on his stream tomorrow I believe.
Nice, can't wait to learn what it is, I'm thinking that it could be a supersonic or hypersonic ballistic cannon using advanced propellants to give you something like a railgun with less power draw from the distributor.
 
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I think the ultimate design aim is to push towards each other and create as many areas (systems) of conflict as possible and sustain that outward pressure.
It'll be interesting to see if that actually happens:
1) If you're not actually fighting, you can now just push past instead. You need a Fortified system to place further Exploited ones, but the presence of an enemy Stronghold nearby doesn't stop you doing that. The natural player tendency in Elite Dangerous is very strongly "defence before attack".
2) Because each system is fought individually, Powers go from worrying about 50-150 Control systems each to 500-1500 Power systems each. But we know that the bubble is sparsely populated by players, so a lot of those systems will stay sparsely contested. [1] Are there enough players to actually create conflicts that way rather than mostly stable regions? Will enough groups deliberately create conflicts when at least for a while there'll be plenty of uncontested systems to capture and exploited systems to reinforce?

[1] This is where the effect of this bit is really important (and I agree fully with it)
From what I can see (and whats been said by FD) PP is really now the BGS, and in some ways the 'old' BGS is 'second tier'. All the tools and UI take the low level thinking out of where to go, and with no CC you can't 5C exploit things so it does not matter what you do. In fact I can't really see a reason not to pledge, and that staying pledged is 'normal'.
...does the chaos caused by a large number of pledged players flying around just doing stuff create emergent "overheads" for the more purposeful players and groups to have to reinforce against (like a BGS Anarchy) ... or do people tend to pledge to the power already dominant around their home systems (because a lot of the benefits are "home territory" ones), so the "passing traffic" tends to auto-reinforce systems against attack (like any other BGS controller)

(Or shorter: does it being BGS2 mean it inherits the BGS tendency never to pick a fight you aren't certain of winning?)

Obviously Frontier won't know the answer yet either!
 
Heh! The interesting part will be how ZYADA and FUC (the power blocs of all Imp / Fed Powers) as well as KALE (Kaine And Legacy Edmond) deal with a more mutually exclusive PP2- we still don't know how allies are 'seen' by the feature (or how they attack each other).
I can see everyone universally agreeing to attack one specific power... I don't see too much being off the table after that, it will be interesting to see the forgotten powers with the small playerbases fair, LYR and patreus. If LYR keeps his system bonuses he will likely be safe, however, there is not much keeping Denton safe besides ZYADA, as it's not like the power is unique (ALD lite).
 
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