Game Discussions Star Citizen Discussion Thread v12

Nicely aligning with my guy's intel again :)

(Bolded)

Hot Gossip:

So our CIG dev friend shared more insights into CIG's cauldron of chaos...

Again take as you will, but I'll just repeat that they've been on the money previously and that I rate them as very likely legit personally.

It'll be interesting to see if any of these pan out :). (Although we're into proper Agent territory here, looking at a mad noodle of plans which could unravel at any time ;))

  • The primary sources of revenue are intended to be ship sales + a subscription.
  • Subscriptions will decrease all timers and time sinks. CIG say this is not P2W.
  • Claim timers on big ships are intended to be very long. Hours.
  • Idris size ships will be craftable. This will take orgs months to achieve.
  • The Idris is not expected to have an AI crew by 1.0.
  • CIG still talk about Server Meshing supporting 10,000 players at the same time. And it happening "soon".
  • 4.0 is planned for after Citcon.
  • It's now known internally as the Base Building patch, not the Pyro patch.
  • RASTAR was supposed be for BB, but after 3 years work it has been cancelled.
  • BB would require the new planet tech, server support, tools.
  • The dev is only aware of BB art and design concepts being done to date.
  • CIG keep adding things to 4.0. Including Nyx.
  • The content density in Stanton is considered a mistake and unsustainable. The other solar systems will have one landing zone.

🍿🍿🍿
 

Viajero

Volunteer Moderator
Hah, just noted they are adding Battlefield/Warface style achievements to the game.

Example was kill 5 players in Pyro to get 10% off research time.

Recall all those times people who complain about the game being told to "Go play CoD if you don't like it!" Why?

But we have CoD in SC!
 
The whole thing of playing SC with a (edit - medium or large) crew of real players was always nonsense and a fantasy. Streamers sure, but regular players? Nah.

Of course the npc crew thing is also a fantasy, I'm just amazed they've even said it. And 1.0 is the game, it's the release. So no npc crew.

Hahaha.
 
What do you want npc crew to do, for example in ED?
this probably isnt the thread to go down that rabbit hole but suffice to say the DDF had a truly excellent list of uses for npc crew, but it was more than just their roles, it was the time sink to train them in different skills as well as possible random spin off missions that npcs could allow you to go on.
personally i would rather dial back on the engineering effects and add some of that power creep onto training skilled crew to get more out of your stuff.
(a science officer could maybe help locate lifeforms, improve your DNA sequencer, an engineer get more out of your engines, a commando to give you cover, etc
if nothing else just bums on seats on the bridge of my ships to add some life.......... but in star citizen, npc crew will be even more important for those players who have no interest in big orgs but want to earn (and fly) one of the larger ships.
 
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The whole thing of playing SC with a (edit - medium or large) crew of real players was always nonsense and a fantasy. Streamers sure, but regular players? Nah.

Of course the npc crew thing is also a fantasy, I'm just amazed they've even said it. And 1.0 is the game, it's the release. So no npc crew.

Hahaha.
Never understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.

For example, in my time I've:

1. Played in a 7 man crew running a U-Boat in Wolfpack
2. Sat in the back of an F-14 of another player acting as RIO in DCS, while my better half was acting as the AWACs/Command and Control using LoATC to task/guide/direct folk onto their targets and alert them to threats, in PvE and PvP game situations
3. Ran a 12 (I think) man Destroyer crew, a HE-11 gunner (in a crew of 6 or 7 I think) in WWII Online
4. As well as playing in at lower levels, have coordinated and ran company-level plus (90 player) cooperative games of ArmA.

All of which I suspect have zero interest to you, but to players like myself, is of great interest.

And I suspect a lot of Star Citizens playerbase (such as it is) based on my encounters with them are very much interested in and want.
 
Never understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.

For example, in my time I've:

1. Played in a 7 man crew running a U-Boat in Wolfpack
2. Sat in the back of an F-14 of another player acting as RIO in DCS, while my better half was acting as the AWACs/Command and Control using LoATC to task/guide/direct folk onto their targets and alert them to threats, in PvE and PvP game situations
3. Ran a 12 (I think) man Destroyer crew, a HE-11 gunner (in a crew of 6 or 7 I think) in WWII Online
4. As well as playing in at lower levels, have coordinated and ran company-level plus (90 player) cooperative games of ArmA.

All of which I suspect have zero interest to you, but to players like myself, is of great interest.

And I suspect a lot of Star Citizens playerbase (such as it is) based on my encounters with them are very much interested in and want.
That's fair, it's not my preferred gameplay but completely accept it is for others.

For SC it's more that I'm extremely dubious of the correlation between a sim based on a real-life vehicle or plane (U-Boat or DCS etc) where more than one player can take roles in a single vehicle, and being space ship lackeys and floor-moppers.

I also don't think it will ever work, but that's another topic.
 
This comment from Jake (CiG) in Mike's stream was interesting:
1729692646288.png

This makes me think they have no intention of doing a player driven economy as some want (CiG have never said they will do one I think?). Would people bother to spend their time crafting things just to end up with NPC buying them?
 

Viajero

Volunteer Moderator
This comment from Jake (CiG) in Mike's stream was interesting:
View attachment 405502
This makes me think they have no intention of doing a player driven economy as some want (CiG have never said they will do one I think?). Would people bother to spend their time crafting things just to end up with NPC buying them?
Or, hear me out here, simply consider the possibility that CIG does not have the faintest idea what they are talking about because their goal was not to produce a detailed and balanced gameplay design but just to produce some cool slides to hype up jpg sales at CitCon.
 
Never understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.

For example, in my time I've:

1. Played in a 7 man crew running a U-Boat in Wolfpack
2. Sat in the back of an F-14 of another player acting as RIO in DCS, while my better half was acting as the AWACs/Command and Control using LoATC to task/guide/direct folk onto their targets and alert them to threats, in PvE and PvP game situations
3. Ran a 12 (I think) man Destroyer crew, a HE-11 gunner (in a crew of 6 or 7 I think) in WWII Online
4. As well as playing in at lower levels, have coordinated and ran company-level plus (90 player) cooperative games of ArmA.

All of which I suspect have zero interest to you, but to players like myself, is of great interest.

And I suspect a lot of Star Citizens playerbase (such as it is) based on my encounters with them are very much interested in and want.
Yup, you can count me in on that one too, nothing like a Redeemer with all the turrets manned..or there wasn't until they nerfed it :rolleyes:

Besides all that, I regularly fly a Mole in SC with a full crew for mining jaunts, usually in one of the mining cabs rather than flying it, I much prefer the physical act of mining rather than playing taxi driver... since you can't realistically fly and operate any of the mining cabs solo in the Mole anyway. It's one of the beauties of SC amidst all the horror, you can hand the controls of your ship to someone else if you can't be bothered flying or just fancy doing some ground mining in a ROC or sitting in a turret or mining cab for a change.

Even loading up a couple of ROCS into a Corsair or MSR and taking a buddy along to use the second ROC to maximise the shared mining profits. Multicrew in SC, even as it is right now in the PU, isn't all about designating floor sweepers or playing spaceship captain...It's as much about being able to freely share assets and ships, not to mention sharing profits through being able to pay those mates (or randoms) some aUEC for coming along for the ride and for their time... doing whatever they fancy doing rather than stuffing them in a turret because it's your ship...It's one of the reasons I continue to enjoy SC sessions with some mates.

I also don't know of any other game that would let you do that either...outside of ARMA at least 🤷‍♂️
 
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Or, hear me out here, simply consider the possibility that CIG does not have the faintest idea what they are talking about because their goal was not to produce a detailed and balanced gameplay design but just to produce some cool slides to hype up jpg sales at CitCon.
Citcon is perfect because in 2 days they get:
  • ton of fresh money
  • excuses to further delays
  • faithful memory flush
  • content creators busy for months analyzing and fantasizing instead of complaining about the current
 
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