Hot Gossip:
So our CIG dev friend shared more insights into CIG's cauldron of chaos...
Again take as you will, but I'll just repeat that they've been on the money previously and that I rate them as very likely legit personally.
It'll be interesting to see if any of these pan out. (Although we're into proper Agent territory here, looking at a mad noodle of plans which could unravel at any time
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- The primary sources of revenue are intended to be ship sales + a subscription.
- Subscriptions will decrease all timers and time sinks. CIG say this is not P2W.
- Claim timers on big ships are intended to be very long. Hours.
- Idris size ships will be craftable. This will take orgs months to achieve.
- The Idris is not expected to have an AI crew by 1.0.
- CIG still talk about Server Meshing supporting 10,000 players at the same time. And it happening "soon".
- 4.0 is planned for after Citcon.
- It's now known internally as the Base Building patch, not the Pyro patch.
- RASTAR was supposed be for BB, but after 3 years work it has been cancelled.
- BB would require the new planet tech, server support, tools.
- The dev is only aware of BB art and design concepts being done to date.
- CIG keep adding things to 4.0. Including Nyx.
- The content density in Stanton is considered a mistake and unsustainable. The other solar systems will have one landing zone.
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What do you want npc crew to do, for example in ED?it will completely suck if both the space games i backed , with a view to playing solo with npc crew get their npc crew cut![]()
this probably isnt the thread to go down that rabbit hole but suffice to say the DDF had a truly excellent list of uses for npc crew, but it was more than just their roles, it was the time sink to train them in different skills as well as possible random spin off missions that npcs could allow you to go on.What do you want npc crew to do, for example in ED?
Never understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.The whole thing of playing SC with a (edit - medium or large) crew of real players was always nonsense and a fantasy. Streamers sure, but regular players? Nah.
Of course the npc crew thing is also a fantasy, I'm just amazed they've even said it. And 1.0 is the game, it's the release. So no npc crew.
Hahaha.
I guess this is OK if we look at 1.0 as entering early access
That's fair, it's not my preferred gameplay but completely accept it is for others.Never understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.
For example, in my time I've:
1. Played in a 7 man crew running a U-Boat in Wolfpack
2. Sat in the back of an F-14 of another player acting as RIO in DCS, while my better half was acting as the AWACs/Command and Control using LoATC to task/guide/direct folk onto their targets and alert them to threats, in PvE and PvP game situations
3. Ran a 12 (I think) man Destroyer crew, a HE-11 gunner (in a crew of 6 or 7 I think) in WWII Online
4. As well as playing in at lower levels, have coordinated and ran company-level plus (90 player) cooperative games of ArmA.
All of which I suspect have zero interest to you, but to players like myself, is of great interest.
And I suspect a lot of Star Citizens playerbase (such as it is) based on my encounters with them are very much interested in and want.
Or, hear me out here, simply consider the possibility that CIG does not have the faintest idea what they are talking about because their goal was not to produce a detailed and balanced gameplay design but just to produce some cool slides to hype up jpg sales at CitCon.This comment from Jake (CiG) in Mike's stream was interesting:
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This makes me think they have no intention of doing a player driven economy as some want (CiG have never said they will do one I think?). Would people bother to spend their time crafting things just to end up with NPC buying them?
Yup, you can count me in on that one too, nothing like a Redeemer with all the turrets manned..or there wasn't until they nerfed itNever understimate what 'regular' players of a game have that interests them in relation to those you personally don't have a desire to do.
For example, in my time I've:
1. Played in a 7 man crew running a U-Boat in Wolfpack
2. Sat in the back of an F-14 of another player acting as RIO in DCS, while my better half was acting as the AWACs/Command and Control using LoATC to task/guide/direct folk onto their targets and alert them to threats, in PvE and PvP game situations
3. Ran a 12 (I think) man Destroyer crew, a HE-11 gunner (in a crew of 6 or 7 I think) in WWII Online
4. As well as playing in at lower levels, have coordinated and ran company-level plus (90 player) cooperative games of ArmA.
All of which I suspect have zero interest to you, but to players like myself, is of great interest.
And I suspect a lot of Star Citizens playerbase (such as it is) based on my encounters with them are very much interested in and want.
1.0 he means the full game? That's when critics will review it.
Citcon is perfect because in 2 days they get:Or, hear me out here, simply consider the possibility that CIG does not have the faintest idea what they are talking about because their goal was not to produce a detailed and balanced gameplay design but just to produce some cool slides to hype up jpg sales at CitCon.
Yeah, if someone is able enough to write a review after Sol turns into a supernova.1.0 he means the full game? That's when critics will review it.