At present, if a clean ship has report crimes off, an attacker can shoot at them with impunity (as intended), but if the attacker has crime reporting turned on the defender will incur a bounty for returning fire. This has caused complications and controversy in PvP situations for... honestly as long as the game has been out, with various etiquette arguments about whether you should have crimes off or on. With the addition of bounty hunter and assassin mission wrinkles for odyssey missions - hostile ships that do not spawn with bounties - turning crimes off when doing PvE puts you at an incredible disadvantage as you'll be pursued by extremely persistent and hostile NPCs without the option to just turn around and blow them away.
It's also impossible to tell if the person you're fighting has crime reporting on, which against another players allows one to be extremely provocative without the other player knowing whether they'll be committing a crime if they shoot you or not.
I propose the following:
It's also impossible to tell if the person you're fighting has crime reporting on, which against another players allows one to be extremely provocative without the other player knowing whether they'll be committing a crime if they shoot you or not.
I propose the following:
- If you perform an action that would incur a bounty if the victim had crimes enabled, your own crime report toggle automatically (and immediately) deactivates until your next hyperspace jump.
- Clean ships with report crimes turned off should be marked "LAWLESS", indicating that you can attack without legal consequences but don't expect backup if they return fire.
- Being the aggressor in an interdiction against a clean ship (crime reports enabled or otherwise) should also disable your link.
- Naturally, all the above apply to NPC crime reporting too for those situations where an otherwise clean NPC is aggressive.