I'd go for lightweight heatsink instead of extra ammo, that saves you 2.4 tons.And 3A powerplant overcharged (tried 4D too, but a lot more heat).
Makes about 1,5ly.
I'd go for lightweight heatsink instead of extra ammo, that saves you 2.4 tons.And 3A powerplant overcharged (tried 4D too, but a lot more heat).
Makes about 1,5ly.
That's not my build there. That's the one I gave advice on a few posts above. Didn't even see that they didn't lightweight the heatsinks.I'd go for lightweight heatsink instead of extra ammo, that saves you 2.4 tons.
Yeah, I would normally lightweight G5 the heatsink but I went with the pre-engineered Sirius heatsink launcher. Not sure it would be worth it to ditch the Sirius module. I tried outfitting the Mandalay like my Phantom but found I needed a bigger power plant and distributor. But this thing handles SOOOOOOO good! And manages heat and SCO like a boss!That's not my build there. That's the one I gave advice on a few posts above. Didn't even see that they didn't lightweight the heatsinks.
Here's mine: https://s.orbis.zone/qBM0
I got two heatsinks equipped though and point defence for guardian ruins.
Might ditch one sink since I can actually synthesize them, but well, old habits.
What does the Sirius heatsink better than the regular one?Yeah, I would normally lightweight G5 the heatsink but I went with the pre-engineered Sirius heatsink launcher. Not sure it would be worth it to ditch the Sirius module. I tried outfitting the Mandalay like my Phantom but found I needed a bigger power plant and distributor. But this thing handles SOOOOOOO good! And manages heat and SCO like a boss!
Yeah, I know, but that's still not what I want. Things need to be functional and not switch off under certain circumstances. The difference would be about 0.4ly and that's also not worth it in my book. I need my ship to be robust and functional somehow.
I bought the stellar version just because I wanted the ship kit. Also I didn't use the prebuilts, after buying access to the Mandalay via ARX I bought one in the shipyard.
What does the Sirius heatsink better than the regular one?
I do I.How often do you deploy SRV whilst in super cruise? Genuine question. Power priorities are helpful and by design. Their entire point is to ensure the right modules are functional at the right time.
I'd humby suggest scooping at a star probably doesn't need the SRV being good to go, or if you experience a collision with a star, but you do you.
I think Shield Boosters are a better use of the weight than the Hull Reinforcement if you're worried.
I've bashed mine into the ground intentionally, and sometimes not so intentionally, during my testing and the hull will hold up to even malicious landings.
So long as you repair any damage when it happens I'd suggest dropping the Hull Reinforcement.
Doesn't it get a bit toasty while scooping and engaging FSD at the same time?I've started with a "traveller" build (with SRV): Min: 75.42LY, Max: 82.90LY, 416m/s / 520m/s boost. https://s.orbis.zone/qBtC
The "long legged" version, without SRV: Min 83.00LY; Max 90.08LY; 347m/s / 433m/s boost. https://s.orbis.zone/qBt8
If you hang around and try to take them on, then yes, you're going to be toast.I don't think your build is gank proof. 2 python mk2 with 4 frags / pacifiers with incendiary experimental will cut thru that shield like knife thru butter, and grom bombs will prevent you from waking. Not to mention if you get rammed.
In general that's true. Lots nof gankers won't compromise their dps for fitting grom bombs. pm2 is different with 4 pacifiers and two class 2 hps, there is room for it. And often I find them in a wing in Shin. I guess fast charge fsd helps.Doesn't it get a bit toasty while scooping and engaging FSD at the same time?
If you hang around and try to take them on, then yes, you're going to be toast.
If you get ganked, high wake very quickly, doing evasive defencing flying while the FSD is charging then their build should be plenty tough enough to escape.
My long range taxi DBX, with 600mj prismics, has been ganked by a frag boat Python Mk2s a few times...easily escaped with only 50% max of my shield lost. No biggie.
It can comprehensively overheat if scooping right next to particular star types while charging the hyperdrive but is much better than my current AspX traveller / long legged builds.Doesn't it get a bit toasty while scooping and engaging FSD at the same time?
yea, similar to my armoured thermal spread PP. I was referring to Roberts overcharged monstered PP, which I have not tested.Max heat I've had after 100+ jumps was 87 and I do not believe that it is linear function.
When scooping carefully, it gets max rate at <50-52%. If throttle to max and start charging FSD then it jumps on 69-72.
If scooping at 55-58%, throttle to max and start charging FSD then it goes up to 87 right before jump with all those screaming and warnings.
P.S. PP is 3A Armoured G5 / Thermal Spread so it runs not very hot to start with.