Mandalay Builds post release, your wild optimizations pretty please.

This is my current ratship. It sacrifices about 2.5 Ly for significantly stronger armor and shields. (Shouldn't really be necessary but meh, to each their own...)

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I made mine into a Hulltank, is it bad? Oh yes, terrible in fact, but it is fun, even if I get rammed to death by FDLs :D
 
I was expecting more fuel tanks to be honest but then I have nether really considered the requirements seriously
Most clients are in a Sidewinder, which fills up with just two tons of fuel (using two limpets). For most other ships being able to jump to a system where the ship can fully refuel is enough. Given that a maximum-range jump takes about 5 tons of fuel or less, the 12 tons that 12 limpets (that this build can carry) can give is usually more than enough. It's very rare, although not impossible, to need more. In those very unusual circumstances you can synth more limpets and if you really are in danger of running out of fuel yourself, you can just go scoop more.
 
Far as for combat against other players, mandy is not that as good as it seemed to be at first glance, but it has some nice quirks, unique to it.

Most notable thing about combat mandy it is very powerfull boost, so with stacked enough shielding and hull mass, it does preety good job as rammer ship, and combined with its boost, makes it really hard to avoid when it wants to ram, while at same time, dodging in mandy is easier to pull off, especially against fixed only enemy. Pacifer or PA bulids, gonna have hard time keepin up with hitting it, if mandy manage to stay evasive, wich is probly only selling point to bother with it in PVP.

But lacks of utility, and weak base shield (with really wide and huge hitbox), kinda forces use nothing but shield boosters, wich leaves it quite weak against most of gimballed setups. Also its thrusters are very, very exposed, almost like in cheftain, so even if someone gets high hull on it but forgot to add enough MRP's, it still gonna be wrecked rather easly by explosives. In that regard, mandy worst nightmare is facing missile users, who's knows how to use it, as once its shields are down, regadless of amount of hull points, it is advised to not fool around with no shields in that ship.

Hybrid bi-wave bulids are not really good on it either, since distro will be bottlenecked in SYS drain by shield alone, and neither it can keep pump enough WEP juice for high dmg weapons to be able to dish anywhat decent dps by itself, while maintain enough at ENG and SYS, so it can be quite easly get "stalled", if under constant fire. Size 5 distro is heavly bottlenecked by both SYS and WEP. Other types of shields makes it more durable, but even prismatics are not even half as good like in FDL or P2 have, so its gonna suffer in durability of shield contests.

It cant dish out damage, without leaving itself wide open to counter attack, and once it get boost stalled, then its gonna fall soon.

While it has good amount of internals slots, wich allows to make it either hull tank or shield tank, low mass lock factor of 11, makes it poor ship to use for interdict, due that most ships can easly low wake from it, while stacking too much mass is good for ramming, the top speed drops considerably with added mass, so speed tops out slightly above of krait II, but slower than FDL, P2 or FAS, with bulid that focuses on hull and mass.

In my eyes, and own experiences at PVP against it, this ship is not good combat ship (atleast for PVP), too many downsides and weaknesess, and only good only against specific bulids. (Decently good against fixed only users, but rather weak vs gimalled and missiles)

It can be done with mandy (PVP) but best if used as PVE as it meant to be. While lot of PVP'ers seems to trying it out right now because, well since its a new ship, sooner or later they wont be using it too much.
 
While lot of PVP'ers seems to trying it out right now because, well since its a new ship, sooner or later they wont be using it too much.
They will - it's an excellent taxi. :)

Also, the shieldless version with the funny hull has more than 4000 hull HPs with 70% thermal and 50% kinetic res, even with 3 MRPs, so it seems to be a good meme ship, basically a somewhat stronger version of the shieldless Viper Mk4:)
 
They will - it's an excellent taxi. :)
For taxi - surely it will. But I meant ealier about like typical PVP setup that is made purely for combat, not for moving around with it in bubble, with things like shielded B rated FSD and such, where jump range suffers quite, to like 22ly or something. On mandy, having such low jump range, it is straight up blashemy, some might say. ;)

Also, the shieldless version with the funny hull has more than 4000 hull HPs with 70% thermal and 50% kinetic res, even with 3 MRPs, so it seems to be a good meme ship, basically a somewhat stronger version of the shieldless Viper Mk4:)

Now that if You mention it, its kinda like big bro of viper4, indeed. But hitbox is like 3 times as wider (FAS with WINGS! lol). But meme ship for sure it is.

Yeah, the "funny hull" bulid with broken "reversed" thermals resistances at 80-90% or something, even I fought with one of such already, but it got wrecked by missiles so quite hard, since cmdr who used it, had nothing but heat sinks, and they surely didnt had any MRP's (probly cuz they went for max thermal resists possible).... classic mistake on shieldless bulids :cool:
 
There's a new ship in the game that can jump 90lys? :oops:
Well, at least theoretically. It needs to be so stripped down as to be almost unusable, and even then it's just the "max" jump range (which means that also your fuel needs to be so low as to be just enough for the jump, after which your tank will be empty.)

But, theoretically yes.
 
And the tank

Tbf, there’s few occasions I’ve used [edit: more than] 1/2 the tank on the Mandy. I ran my DBX on a 4C for years, only changing because of how thirsty it is in SCO mode.

I’m running the standard tank but not 100% sure it’s necessary. That being said, my build is far from optimal (from a jump range perspective) and still has more jump range than my DBX, is easier to fly and much tougher, so does me.
 
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