Hello commanders.
I am here to thanks Fdev about the PP 2.0, this is not a satire, so if you disagree, i have no problem with that. This is just to let Fdev know that I appreciate what they did with PP, finally, one of, if not, the most boring and stupid mechanic on the game have finally been updated to something that makes sense, and it is fun to play.
It is not perfect, but compared to what we had before? It is night and day difference.
in the past, I would refuse to poke PP with a 10Km pole. But now? Now I am finally hooked. It finally added some kind of progression, that doesn’t feel disjointed or meaningless like other type of progression we have right now in game, looking at you Federal and Imperial ranks.
I am glad to see what Fdev did with Mining, Engineering and PP. I can’t wait to see what they will do with the other mechanics that still look and feel unfinished. I am interested to see what the future holds for Elite Dangerous.
o7
I am here to thanks Fdev about the PP 2.0, this is not a satire, so if you disagree, i have no problem with that. This is just to let Fdev know that I appreciate what they did with PP, finally, one of, if not, the most boring and stupid mechanic on the game have finally been updated to something that makes sense, and it is fun to play.
It is not perfect, but compared to what we had before? It is night and day difference.
in the past, I would refuse to poke PP with a 10Km pole. But now? Now I am finally hooked. It finally added some kind of progression, that doesn’t feel disjointed or meaningless like other type of progression we have right now in game, looking at you Federal and Imperial ranks.
I am glad to see what Fdev did with Mining, Engineering and PP. I can’t wait to see what they will do with the other mechanics that still look and feel unfinished. I am interested to see what the future holds for Elite Dangerous.
o7