POWERPLAY – There should be reward for completing all weekly tasks...

Currently it makes sense to attain merits in the fastest way possible, given the huge amount needed to reach the higher ranks and unlock the weapons/modules and other buffs.

Right now it seems like doing the weekly challenges is a waste of time since the merits given are so low.

If we were to get, for example, a 10k merit bonus for finishing all the weekly challenges I think that would be a great addition and make people use these more, rather than the path of least resistance.

I also think that combat needs to award more merits, as its a lot more dangerous than hauling rare goods!

What do you guys think?
 
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Eh...I think their implementation is wrong at the core. A reward is just trying to put lipstick on the pig.

IMO...the weekly tasks need to be a lot more specific so that doing them has some strategic significance. In addition, they should give you an idea what systems and activities are most relevant during the current cycle for your Power so that you know where to best apply for extra credit.

EDIT: Basically, I want what I get from the PP Discords (cycle priorities etc) to be in-game and tasks seems like a good way to push that.
 
I also think that combat needs to award more merits, as its a lot more dangerous than hauling rare goods!
I'm trying to think of this from an economic impact rather than a personal one...remember we are playing for a Power, not ourselves (kinda).

Taking out bounties, removing criminal elements does have a positive effect for an economy and society...however, I would argue that the movement of goods, import and export, generate an overwhelming amount of economic activity than crushing some poor (economically) pirates.
 
I'm trying to think of this from an economic impact rather than a personal one...remember we are playing for a Power, not ourselves (kinda).

Taking out bounties, removing criminal elements does have a positive effect for an economy and society...however, I would argue that the movement of goods, import and export, generate an overwhelming amount of economic activity than crushing some poor (economically) pirates.
I get that, but this is a game and the devs should provide a way for all CMDRs to earn merits (at a similar rate) based on doing the things they enjoy, ideally.
To encourage CMDRs to do the 'weekly's' there should be a merit incentive or people will most likely ignore them, which would be a shame.
 
I did the weekly missions the first time because it was mandatory for unlocking the ranks, But I won't do all of them in future weeks because the amount of merits is so small and as you say, no final rewoard for finishing all of them. I'll do only the ones which can be completed naturally like scaning things and in my case, the bounty hunting one.
 
I get that, but this is a game and the devs should provide a way for all CMDRs to earn merits (at a similar rate) based on doing the things they enjoy, ideally.
To encourage CMDRs to do the 'weekly's' there should be a merit incentive or people will most likely ignore them, which would be a shame.
100% agree w/ the first sentence.

I still think the incentive should be enabling you to Powerplay effectively without having to use Discord. It would also help all the CMDRs that don't use Discord from applying their efforts in areas that don't really help the Power. How about instead of a flat reward for completing the tasks...if you complete the tasks then everything you do beyond the ask gets a bonus applied. This would give commanders the incentive to keep needling at a system for the entire cycle ensuring the goal of the task is achieved by the group at large.

EDIT: I should mention, this would require tasks to include specific target systems.
 
This doesn't get said enough.

But what I think it doesn't appreciate is the needs of the PVP player. To them, this is a new grind to getting their maxxed out PVP gear.
Isn't it an equal grind for every player?
The same old modules are used by players with an interest in combat, surely? (as all(?) of the modules are aimed at combat play, I don't think many explorers will be headed out into the black sporting Prismatics and Imperial Hammers...)
 
Isn't it an equal grind for every player?
The same old modules are used by players with an interest in combat, surely? (as all(?) of the modules are aimed at combat play, I don't think many explorers will be headed out into the black sporting Prismatics and Imperial Hammers...)
You're right, it is..I more mean the "grind cost" being personally subjective. It's going to feel like more of a barrier for a PVP focused player going through PP.

Perhaps singling out PVP isn't right...folks focused on min/max are going to be most agitated by any grind or change in how they have to grind.
 
It would also help all the CMDRs that don't use Discord from applying their efforts in areas that don't really help the Power.
Though ... are there any of those as such? If it's a quiet system you're gradually picking up progress that can be banked from week to week, if it's a contested system you are at least making the enemy do more work, if you're wanting to help something already underway the map does indicate that pretty well.

It might be tricky to build in a "go here specifically" type of mission without getting in the way of players trying to encourage forces elsewhere
 
Though ... are there any of those as such? If it's a quiet system you're gradually picking up progress that can be banked from week to week, if it's a contested system you are at least making the enemy do more work, if you're wanting to help something already underway the map does indicate that pretty well.

It might be tricky to build in a "go here specifically" type of mission without getting in the way of players trying to encourage forces elsewhere
I would guess that tug-o-war analytics are pretty simple to implement to get some predicted targets, but I say that without knowing the inner-most complexities.

True, you can gradually build progress somewhere, but isn't it more useful, from an overall Power perspective, to have everyone's aggregated efforts be focused?
 
You're right, it is..I more mean the "grind cost" being personally subjective. It's going to feel like more of a barrier for a PVP focused player going through PP.

Perhaps singling out PVP isn't right...folks focused on min/max are going to be most agitated by any grind or change in how they have to grind.
I'm not too fussed as of now because I have most of the weapons and modules from the old powerplay system, but God help those newbies get prismatics or pacifiers now.

Remember when engineering first came out, and the devs spoke about slowly upgrading as you played the game? Yea that went horribly wrong.

Why have such a rediculous amount of merits required to unlock all the modules? It's just a massive time sink.

It will most likely mean players either
1) grind merits out the hard way
2) don't engage with powerplay at all.
 
I get that, but this is a game and the devs should provide a way for all CMDRs to earn merits (at a similar rate) based on doing the things they enjoy, ideally.
To encourage CMDRs to do the 'weekly's' there should be a merit incentive or people will most likely ignore them, which would be a shame.
Economic balance is well overdue, and something FD has never been good at.
 
Economic balance is well overdue, and something FD has never been good at.
It'd be great to see the devs are going to rebalance activities to bring them inline with each other. I wonder if they will communicate their plans for Powerplay soon?
 
It'd be great to see the devs are going to rebalance activities to bring them inline with each other. I wonder if they will communicate their plans for Powerplay soon?
they said they are going to balance credit earning activities? great if they did, its long over due! Do you have a reference for this?
 
The great thing about the new powers is there isn't a long-established group telling you to not do stuff
And they couldn't do anything about you doing it if they wanted to, either.

(One of the nicest things about PP2 is that you don't need central coordination to avoid making unrecoverable mistakes and destroying your own power. Though that does come with certain longer-term issues of its own, potentially)
 
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