Depends how you define 'fear'.
Having to inform my wife that we don't have any coffee when she wakes up.
Depends how you define 'fear'.
If you leave your wallet on the table and go to the wc, why shouldnt i take it?Indeed, why?
Seriously.
Have you seen the size of my Dogs teeth?If you leave your wallet on the table and go to the wc, why shouldnt i take it?
Thats nothing.Having to inform my wife that we don't have any coffee when she wakes up.
Believe me, the fact you see all this as something to compete with me speaks even louder volumes.![]()
Which I agree with in principal, I'd rather not have to interact with such people either. However where you and I split on this path is that the problem for me is, you are still having to play with them (in the context of Powerplay).
The leaderboard we've seen is at internal to each faction, based on individual cmdr levels.Please check the Ascendancy patch notes. The leaderboard is for "Friendly competition", just so everyone is aware
Brrokk, I can assure you it very much did, from my personal experience of the first six or so months of powerplay communities. When I say 'Open Only' in this context, it relates to Powerplay activities and how the average players in those communities naturally migrated (or were heavily encouraged by their peers) towards the most advantageous way to play a competitve game system, but how, in turn it killed the spirit of community that was being built around it. (e.g. Why get together in a wing to do a fortification run where some took on the role of topcover or pre-emptive interdictors, when you could do it risk free in Private or Solo where all 4 of you are shieldless cargo hulks? Why get a group together to go into a PP CZ where you might meet a rival player or wing and lose all your hard work, when you can go into the same CZ in solo or a PG and zero throttle turretboat while binge-watching Star Trek on your primary monitor?)
I personally I don't have an issue with folk playing to their preferred mode, until the moment that choice leverages an advantage in a competitive situation, to which the only counter is to adopt the same practice, if you get me?
Here’s the issue as I see it. I’ve heard this kind of statement all the time, and it’s always the same old song and dance: “We do our work in Open. It’s everyone else that’s doing their work in Solo/PG.”
Now, a significant majority of players choose to play in Open. Open has numerous advantages over Solo/PG, especially forming pick up wings with complete strangers, and the drawbacks are few, and usually involve an instance being hosted by a poor machine or poor connection. The usual suspects that would make Open a cesspit are for the most part conspicuously absent, and the few you rarely encounter are easily countered with some low effort defenses and not flying slowly in a straight line while watching Netflix.
And this is where the issue comes into play. Either the old PowerPlay community is significantly less likely than the typical player to choose Open, or this game’s networking architecture and matchmaking rules are ill suited for the type of adversarial PvP you claim you want.
If it’s the latter, which I believe is h the case, you’re never going to get the experience you want, and you’re going to just be more frustrated by the side effects of your unintentions. If it’s the former… why on Earth would anyone want to play with you, when can’t even play by your own rules?
I think respectfully you need to re-read my post again then, because as at no point did I say 'We do our Work in Open'.
What I said is because of the benefits Solo and PG mode offers to players engaging in Powerplay (the reducing to zero the risk of encountering only thing that stands a chance of opposing their journey to deliver their cargo or data/kill farming, particularly in those early days, where you could lose combat bonds etc. on death).
Organised Powerplay gameplay as a whole (regardless of faction... in fact its why I left ALD, but thats a story for another time) slowly migrated away from Open as their preferred playmode for PP in the first half year, and the quality of the mechanics/community built around it suffered for it.
Powerplay in those opening months was fun, invoigorating and engaging gameplay with lots of healthy competition ongoing. In my eyes what killed that was the migration of tactics by organised play types towards the emphasis on Solo/PG modes as that dynamism was replaced with a type of play where to succeed required minimal engagement in the game (or other players, a peculiarity I felt in what was encouraging teampla) with mindless hauling in shieldless cutters, or parking in a combat zone for 3 hours while you watched a movie. What I would have liked, would been for it to return to those halcyon days, which we had in the past, so is within the realms of achievability.
I think what is obvious now is that:
BGS/PP wont be Open Only
BGS/PP or anything wont have any type of weighting
BGS/PP and all game content will be available in any mode
Those continuing to clutch at straws need to just let it go, we need to move on.
O7
Sensible suggestions aren't welcome here, ....
"Wife class signature detected"Having to inform my wife that we don't have any coffee when she wakes up.
"Wife class signature detected"
The old ones are the bestI'm not saying my mother-in-law is fat, but she could mass lock a Cutter.
Yes, it's been mentioned before and it's still wrong now. Players who use Solo or PG are playing the game as intended (as are those who use Open). We're given different ways to play to make the game appeal to as large a number of players as possible, and in general this works.It has probably been mentioned before, but here goes. CMDRs using Solo/PG to undermine and subvert others in PP/BGS are just like governments in real life who use covert means/proxies. The chances of catching the culprits and ending such acts is remote. B can suspect A of covert hostile acts and can chose to ignore, go to war or retaliate in kind. They could also try for a treaty (not worth the paper it is written on) or try raising the issue in a recognised forum (UN?) to change the system. And then there are those that just want to cause trouble and strife.
All in all the game mirrors real life.
There was a fun reddit thread today where a guy posted about his experience getting ganked and how it was the first time he'd met another player, and he ended up striking up a conversation with the ganker and then getting a bunch of advice and now they're on each other's friend lists, how it was unexpected but a fun experience for him...Yes, it's been mentioned before and it's still wrong now. Players who use Solo or PG are playing the game as intended (as are those who use Open). We're given different ways to play to make the game appeal to as large a number of players as possible, and in general this works.